Quick Questions / Quick Answers

I'm talking about early game before you even get to currency. Are classical armies not supposed to be a thing?
You get ancient money from:
Capturing barb camps: 20 gold
Goody huts: scales
Connecting cities: scales with pop, requires roads or lighthouses. Beware roads can be expensive, so you may need 5 people in connected city before it nets any gold (this means granary and farms are a way to get more gold, after connection).
Demanding tribute to CS: scales. In 30 turns the will forgive you.
Befriending/allying CS. Never remember what kind is giving gold. Mercantile?
Pillaging (better at classical)
Markets (best with trade routes and spare worker).
Trade routes.
Some luxuries: mining luxuries yield gold, plantations yield gold.
Policies: Authority is the one that yields gold sooner, then Tradition and last Progress (not ancient anymore).
Selling goods to other civs: Have horses but can't build horseman?
Some pantheons: Goddess of Commerce comes to mind, but there are others that also yield gold.
If you get to found, Tithe is what pays your soldiers (unless you enhance soon and get Zealotry), but Cathedrals also yield some gold.
Not throwing your gold away. Classical roads are too expensive to spam. Investing in buildings is not worthy if you won't be able to maintain your army.

If you don't have any plantation or mining luxury, then yes, better hurry to currency.
 
Is there a way to disable ideological revolutions? It gets pretty boring when everyone switches to your side.
 
I agree. It's basically whoever unlocks first wins.
That's why you play with 22 civs and get 3 civs to hardlock cultural victory and force them to an ideology.
 
What map are you playing on that allows 22 civs? :p (genuine question)
Huge Communitas. Although I had to modify a lot of the large oceans to include continents of its own in order to fix my OCD on Atolls (Atolls from 4 tiles away from the closest land how do I even work this which often occurs so the Lua begins to creates it owns continent and then I reload from turn 1 and watch the new islands being made from mini-islands. Naval battles get more interesting as there are limited ocean now, so winning a decisive naval victory can be devastating to the enemy rather than just oh man you just sunk my battleship in the middle of nowhere!
 
Why is it that some civs are just CRAZY when they're expanding. You get normal expansionists like Hiawatha, at least he actually builds up his cities in chains close together. I just rage quit a game because that ***** Wu Zeitan literally settled cities right next to me, while Beijing must have been 20 tiles away, not exaggerating.

It's always China that does this
 
Why is it that some civs are just CRAZY when they're expanding. You get normal expansionists like Hiawatha, at least he actually builds up his cities in chains close together. I just rage quit a game because that ***** Wu Zeitan literally settled cities right next to me, while Beijing must have been 20 tiles away, not exaggerating.

It's always China that does this
China's UA.
 
Started another game. By turn 55 I have 9 techs and 3 policies, and top AI has 21 techs and 8 policies.... How exactly does vox populi buff AIs?
 
Both population growth and border cost reduction % are compound? Or there is a different way these are calculated?
Also everything scaling with era multiplies simply by the number of era?
Im new thx in advance:)
 
Started another game. By turn 55 I have 9 techs and 3 policies, and top AI has 21 techs and 8 policies.... How exactly does vox populi buff AIs?

Sounds like you've got a broken install.

Both population growth and border cost reduction % are compound? Or there is a different way these are calculated?
Also everything scaling with era multiplies simply by the number of era?
Im new thx in advance:)

Compound up to a point, I believe 75% of total.

Yes, though since Ancient is 0, it and Classical share a value of 1.

G
 
I just uninstalled civ 5 before that game and reinstalled vox populi. How could it be broken?
 
Sigh, I see.

Yeah, what you are describing is not happening for other players. I vaguely remember there was 1 user in the past reporting something similar and then clearing the cache and reinstalling VP fixed it (if you reinstalled the game, then you should be good though). Why don't you try without the modded civs with just clean VP??
 
Yeah it works without problems now with VP+couple other gameplay mods but no modded civs. Guess I have to check one at a time which modded civs work :) Thanks for the help
 
Having a crack at a game as Venice. What's the general strategy - should I buy the city states close to me? I kinda want their benefits from alliances... I have 2 merchants sitting in my capitol. Capitol is my only city.
 
Having a crack at a game as Venice. What's the general strategy - should I buy the city states close to me? I kinda want their benefits from alliances... I have 2 merchants sitting in my capitol. Capitol is my only city.
You should be buying at least two city-states to benefit from the maximum numbers of guilds and then start alliances.
 
Having a crack at a game as Venice. What's the general strategy - should I buy the city states close to me? I kinda want their benefits from alliances... I have 2 merchants sitting in my capitol. Capitol is my only city.

Buy close cs, and mercantile cs if possible. If you dont care about allying cs, buy all friendly one. So only hostile cs left for ai to influence.
 
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