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Quick Questions / Quick Answers

guys how are you asking for tribute in very early game from cs? that base resistent value seem to me much big. i tried kill first their units but it didnt help.

and why oasis doesnt work as a source of fresh watter.thats pitty.
 
guys how are you asking for tribute in very early game from cs? that base resistent value seem to me much big. i tried kill first their units but it didnt help.

and why oasis doesnt work as a source of fresh watter.thats pitty.

Oasis does work as a source of fresh water.
 
i little hoped that give me same bonus like flood plains.

Yeah, oasis are one of the worst tiles. Early on, they give more food, but it's typically surrounded by desert tiles, so it is not such good location. Oasis cannot be improved, no Great People Improvement allowed. You can build farms adjacent to oasis and, that's it. But even that isn't so great. What's a farm in a desert? A hope for a little adjancecy bonus outside the desert. Ocassionally, if you have wheat adjacent to the oasis, perhaps you can build a good tile. But in deserts, your best bet is Spirit of the Desert pantheon, that grants food to any improved resource in desert tiles. Then you realise that there is only one resource that can be improved with a farm: wheat. It only gets slightly better with a desert hill adjacent to the oasis.
 
Yeah, oasis are one of the worst tiles. Early on, they give more food, but it's typically surrounded by desert tiles, so it is not such good location. Oasis cannot be improved, no Great People Improvement allowed. You can build farms adjacent to oasis and, that's it. But even that isn't so great. What's a farm in a desert? A hope for a little adjancecy bonus outside the desert. Ocassionally, if you have wheat adjacent to the oasis, perhaps you can build a good tile. But in deserts, your best bet is Spirit of the Desert pantheon, that grants food to any improved resource in desert tiles. Then you realise that there is only one resource that can be improved with a farm: wheat. It only gets slightly better with a desert hill adjacent to the oasis.

Oasis and to a lesser extent lakes do fall off rather heavily. It is kinda weird honestly, I mean it's not like access to water have become any less important. Also it's kinda weird that ocean-tiles end up outperforming lakes later on for no real reason.
 
Oasis and to a lesser extent lakes do fall off rather heavily. It is kinda weird honestly, I mean it's not like access to water have become any less important. Also it's kinda weird that ocean-tiles end up outperforming lakes later on for no real reason.

Yes that's kinda shame because starting next to a 4+ tile lake is great for early game. Though if you have that kinda lake near you probably go with the lake pantheon in which case they are very soon 5 food 1 production 1 faith tiles. But if you miss out on that pantheon they are not very useful tiles rather soon.
 
Yeah, oasis are one of the worst tiles. Early on, they give more food, but it's typically surrounded by desert tiles, so it is not such good location. Oasis cannot be improved, no Great People Improvement allowed. You can build farms adjacent to oasis and, that's it. But even that isn't so great. What's a farm in a desert? A hope for a little adjancecy bonus outside the desert. Ocassionally, if you have wheat adjacent to the oasis, perhaps you can build a good tile. But in deserts, your best bet is Spirit of the Desert pantheon, that grants food to any improved resource in desert tiles. Then you realise that there is only one resource that can be improved with a farm: wheat. It only gets slightly better with a desert hill adjacent to the oasis.

I just found one thing they're great for: polders!

Spirit of the Desert does seem very UP. I understand gold being the buff, as opposed to food, but maybe it should be higher.

Oasis and to a lesser extent lakes do fall off rather heavily. It is kinda weird honestly, I mean it's not like access to water have become any less important. Also it's kinda weird that ocean-tiles end up outperforming lakes later on for no real reason.

In RL, improvements in fishing (going way back, not just today) eventually have oceans outperforming lakes for food harvesting. Whereas lakes do provide drinking water... but its benefits to ever-growing pops probably should diminish over time.
 
You're right in this. Petra's bonus isn't very good unless you already have Spirit of Desert and they stack. It's more valuable for the extra trade route.



It's nice on desert hills and flood plains though and in oasis but they are quite rare.
 
If I settle on cow, wheat and other such resources does the city get the extra food??
 
What's the scale that applies to all yields that scale with era? ie 1x for Ancient, 2x for Classical, etc. From experience it seems like it doesn't actually change in Classical and then doubles in Medieval but I'm not 100% on that.
 
What's the scale that applies to all yields that scale with era? ie 1x for Ancient, 2x for Classical, etc. From experience it seems like it doesn't actually change in Classical and then doubles in Medieval but I'm not 100% on that.


1x ancient
2x medieval
3x classical
And so on, it just skips classical

If I settle on cow, wheat and other such resources does the city get the extra food??


Yes, I think so, not sure though.
 
If I settle on cow, wheat and other such resources does the city get the extra food??

It depends, if the resource would increase the yield of the tile beyond a city's minimum, it has an effect. If not, it doesn't (but things that improve that resource still work, e.g. Stables improve the city tile for a city settled on Cows).

Different terrain has different city minimums.

Hills: Cities give them a minimum 2F minimum 2P.
Ex: Sheep makes a hill 1F 2P. The city still only raises this to the 2F 2P minimum.
Ex: Iron makes a hill 0F 3P. The city raises the food to the minimum, but the production stays over, giving a 2F 3P city tile.​

Non-hill Fresh Water: Cities give them a minimum 3F 1P.
Ex: (Assume Fresh Water) Grassland Cows make the tile 2F 1P. The city only raises this to the minimum 3F 1P.
Ex: Flood Plains Wheat make the tile 4F 0P. The food stays over, and the city raises the production to the minimum, giving a 4F 1P city tile.​

Non-hill non-Fresh Water: Cities give them a minimum 2F 1P 1G.
Ex: (Assume no Fresh Water) Plains Horses make the tile 1F 2P. The city raises the food to the minimum, the production stays over, and the city raises the gold to the minimum, giving a 2F 2P 1G tile.
Ex: (Assume no Fresh Water) Plains Wheat makes the tile 2F 1P. The city only raises this the the 2F 1P 1G minimum.​

So in the right circumstances settling on a resource can give extra yields to your city tile. However, you do lose the ability to construct the corresponding improvement. So while settling on a Plains Horse gives you an extra production to begin with, you miss out on the ability to construct a Pasture for +2 production (and more yields as the improvement gets improved throughout the ages).
 
No, your own religion always overwrites it.

I mean you can still lose majority religion in your empire, but you can't switch over to another one.

Is that true? I thought that, after the rework of the system of founding/ctaking a religion by force, it became kind of possible to choose a majority religion for yourself. For example, in case of holding more than one holy city, either one of the religions that correspond to the holy cities you hold can become your majority, depending on what religion is prevalent in most of your cities.
 
Is that true? I thought that, after the rework of the system of founding/ctaking a religion by force, it became kind of possible to choose a majority religion for yourself. For example, in case of holding more than one holy city, either one of the religions that correspond to the holy cities you hold can become your majority, depending on what religion is prevalent in most of your cities.
It only works like this if you didn't found your own religion.
 
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