Quick Questions / Quick Answers

Only Fireaxes and Trader Joe have been built, both of which were eligible to me, so after that Hexxon was my only decent shot at a monopoly by getting more coal (only because I'm Russia tbh, I thought I could get it with oil but it's very spread out, loads of spots near the poles but only 2 or 3 from each, leaving me with only 20% of the world total, even with the double resources ability)
Then yes, you need another coal. Consider conquering a city.
 
Is lumber mill spamming in cities with lots of non-hill forests or jungles a good idea long term or would it better to cut it all down in favor of farms/ villages?
 
Is lumber mill spamming in cities with lots of non-hill forests or jungles a good idea long term or would it better to cut it all down in favor of farms/ villages?
With jungles I think cutting down is much better, 1g isn't really worth it (I downloaded a mod that lets you build the regular 1p mill which is much more worth it). Forests I would keep only if you don't have enough hills in range, like 2 or less or if it's in grassland which can still be OK, specially later when it gains more hammers. However if it's really a lot of forest the city is going to be food starved. Either cut down some triangles for farms or send food trade routes.
 
Edit: Figured it out! There's a scroll bar on the bottom. Duh. I feel dumb.

Technically not a Vox Populi question, but I feel like the people here know enough to answer it. How do I place improvements (farms, forts, etc.) using In Game Editor?

(There's a city state situated perfectly to form a straight, if only a fort existed next to its lake. It has been captured by barbarians and subsequently by China, and now I have the opportunity to capture, place a citadel, return to China, and liberate during the next war. But if IGE can do it, I don't mind cheating a little.)
 
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What's the purpose of the "a revolution against their ally is occurring!" quest? It doesn't say anything for me to do to gain influence or something.
 
What's the purpose of the "a revolution against their ally is occurring!" quest? It doesn't say anything for me to do to gain influence or something.

If there's still a rebel presence (ie barbarian units) after the timer, you lose all your influence with that city state. There is no reward except avoiding a negative effect.

It's pretty tough actually. If you have an army to spare, send it all. Better safe than sorry.
 
cammckst: 14835020 said:
If there's still a rebel presence (ie barbarian units) after the timer, you lose all your influence with that city state. There is no reward except avoiding a negative effect.

It's pretty tough actually. If you have an army to spare, send it all. Better safe than sorry.
Why do I lose influence? I didn't pledge to protect it, it's not my problem. Also didn't knew it spawned barbarians, just assumed it was like gaining extra influence for gifting units like when CSs were at war in vanilla.
 
Why do I lose influence? I didn't pledge to protect it, it's not my problem. Also didn't knew it spawned barbarians, just assumed it was like gaining extra influence for gifting units like when CSs were at war in vanilla.
  • be rebel army wanting to change the government
  • literally win
  • take out the pro-country government of whatever it was allied to
  • replace with better new government
  • sever all ties with the allied-country.
  • life will be better they said
 
  • be rebel army wanting to change the government
  • literally win
  • take out the pro-country government of whatever it was allied to
  • replace with better new government
  • sever all ties with the allied-country.
  • life will be better they said
When you put it that way I guess it sort of makes sense. But I still think only the ally should suffer influence loss, its not like a nation can survive without relations with anyone, so civs who are only friends losing influence too is a bit too far imo, but whatever, if I'm only friends I guess I dont care that much for my relations with that CS.
 
lol, really? The notification always says "x has 50% of y, so they have a monopoly", so I assumed you needed 50%, which is exactly how much I have. Well, off to found a city in some forgotten patch of tundra with coal.
Perhaps the tooltips/Civopedia/etc. should say 51% rather than 50%?
 
Does anyone else notice a trend where the AI will propose a resolution and then proceed to ignore it or even vote against it? Seems especially common with casus belli/global peace accords. I can get ignoring it if something more relevant is proposed by someone else but not voting "nay".
 
Does anyone else notice a trend where the AI will propose a resolution and then proceed to ignore it or even vote against it? Seems especially common with casus belli/global peace accords. I can get ignoring it if something more relevant is proposed by someone else but not voting "nay".
Yup. Seen Catherine propose GPA, then to repeal it the next session, even saw that she voted against it during the election. Weird stuff.

I've had my AI friends try making trade deals with me to vote against my own proposals (world religion) lol no, I'm not voting against that.
 
During early stage, the turn between proposition and resolution are 20. in the mean time, geopolitical landscape can totally change. Russia can have lost 1 city or half of their units. They could have voted to open door some foe's cs but now the city states doesn't have the same ally anymore etc ...
 
During early stage, the turn between proposition and resolution are 20. in the mean time, geopolitical landscape can totally change. Russia can have lost 1 city or half of their units. They could have voted to open door some foe's cs but now the city states doesn't have the same ally anymore etc ...
I think maybe the AI decides too easily to propose them just to declare war on a specific civ, not because of a general predisposition to war. Doesn't sit too well with me, although I understand it from a purely gameplay point.

BTW how the hell do you get world map from an AI? It's always impossible. You can have been their friends since the beginning of time, loads of positive diplomatic bonuses, offer your empire and they will won't trade it, it's like you are trying to buy the actual world from them, not just the map. CS Diplomacy mod for vanilla was way more reasonable about this, now it just seems broken.

Also if you want your spy to perform advanced actions all you have to do is deploy him as a spy on a foreign city? What's the difference between spy and thief? And why thief is only available outside a capital?
 
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BTW how the hell do you get world map from an AI? It's always impossible. You can have been their friends since the beginning of time, loads of positive diplomatic bonuses, offer your empire and they will won't trade it, it's like you are trying to buy the actual world from them, not just the map. CS Diplomacy mod for vanilla was way more reasonable about this, now it just seems broken
AI will only sell the map if its useful, if you already scouted everything it will show as impossible. Its generally pretty cheap

Something I've noticed with casus belli and global peace accords, sometimes a civ will be in favor of both. I wonder if that is what caused Russia to flip flop in the above
 
AI will only sell the map if its useful, if you already scouted everything it will show as impossible. Its generally pretty cheap

Something I've noticed with casus belli and global peace accords, sometimes a civ will be in favor of both. I wonder if that is what caused Russia to flip flop in the above
Oh that might be it then. By the time I get to Military Science I have scouted most of the world, small map things. So maybe I can sell them the map? Never tried actually. But I never give things to the AI, like embassies and open borders. Well when the world congress is founded I do trade embassies since all capitals are revealed by it and sometimes technologies if I need the money. Can showing them my map somehow hurt me? :think:

Unrelated, but can someone explain to me how does the AI have a flat +30% combat bonus on their units? Where is that coming from? Their promotions looked pretty regular, and while they had Authority no one had Autocracy. Some embarked units had +60%, but that wasn't as relevant since they were still easy to sink with ships and bombers. Luckily also the AI was very unhappy so it evened out, otherwise my two front war would have gone much worse.
 
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Oh that might be it then. By the time I get to Military Science I have scouted most of the world, small map things. So maybe I can sell them the map? Never tried actually. But I never give things to the AI, like embassies and open borders. Well when the world congress is founded I do trade embassies since all capitals are revealed by it and sometimes technologies if I need the money. Can showing them my map somehow hurt me? :think:

Unrelated, but can someone explain to me how does the AI have a flat +30% combat bonus on their units? Where is that coming from? Their promotions looked pretty regular, and while they had Authority no one had Autocracy. Some embarked units had +60%, but that wasn't as relevant since they were still easy to sink with boats and bombers. Luckily also the AI was very unhappy so it evened out, otherwise my two front war would have gone much worse.
Maybe the domination resistance bonus :
Each capital you have give a bonus to each other player against you
 
I am at war with three civs. Two of them are missing the negotiate peace deal in diplomacy. While the third weakest one has the option. Im wondering why the button to negotiate peace is gone?
 
Unrelated, but can someone explain to me how does the AI have a flat +30% combat bonus on their units? Where is that coming from? Their promotions looked pretty regular, and while they had Authority no one had Autocracy. Some embarked units had +60%, but that wasn't as relevant since they were still easy to sink with ships and bombers. Luckily also the AI was very unhappy so it evened out, otherwise my two front war would have gone much worse.
What is the reason listed? They are many possible sources such as religion or social policies

I am at war with three civs. Two of them are missing the negotiate peace deal in diplomacy. While the third weakest one has the option. Im wondering why the button to negotiate peace is gone?
Certain circumstances will force a civ to be at war for a certain length of time, such as defensive pacts or bribes to war. Check if you can attempt to make peace in 10 turns
 
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