tu_79
Deity
Must be it. Goody huts have been nerfed.I guess the 9-30 patch (I relied quite abit on goody hut culture and evangelism spam previously) slowed me down just enough to miss it.
Must be it. Goody huts have been nerfed.I guess the 9-30 patch (I relied quite abit on goody hut culture and evangelism spam previously) slowed me down just enough to miss it.
Must be it. Goody huts have been nerfed.
wow. every day i learn something new. thanks. i was wondering why a cost is changed.Keep in mind that every wonder of the same age increases wonder cost in the city.
I think it is to prevent the instant super early Progress opener that can then take advantage of the first pop increase in the capital which then gave an almost free tech, which in turn gave more culture which then jump starts the next policy? It is to remove Progress as the "obvious" choice.
This is so very true. Right now culture ruin is one of the worst you can get, declining heavily (up to completely useless level with time). I think it would be better either totally removing it or adding more random stuff. for example - culture ruin provides you 50% of missing culture to unlock policy (scaling -5% per era). This would also give great incentive to explore late game huts - now once you hit medieval, most of huts provide minimal amounts, like 3-5% of your yields per turn.Solving half a problem while making the culture-ruin completely uninteresting, I mean it was already falling far behind the other ruins by the time you unlocked your first policy, now it is just not exciting at all, I mean you can get more culture from meeting a cultural city-state.
This is so very true. Right now culture ruin is one of the worst you can get, declining heavily (up to completely useless level with time). I think it would be better either totally removing it or adding more random stuff. for example - culture ruin provides you 50% of missing culture to unlock policy (scaling -5% per era). This would also give great incentive to explore late game huts - now once you hit medieval, most of huts provide minimal amounts, like 3-5% of your yields per turn.
Agreed, but I think Funk has a decent point: why should a ruin give less culture than meeting a cultural city-state? 30 culture from the ruin seemed fine to me. I'm interested to learn the reason it was nerfed.Huts are for the early game.
Agreed, but I think Funk has a decent point: why should a ruin give less culture than meeting a cultural city-state? 30 culture from the ruin seemed fine to me. I'm interested to learn the reason it was nerfed.
Snowball - too good for any player (esp. hoomans) to get 2 policies before turn 30.
How long do nuclear fallout last? (i think thats how its called)
I had to use my atomic bomb (first time i used it in a loooong time) and now the area is flooded with nuclear fallout and my troops are taking 15 attrition damage each turn. Its making taking this enemy city really difficult since I have to traverse the "remains" of my bomb ... funny thing, i used it to facilitate my advance (the enemy had me outnumbered) and now im regretting my decision!
Also, when you have 100 war score what's generally the best way to end the war? Stop capturing cities and just wait?
Until you scrub it with workers.
Also, when you have 100 war score what's generally the best way to end the war? Stop capturing cities and just wait?