Quick Questions / Quick Answers

I think all the mechanics which grant votes based on number of CS are based on the starting number of CS, but only a few of them feature the word starting.

Even so, how could you ever get 10 from the Consulates policy?

By the way, I stalled Poland twice by selling and giving UN votes to Austria so they tied, until I won my usual SV.
 
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Even so, how could you ever get 10 from the Consulates policy?

By the way, I stalled Poland twice by selling and giving UN votes to Austria so they tied, until i won my usual SV.
Great question! sounds like something isn't working right
 
Theorically you should be able to stand an army as big as your neighbours. For that it is required a huge population and military buildings. I won't say it is working right because I still haven't tried a tall game with the new supply limit. Walls and the like give +10% pop to supply limit, so a 20 pop city with castle and armory should add 6 supply each one. Being coastal is a bit troublesome. Lighthouses don't increase supply, but you need a fleet to defend your cities. This means you are left with a rather weak army until Harbors, and even then. One thing you could try is to avoid coasts, something I never do myself.

G said that anyways a tall civ doesn't need so big an army to defend itself, but being continously attacked for being a weakling is no fun (well, it is fun for a while, then it stops being fun). In higher difficulties, AI is supposed to add the player tactical skill (given in part for the difficulty level you wish to play on) into his military strength. Another reason AI should be attacking you is when you are clearly winning, but I've never been attacked for this reason, even when I was clearly winning.
Yeah I was playing as the Celts with forest pantheon so avoiding coasts probably would've been the best idea. Mid game warfare mainly consists of caravels too, on continents maps. It's a shame that peaceful games aren't really that viable on higher difficulties. There's always gonna be that snowball civ out to get you.

Until I learn how to better optimize my cities I'm not bothering with Tradition. I'm really enjoying Shaka atm. The +1 movement on melee units is amazing
 
Okay so I've noticed that when going Authority, my cities are just starved for food and I can't work specialists without halving my city growth. Is specialists in cities with Authority just not possible? Even with cluster farms it's just not working.
 
Try with internal trade routes. They are safer for Authority playstyle.
Dunno why I didn't think of that. Good idea. Seeing as with angry CS from tributes, you're not earning much money anyway, and there's Piety with temple city connections and internal trade bonus to help pay off
 
How much of a cap is there to the overflow I can get fom building investment? Is it documented anywhere?

Babylon

Monument at 56/65
Invest: 56/22
34 hammers over the cost, and +12 production

Stonehenge is at 62.1/150
I settled over marble so production toward wonders is +13.8

Expected on next turn:

62.1+34+12 or 13.8, so 108.1 to 109.8/150 (I tend to think in this case the wonder bonus isn't processed because it's still building the monument, so 108.1)

Pratical result:

84.1/150

Boohoo. :|



Edit:

I also had a shrine in the making that could be used to overflow (an early production ruin made my queue a mess), at 18/65. After investment, I'm at 18/22, with +12 production. Overflow 8. Stonehenge reaches 70.1/150 next turn, works as expected. I could also put the monument right after the shrine and the resulting double overflow (of 11) applies regularly to SH later.


DoubleEdit:

84.1 is exactly 22 above the 62.1 I had on Stonehenge before I invested in the monument, with a 22 production cost after investment. That rings a bell, so overflow is capped at the building production cost. And makes Babylon a bad overflow exploiter.

I quickanswered myself, so proud of that. I also reloaded a t10 save, bit less proud of that.
 
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How is the first Prophet spawning site determined?

Until now I thought it was based upon faith production, but a GP just spawned in my third city (shrine and 2 workboats with god of sea, 4 faith total) instead of capital (shrine and 3 boats, 5 total). Capital has more population and pantheon followers, higher output for all yelds, less unhappiness... whatever. The Uluru tile next to Utique wasn't being worked during that turn.

carthage92.png
 
How is the first Prophet spawning site determined?

Until now I thought it was based upon faith production, but a GP just spawned in my third city (shrine and 2 workboats with god of sea, 4 faith total) instead of capital (shrine and 3 boats, 5 total). Capital has more population and pantheon followers, higher output for all yelds, less unhappiness... whatever. The Uluru tile next to Utique wasn't being worked during that turn.

View attachment 471339
If I must guess, I'd say that it's spawned in the city that yields the last faith points needed. That would explain why almost always it happens in the city with most faith production, but sometimes in others.
 
Does AI expend Great Admirals for luxuries too?
In my latest game I was able to trade Brazilwood from Songhai despite the fact Brazil was never in game. My suspicions are 1)A bug 2)Provided by a Great Admiral
 
Does AI expend Great Admirals for luxuries too?
In my latest game I was able to trade Brazilwood from Songhai despite the fact Brazil was never in game. My suspicions are 1)A bug 2)Provided by a Great Admiral
Yes... everything the player can do is what the AI can do as well.
 
Why are all my neighbors befriending each other but not befriending me? lol

I'm doing nothing bad, not annoying them in any way. I'm trading luxuries with them. I even liberated some of their citizens.

Are they all just out to get me or something? I am the top scorer on this continent if that really provokes them enough.
 
Why are all my neighbors befriending each other but not befriending me? lol

I'm doing nothing bad, not annoying them in any way. I'm trading luxuries with them. I even liberated some of their citizens.

Are they all just out to get me or something? I am the top scorer on this continent if that really provokes them enough.
Just accept the fact that you'll never be as loved as Ethiopia, the wonder hogging and hateful civ that remains loved by all, regardless of their horribly aggressive agenda against anyone that steps on their interests in the slightest.
 
Just accept the fact that you'll never be as loved as Ethiopia, the wonder hogging and hateful civ that remains loved by all, regardless of their horribly aggressive agenda against anyone that steps on their interests in the slightest.
Just totally defended that *******'s life from the Ottomans. Liberated some of his cities, the whole lot. He's still not friends with me. He has the cheek to send 1000 diplomats to a CS I've been allied with for centuries, and then complains that I'm competing for favor of said CS.

Ya know what, fudge diplomacy in this game
 
Just totally defended that *******'s life from the Ottomans. Liberated some of his cities, the whole lot. He's still not friends with me. He has the cheek to send 1000 diplomats to a CS I've been allied with for centuries, and then complains that I'm competing for favor of said CS.

Ya know what, **** diplomacy in this game
Ha! It's not that bad. Sometimes I get really good relations if I play my cards right. I recommend using RAS to disable Ethiopia when you're not in the mood to have everyone constantly plotting against you. Half the time they're the reason for difficult diplomacy, even with 43 civs. Otherwise you can try to mess with other civs that consistently rise to the top. One of the main reasons for samey diplomacy is the top scorers often being the same. I like to disable different civs for more variety.
 
Normally there's a diplomatic penalty for that, but I see none. Unless they're being deceptive. Russia is one of them.
That's when there is a major problem, but all AIs have this issue that they hate that you are competing against them.
 
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