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Quick Questions / Quick Answers

Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.

  1. myeong1129

    myeong1129 Chieftain

    Joined:
    Feb 5, 2014
    Messages:
    14
    Which xml file do I need to adjust if I want to increase a vote required for Diplomatic Victory? Too easy compared to other victories in my setting, like 2 vassals and 2 spheres of influence are much likely to finish the game. I know that it should be globaldefines.xml in Vanilla, but I can't find any similar thing from the MODS folder. Help!
     
  2. Zuizgond

    Zuizgond Prince

    Joined:
    Oct 24, 2016
    Messages:
    589
    From this (immortal AI bonuses) :

    <!-- Per Era Bonuses -->
    <AITrainPercent>80</AITrainPercent>
    <AIConstructPercent>80</AIConstructPercent>
    <AIUnitSupplyPercent>30</AIUnitSupplyPercent>
    <AIPerEraModifier>-9</AIPerEraModifier>

    I understand that AI constructs buildings and train units with a 20% discount. But how does the AIPerEraModifier of -9 work?
     
  3. Grabbl

    Grabbl Prince

    Joined:
    May 25, 2016
    Messages:
    431
    I just came back to VP and noticed an abundancy of bribed wars in my current game (both offers from AI civs which I decline and loads of war declarations due to bribing - haven't been at peace since early classical (early Renaissance now), often with multiple opponents and no real combat happening. Is this a known bug, desired behaviour and can I do anything to improve/disable that behaviour? Being at constant war with about half of the AI civs does get on my nerves a little, especially with the majority being relatively cold wars.
     
  4. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    It actually seems to be bugged! I'll fix.

    It's intended to reduce the 80% cost by (AIPerEraModifier * Era #)%.
     
    Zuizgond and burleigh like this.
  5. azum4roll

    azum4roll Emperor

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    Making it reduce to (1 - AIPerEraModifier / 100) ^ Era could be better.
     
  6. dasaard200

    dasaard200 Prince

    Joined:
    Aug 9, 2014
    Messages:
    315
    BIG PROBLEM here : My Incas are getting shafted during turns 228-231 .
    Situation: on T228, Cusco is 6 tiles distant from Tiwanaku;
    1] engineer in Cusco sent to Tiwanaku to arrive on T230,
    2] Chichen Itza (19 turns to build) becomes available at Tiwanaku on T230, chosen to build on T230, engineer arriving on T230, is CREDITED for reducing the build time of Chichen Itza from 19 turns to 9 turns, during T230 .
    Here is the shaft job :
    3] Next turn, T231, at Tiwanaku, Chichen Itza now shows as 18 turns to build, engineer has vanished; and the world congress has appeared, requiring me to choose a proposal, but will NOT let me choose it, or commit to it .

    I hope to be able to save this game; if not,
    I'll try another shot at it .
     
  7. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    If you experience such issues I highly recommend posting a bug report with a savegame on Github.
     
    vyyt likes this.
  8. jclaia

    jclaia Chieftain

    Joined:
    Sep 12, 2015
    Messages:
    3
    Does anyone know a mod that makes sea travel faster? I found two mods that adds promotions to naval units, but these doesn't work with Vox Populi units.
     
  9. BliTTzZ

    BliTTzZ Warlord

    Joined:
    May 20, 2016
    Messages:
    144
    Engineer's Hurry ability from every factory in your Empire or only factories worked by selected city?
     
  10. psparky

    psparky Prince

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    I believe it's all manufactories that you built, but not captured ones.
     
  11. Heinz_Guderian

    Heinz_Guderian Warlord

    Joined:
    Jan 2, 2020
    Messages:
    184
    Location:
    Sweden
    No matter if I have ancient ruins turned on or off they dont show up, I've played several games now (even tested on settler to see if the AI was just snagging all of them) and not seen a single one. Anyone have a clue what might be the issue or how I can find out? Playing on the latest communitu on the october 7 patch.
     
  12. azum4roll

    azum4roll Emperor

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    Is there a mod that makes all combat/movement animations faster (as opposed to instant)? Something like aircraft speed.
     
  13. Gitteh

    Gitteh Chieftain

    Joined:
    Aug 7, 2019
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    3
    What are the conditions in VP for an AI to buy a city outside of a peace treaty ? Can't you sell it back to them after capturing it ?
     
  14. Stalker0

    Stalker0 Baller Magnus

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    I feel like an idiot for asking this, but I'm now questioning this. Does desert count as open or rough terrain?
     
  15. 4CV

    4CV Warlord

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    Rough. If not, I'll join the guild... ;)
     
  16. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Desert hills is rough, everything else is open.
     
  17. Stalker0

    Stalker0 Baller Magnus

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    Good to know, ok found a bug! Thank you.
     
  18. 4CV

    4CV Warlord

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    But desert tiles always cost 2 movement points, like forest, be it flat or hill. Isn't that definition for rough terrain?
     
  19. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    Not in the sense that it gives a combat bonus/penalty, which is what the open/rough distinction refers to.
     
    vyyt and 4CV like this.
  20. 4CV

    4CV Warlord

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    :thumbsup: thank you

    si tacuisses, philosophus mansisses... :blush:
     

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