Yes, from the top of my head, I'd thi it's in Difficulty.xml, but as @4VC said, you can achieve the same with IGE, or or I'd rather recommend the Really Advanced Setup mod.Is there a way in the game files to change what unit you start with, thanks![]()
Your knolls are too grassy; assign more workers to mow them shorter.Late game espionage is kinda crazy, producing a great person in the modern era or later is just not doable.
My cities with the GP generation corp + Nationalization + Artistry + Leaning tower we generating GP points like crazy but the GPs were assassinated as soon as the bar gets filled even with level 3 spies, police stations, constabularies, National intel agency and even in the city with great fire wall.
I know Mandirs exist but the frequency of assassinations could be toned down a bit.
Does the production discount AI gets in higher difficulties apply to wonder construction as well?
Does foreign city receive any bonuses from my Franchise established there?It's confusing at first glance. Think of them as an advanced religion.
You gain a bonus per franchise established in your own cities and established in other civs that are normally created on completed trade routes but can pop up randomly. (I think a freedom tech either causes this to occur or increases the chance, not sure what it is) Each franchise also offers a lesser bonus to what ever city it established in. (either your own cities or other civs cites)
The bonus can get quite high if you can establish enough franchises.
There is an order policy that makes it so all your cites gain your franchise, but you cannot establish franchises in other civs and other civs cannot establish in your cities.
Does foreign city receive any bonuses from my Franchise established there?
I have a question also about spy advanced actions. Is it possible somehow to choose the one you need?
I was able to build lighthouse and baths in Cusco, is this a bug?
All fine. The lake gives coastal trait. So on top of fresh water, you get all the harbor facilities up to Shipyard.
That's cool. Guess I missed that in the notes. I always thought it should be that way, but in this case I thought I might have some weird mountain bug or something.All fine. The lake gives coastal trait. So on top of fresh water, you get all the harbor facilities up to Shipyard.
Where can i find proper files for location documents/my games/civ/text/ ? My installer not installing EUI properly. I'm getting wrong text labels. Im installing (1) community patch only. I uploaded these files from original EUI. Folder DLC/UI_bc1 installing just fine. I've tried to install EUI from original topic but i can't move my units in game. They says its info addict problem but i have none.
Does anybody know how Byzantiums 'pick any religious belief' works with double-ups of a religious building, in regard to pressure? I enhanced with Cathedrals, which any civ already had, and then ended up converting his whole empire once I sailed over to him. But do the Cathedrals he already purchased, give me religious pressure, or his religion? or both?
From this (immortal AI bonuses) :
<!-- Per Era Bonuses -->
<AITrainPercent>80</AITrainPercent>
<AIConstructPercent>80</AIConstructPercent>
<AIUnitSupplyPercent>30</AIUnitSupplyPercent>
<AIPerEraModifier>-9</AIPerEraModifier>
I understand that AI constructs buildings and train units with a 20% discount. But how does the AIPerEraModifier of -9 work?