Zanteogo
King
- Joined
- Nov 13, 2015
- Messages
- 989
Do dromons and galleons have move after attacking? If so, that is why they can move after they shoot.
Easiest way to remember is that ships with 1 range can shoot and move and ships with 2 range cannot.
Do dromons and galleons have move after attacking? If so, that is why they can move after they shoot.
Dromons and galley have "can move after attack" promotion that allows them to move if they have MPs left.Under what conditions does attacking end the turn of ranged ship? Sometimes I am able to move my ships afterwards, and sometimes attacking ends their turn even if they had multiple movement points remainging. In my current game, my dromons and galleons could retreat but now that they are frigates they cannot. The only exception is ships with logistics, who can fire once and then retreat.

There is a "Great Merchant icon" [a golden box of some sort] right side from Happiness at the top bar. It lists your local, exported and imported luxuries and amounts (it maybe requires the EUI version, not sure about that).What happened to the information about lux import/exports when hovering over the happiness in the toolbar, is there a place that information was put or is it best to just hover over the civs on the right side to see who I sold my lux to, thanks![]()
You need to load the mod ... Seems like you just installed it and run the game normally which is not how you do it.whats the easiest way for me to check if the VP worked?
looking at the tech tree it looks like its not (i only found on youtube some ppl playing and it was different)
You need to load the mod ... Seems like you just installed it and run the game normally which is not how you do it.
To activate the mods you installed you need to run the game and instead of hitting play in the main menu you go to mods then check on the mods you want to load then hit next, it'll take a while depending on how many mods you load then PRESS SINGLE PLAYER AND DO NOT PRESS BACK so you can play with the mods you chose.
This folder contains a file called UI_bc1.rar, download it and extract it into UI_BC1 in Assets folder in civ5 installtion directory.I am experiencing the same issue as this user. Same texture load errors to be specific.
https://www.reddit.com/r/civvoxpopuli/comments/9w2glr/unable_to_load_texture/
I gather from reading the quick answers thread this is somehow related to EUI being installed incorrectly by the auto installer because I have steam + its games installed on a D: drive, and my "my games" folder where the civ5 mods are installed on a C: Drive. I cannot find the file they mention and I'm not sure where to move it if I did. Can someone walk me through this one?
This folder contains a file called UI_bc1.rar, download it and extract it into UI_BC1 in Assets folder in civ5 installtion directory.
It should solve your error
https://mega.nz/folder/fcsEhALY#XpWbkVod5utm-S1s-7TUhQ
The UI_BC1 folder did no exist in my directory so I created it and copied the files over. Worked perfectly and the error is now fixed. Thanks.
how do i know when im using the communitu mapscript?
Report CTDs on github ,please and make sure to attach the logs & save game.Hey, my game has a tendency to CTD, especially late game, when I open my tech tree window. Is there any settings or workarounds to reduce this? It will crash every once in a while from other things but not too often, this becomes quite frequent (not just on this most recent patch). Thanks for any help!
Hey, my game has a tendency to CTD, especially late game, when I open my tech tree window. Is there any settings or workarounds to reduce this? It will crash every once in a while from other things but not too often, this becomes quite frequent (not just on this most recent patch). Thanks for any help!