Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.
Don't think you should get -20 points only for one war with one city state.
An AI offered a cooperative war to me, and I selected the «give me 10 turns to prepare» option, but nothing happened after 10 turns. Is there something that's supposed to happen? If not, it seems like a cheap way to say «no» and dodge the diplomatic penalty. The AI declared war on the civilization in question by themselves before the 10 turns were up, perhaps that nullified the agreement?
It's supposed to trigger the agreement early. This is a bug, a report on Github would be appreciated.
I assume it is designed to making worker stealing worse, and prevent you from abusing the fact CS will always make peace with you. It is a pretty minor penalty unless you are declaring war on CS a huge amount.
I had the same thing happen except the AI was declared on by who we were plotting against. I don't have the save game anymore though
I'll echo this - if the coop-partner attacks early I'm not called to war.
Are there any logs that could help to track this issue down?
Where can I change submarine stats?
I'd need a savegame to diagnose.
Check the xml/sql files in the Community Balance Patch folder.
With Nationalization, should I be able to build franchises on vassals or not? Because it seems to imply I can, but it says it can't when selecting a trade route.
One of them must be incorrect, please submit a bug report.
UPDATE: I remembered I added logging.
Look for COOP WAR STATE CHANGE in DiplomacyAI_Messages_Log.csv files.
If all my current cities are land ones and I want to found another city on different continent - is there a way to connect it to my capital?
Does VP have a built in spot in the configs to change how far city culture can spread? If not, does anyone know of any mods that does it? I had no luck with the ones I found on the Workshop.
I don't believe so.
I don't think so, but I could be wrong (maybe it'll connect if an allied City-State you have a road to has a lighthouse?).
Interesting question. Perhaps someone knows. Otherwise I will have to conquer one more city.
Are the AI ships intended to be able to move through ice? I'm seeing Spanish cruisers and frigates move through the ice caps like there were nothing.
my ships (Playing as the celts) are ablet o cross some icetiles as well.
i thought it was a visual bug and the tile was not an ice one.
Only in owned tiles, I believe.
What is the purpose of the guided missiles now and what it does?
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