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how the gosh darn heck do you get a religion in emperor+, it seems pretty difficult.

Edit: and don't say conquer someone else with a religion.
 
how the gosh darn heck do you get a religion in emperor+, it seems pretty difficult.

Edit: and don't say conquer someone else with a religion.

Rush shrines, try to expand quickly especially if you're playing Authority/Progress.

Pick pantheons that provide quick faith above all else if possible.
 
how the gosh darn heck do you get a religion in emperor+, it seems pretty difficult.

Edit: and don't say conquer someone else with a religion.
God of War and declaring on a neighbour with Horsemen, along with proactively killing barbarians. Works best with Authority and city spamming.

Not very terrain dependent, you just need horses somewhere.
 
how the gosh darn heck do you get a religion in emperor+, it seems pretty difficult.

Edit: and don't say conquer someone else with a religion.
In Tradition emperor it is really easy, just build Monument, go sovereignty first and pick a worthy pantheon. Your secondary cities don't even need to build shrines first if you find some other faith source or your pantheon works well in secondary cities. Just don't expect to be able to spread too far away, as Tradition has a small problem with raw faith production.
 
God of War and declaring on a neighbour with Horsemen, along with proactively killing barbarians. Works best with Authority and city spamming.

Not very terrain dependent, you just need horses somewhere.

I've never actually tried God of War-does it give as much Faith from killing units as the unit's combat strength? In that case, wouldn't you have to kill an ungodly amount of units to get even as much as, say, 400 faith from it?

In Tradition emperor it is really easy, just build Monument, go sovereignty first and pick a worthy pantheon. Your secondary cities don't even need to build shrines first if you find some other faith source or your pantheon works well in secondary cities. Just don't expect to be able to spread too far away, as Tradition has a small problem with raw faith production.

I think Stonehenge + Goddess of Beauty is a great Tradition strat.
 
No, the ammount of faith is the double of unit combat strength, it's really good in deity / immortal (specially with shonghai)
 
No, the ammount of faith is the double of unit combat strength, it's really good in deity / immortal (specially with shonghai)

Looks like I ought to start up an Aztec game soon!

18 faith per brute/warrior kill would mean I'd still have to kill 25 barbs to get like 450 faith though, which seems a bit difficult though...

And this is with Aztecs, how do you manage without them?
 
Looks like I ought to start up an Aztec game soon!

18 faith per brute/warrior kill would mean I'd still have to kill 25 barbs to get like 450 faith though, which seems a bit difficult though...

And this is with Aztecs, how do you manage without them?
Pantheon is not 100% of your faith production, you have shrines, temples and some other resources.
Compare it with how many faith points you do get from other pantheons.
 
Pantheon is not 100% of your faith production, you have shrines, temples and some other resources.
Compare it with how many faith points you do get from other pantheons.

My pantheon is quite regularly 1/2 of my faith, that's why I gave a ballpark number of having to kill 20-25 barbs/units to get that. And I counted the Aztec UA as part of it.

So those who do make this pantheon work....how many units exactly do you kill?
 
Help. You guys are too good. I have no idea what I'm doing anymore, it's like a brand new game. Is there a manual or noob tutorial?? I'm getting crushed by barbs! LOL *also my mind is clouded by a couple hundred hours of 6..... A little about me- I'm a sandboxer. I have over 2k hours in 5, but I'm a mediocre player at best. I tinker with mods and map making alot. I have beat the game on immortal, but only with my comfy civs. My young daughter shows a weird interest in the game and I create maps for us to play. I'm not hardcore by any stretch.. I feel I might just be out of my league here.
 
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Help. You guys are too good. I have no idea what I'm doing anymore, it's like a brand new game. Is there a manual or noob tutorial?? I'm getting crushed by barbs! LOL *also my mind is clouded by a couple hundred hours of 6..... A little about me- I'm a sandboxer. I have over 2k hours in 5, but I'm a mediocre player at best. I tinker with mods and map making alot. I have beat the game on immortal, but only with my comfy civs. My young daughter shows a weird interest in the game and I create maps for us to play. I'm not hardcore by any stretch.. I feel I might just be out of my league here.

I'll try to give some tips. I am nowhere the best player around here though. If you could beat Vanilla Immortal you're probably fine on VP. VP difficulty is harder though, start on a difficulty less than Immortal, like Prince or King, or even down to Warlord (be wary, though, that the lower the difficulty, the harder the barbs).

Btw, this is not really the place to post this, but whatever.

-If barbs are a problem put "Chill Barbarians" on, it can help. Or go Authority.

-Focus on culture, especially early game. Notice how powerful those early policy trees are? That will provide the backbone which your empire will be based on.

-Religion is more consistently achievable but the race is tighter. It's often a good idea to build shrines first/second in every city, pick a faith-heavy pantheon when you can. Prioritize getting a religion that gives plenty of yields (Thrift+Inspiration+Holy Law sounds like a nice generally useful combo. It's not necessarily the best but it's easy to take advantage of), it'll help a lot with the typical problems.

-A traditional "grow early, rush National College" has been effectively eliminated. Tradition Science is certainly playable, but

a) Pop does not directly give science
b) National College doesn't exist in the way it was before

-Make sure you have a solid, at least somewhat mixed army, for either offense or defense. Spamming archers for defense is risky now. I'd say Horsemen are a good staple to base your armies off, but don't be afraid to diversify.

The AI is quite powerful too, don't underestimate them, especially their naval capacity. I don't know how bad they are on low difficulties though.

-You can play both wide/tall, aggressive/peaceful. The 3 early policy trees are suited for different playstyles. I'd recommend a wide Progress for your first game, or if you like warmongering, try Authority. Tradition's hard to play right off the bat without a tradition/GP focused civ.

-Rushing science isn't always the best strategy and Vanilla-style beelines can be hard to pull off. Look at the science sources in the policy trees and see how they can heavily affect your game.

-There are tons of build orders, but building monuments/shrines first is pretty universal, along with councils and wells. Look for synergies between buildings such as barracks+forges+arenas, and guilds+culture buildings. Prioritize buildings that get bonuses through policies/pantheons.

-Don't be disheartened if you fall in unhappiness for your first few games as the system is really different. It's based on yields your cities produce, the global median, the population/building modifiers of these needs, etc. My best advice is to try, fail, and learn what your typical problems are. Use social policies/ religion, and once you start to get a feel for how the happiness works, you'll understand how to counter it. Be proactive, though, most of all-don't wait until your empire is super unhappy to address unhappiness, except for in the early game.
There's a description in the wiki, in the Civilopedia, there are threads around here that can help you understand it better.

-There are new mechanics such as war weariness, supply cap (kind of not new but might as well be), corporations, monopolies and vassalage. I can't explain them all here but there's info on the wiki/civilopedia.

Hope that helps! Remember, everybody here was a noob, and I still feel like a noob compared to some people here. Sorry for the wall of text!
 
Help. You guys are too good. I have no idea what I'm doing anymore, it's like a brand new game. Is there a manual or noob tutorial?? I'm getting crushed by barbs! LOL *also my mind is clouded by a couple hundred hours of 6..... A little about me- I'm a sandboxer. I have over 2k hours in 5, but I'm a mediocre player at best. I tinker with mods and map making alot. I have beat the game on immortal, but only with my comfy civs. My young daughter shows a weird interest in the game and I create maps for us to play. I'm not hardcore by any stretch.. I feel I might just be out of my league here.
Right now, the biggest change is that you need to produce some military units to defend yourself from barbs, really early. The pathfinder is good for exploring, but don't count on him for dealing with barbs. If you are being crushed by barbs, that's because you lack units. So, restart and produce a warrior in some moment. If you really dislike the early challenge, then disable or chill barbarians, but I don't reccomend it. Better to learn how to deal with it.
Chicorbeef has given a thoroughly advice, but the biggest one for changing your mind to Vox Populi is this: Culture. Actually, you need to balance every yield, but vanilla players have a tendency to dismiss culture.
 
Help. You guys are too good. I have no idea what I'm doing anymore, it's like a brand new game. Is there a manual or noob tutorial?? I'm getting crushed by barbs! LOL *also my mind is clouded by a couple hundred hours of 6..... A little about me- I'm a sandboxer. I have over 2k hours in 5, but I'm a mediocre player at best. I tinker with mods and map making alot. I have beat the game on immortal, but only with my comfy civs. My young daughter shows a weird interest in the game and I create maps for us to play. I'm not hardcore by any stretch.. I feel I might just be out of my league here.

For barbarians, the option chill barbarians can help you, but the better is to learn how to fight because the AI will also march on you.
Main and most important difference from civ 5 (unmodded) and civ 6 is:
BUILD MELEE UNITS
Ranged units are not bad, however they will die at the first mistake and as a beginner, you will make mistakes... So prefer melee units, even against cities (if the city have walls, siege units will be usefull, but a city without walls will fall to melee units).
Also, build ressource units. They cost strategic ressources, so they are significantly stronger than regular units.

Other important difference:
BUILD UNITS
And by "build units" I mean "don't upgrade your ancient era warrior from ancient era to modern era.
Upgrading units is expensive, and should be reserved to your most promoted onces, or urgency situtations. Build new units to replace the old ones, and keep the gold to better uses (for example, investing in buildings).

And final imporant remark: Culture is king. In most cases, culture is better than any other yield.
 
Does the authoritarian AI actively farm cultures from barbarian huts or it's just me overthinking after seeing an emptied barbarian hut with an AI archer standing idle next to it for two turns?
 
Thanks for the replies folks. Sorry I put this here, I didn't think it warranted a whole thread. I'm just looking for ruleset things: instructions on how this all works.
 
Spoiler :
bug.jpg


bug?
 
I always forget: can Corporate Franchises spawn in City-States or only Major Civ Cities?
 
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