Quick Questions / Quick Answers

Let's suppose that I'm the Shoshone and I spawn on a big stretch of flood plains. Cluster farms would make the growth of my city so powerful. Is it still better to build encampments?
I always prioritize Encampments when I play Shoshone. This does however mean that your farms really will suffer. Single farms are close to worthless. However, this leaves you plenty of room to use villages lumber-mills, and great tile improvements.
 
Has anyone successfully made 3 tile canals with fort-city-citadel in the latest version? I've seen mentions around that it is possible, but when I tried it, my ships couldn't pass through the city tile. One end of the canal was a lake tile by the way, if that matters.
 
Has anyone successfully made 3 tile canals with fort-city-citadel in the latest version? I've seen mentions around that it is possible, but when I tried it, my ships couldn't pass through the city tile. One end of the canal was a lake tile by the way, if that matters.
Yeah only coastal tiles work, not including lakes
 
You sure? Because I've done 2 tile canals to lakes before. I'll fiddle with IGE later to see what I can get.

EDIT: So yea, a 2 tile citadel-city canal works for coast tiles on one end and lake tiles on the other. They are technically the same tile in the code anyway. Seems that 3 tile canals don't work anymore though, the city tile is impassible if not directly next to water.
 
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You sure? Because I've done 2 tile canals to lakes before. I'll fiddle with IGE later to see what I can get.

EDIT: So yea, a 2 tile citadel-city canal works for coast tiles on one end and lake tiles on the other. They are technically the same tile in the code anyway. Seems that 3 tile canals don't work anymore though, the city tile is impassible if not directly next to water.
Think you can still make fort-citadel-fort, but cities have never been passable by ships if they're not adjacent to water.
 
You sure? Because I've done 2 tile canals to lakes before. I'll fiddle with IGE later to see what I can get.

EDIT: So yea, a 2 tile citadel-city canal works for coast tiles on one end and lake tiles on the other. They are technically the same tile in the code anyway. Seems that 3 tile canals don't work anymore though, the city tile is impassible if not directly next to water.
So a navy ship can pass into a lake?! that could be interesting...
 
Would you guys consider what I done here an exploit? I know what Bismarck, is like; he settles like crazy. Saw him about to settle a city near me, so I immediately bought some tiles to block him. I'm genuinely afraid I might have been a bit cheap here, lol.

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I feel so bad for that inner sea, so close to being an epic lake or two, that any exploit gets free pass in my book! No really it's okay, I noticed the AI buys tiles as well.

Moar jaguars! They're better than shrines :p
 
So a navy ship can pass into a lake?! that could be interesting...
I once had a game with only land locked cities. I put some hammers into treasure fleet just to see what would happen, and a frigate appeared near my capital which had a 1 tile lake. I upgraded him to a battleship and it was a valuable defensive piece against the mongol horde for centuries.
 
Alright, simple question regarding Religion. If you have not yet founded a religion and conquer a Holy City but currently have a majority religion different from that of the Holy City, will you nonetheless become the Head of that Holy City's religion? And, if so, would you be capable of sending an Inquisitor of your "actual" majority religion into the Holy City to purge it permanently and once again be considered to lack a religion?
 
Alright, simple question regarding Religion. If you have not yet founded a religion and conquer a Holy City but currently have a majority religion different from that of the Holy City, will you nonetheless become the Head of that Holy City's religion? And, if so, would you be capable of sending an Inquisitor of your "actual" majority religion into the Holy City to purge it permanently and once again be considered to lack a religion?
Yeah as far as I know you become the head of that religion if you take the holy city, and yes you can easily make it your primary by sending inquisitors
 
...Welp, apparently this isn't actually the case as I am still considered the Head of the Holy City's religion even after purging it with a different religion's Inquisitor, which is something that kind of sort of really sucks because I was hoping to take advantage of the "You adopted our religion" relations bonus with a giant neighbor of mine in order to have at least one bro after pissing off the entire continent by taking a capital. I guess this is kind of an edge-case-scenario but after managing to become staunch allies with a neighbor of mine in a previous run despite them being incredibly war-happy with literally everyone else simply because we both went to the same church I feel like it's a comfortable tradeoff to not bother with fighting to found a religion if it means having a near-guaranteed ally amongst the AIs.
 
...Welp, apparently this isn't actually the case as I am still considered the Head of the Holy City's religion even after purging it with a different religion's Inquisitor, which is something that kind of sort of really sucks because I was hoping to take advantage of the "You adopted our religion" relations bonus with a giant neighbor of mine in order to have at least one bro after pissing off the entire continent by taking a capital. I guess this is kind of an edge-case-scenario but after managing to become staunch allies with a neighbor of mine in a previous run despite them being incredibly war-happy with literally everyone else simply because we both went to the same church I feel like it's a comfortable tradeoff to not bother with fighting to found a religion if it means having a near-guaranteed ally amongst the AIs.
Seems your only option is to take your friend's holy city so he can share your religion...
 
Okay I've tried another strategy with another civ on Emperor. Thought I'd give a culture victory a shot. Why is it just not possible? No civs are becoming my friends, the top militant civs always plot against me. I always have low happiness. I just don't get it. What am I missing? 10 caravels won't be anywhere near enough to defend myself.

Frankly I've had enough of the AI just walking over me, I think I'll just go for domination victories only.
 
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Okay I've tried another strategy with another civ on Emperor. Thought I'd give a culture victory a shot. Why is it just not possible? No civs are becoming my friends, the top militant civs always plot against me. I always have low happiness. I just don't get it. What am I missing? 10 caravels won't be anywhere near enough to defend myself.

Frankly I've had enough of the AI just walking over me, I think I'll just go for domination victories only.
Theorically you should be able to stand an army as big as your neighbours. For that it is required a huge population and military buildings. I won't say it is working right because I still haven't tried a tall game with the new supply limit. Walls and the like give +10% pop to supply limit, so a 20 pop city with castle and armory should add 6 supply each one. Being coastal is a bit troublesome. Lighthouses don't increase supply, but you need a fleet to defend your cities. This means you are left with a rather weak army until Harbors, and even then. One thing you could try is to avoid coasts, something I never do myself.

G said that anyways a tall civ doesn't need so big an army to defend itself, but being continously attacked for being a weakling is no fun (well, it is fun for a while, then it stops being fun). In higher difficulties, AI is supposed to add the player tactical skill (given in part for the difficulty level you wish to play on) into his military strength. Another reason AI should be attacking you is when you are clearly winning, but I've never been attacked for this reason, even when I was clearly winning.
 
Think you can still make fort-citadel-fort, but cities have never been passable by ships if they're not adjacent to water.
I tried fort-citadel-fort, but it doesn't seem to work. Has anyone else got any luck?
 
I'm playing a standard game. As Venice, I've puppeted 10 cities with Merchants, and am about to puppet my 11th. As a result, there are currently only sovereign 2 CS left on the map.

Both are Austrian allies. Austria has 4 UN delegates due to those allies, and 2 from Marriages. How does she get credit from marriages that are now my puppets?

Even harder for me to figure out, Poland is on his way to winning a DV at the upcoming first UN vote, largely because he has 10 votes from the Consulates policy... but how could he? The policy says he gains a delegate for every 8 CS in the game.
 
I'm playing a standard game. As Venice, I've puppeted 10 cities with Merchants, and am about to puppet my 11th. As a result, there are currently only sovereign 2 CS left on the map.

Both are Austrian allies. Austria has 4 UN delegates due to those allies, and 2 from Marriages. How does she get credit from marriages that are now my puppets?

Even harder for me to figure out, Poland is on his way to winning a DV at the upcoming first UN vote, largely because he has 10 votes from the Consulates policy... but how could he? The policy says he gains a delegate for every 8 CS in the game.
I think all the mechanics which grant votes based on number of CS are based on the starting number of CS, but only a few of them feature the word starting.
 
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