tu_79
Deity
Yes, it's a beta, but may have fewer bugs than the full release. Besides, this beta is very close to be released as version.But it is a beta, right?
I installed the one with 46 civilizations![]()
Yes, it's a beta, but may have fewer bugs than the full release. Besides, this beta is very close to be released as version.But it is a beta, right?
I installed the one with 46 civilizations![]()
Is anybody familiar with the terms: Renaissance Landship?
I assume it was a scouting Russian Lancer when upgraded by an ancient???goody hut.
But this is intended to be possible, i mean this an upgrade for 2 era ahead?
Is anybody familiar with the terms: Renaissance Landship?
I assume it was a scouting Russian Lancer when upgraded by an ancient???goody hut.
But this is intended to be possible, i mean this an upgrade for 2 era ahead?
Faith outputWhat dictates which owned city your first Great Prophet spawns in (thus becoming your holy city)?
Although you can move the great prophet to any city to make it a holy city.What dictates which owned city your first Great Prophet spawns in (thus becoming your holy city)?
Yes, specific strategies. For instance, an expanding borders strategy might benefit from policies from Tradition and Authority.Is there any case where you'd pick 2 policy trees from the same era? For example statecraft+ artistry?
i picked those in two separate gamesin which i was going for a cultural victory and both times it worked. not so sure if ancient policies are worth tho (progress + authority would be my go to if at all. a suitable situation would be a large pangea with zulus for example.)Is there any case where you'd pick 2 policy trees from the same era? For example statecraft+ artistry?
Is there any case where you'd pick 2 policy trees from the same era? For example statecraft+ artistry?
Got a question about goody huts here!
Are the rules defining them buried somewhere I cant change? Or is there an easily accessible file somewhere in "Expansion2" for example that I can go in and edit some values or change which ones are capable of appearing at all?
I dont like playing with them at all, but my fellow multis really like the race aspect of them and find the early game pretty boring without them since barbarians are obviously a no go in multiplayer (Due to endless resyncs)
Many thanks![]()
IIRC, yes. I was surprised by that in a game where Austria was the runaway and I tried to curb their power.If Austria marries a CS and another state annexs them, do they retain the congress vote?
I haven't played OCC in VP, but in vanilla it would auto-raze captured cities.The questions are:
When doing OCC can you puppet other cities?
When capturing a pop 1 city does it get destroyed?
It is still doing that then. Explains why when I hover over a target city that all the known AI are listed as being somewhat upset or worse.IIRC, yes. I was surprised by that in a game where Austria was the runaway and I tried to curb their power.
I haven't played OCC in VP, but in vanilla it would auto-raze captured cities.
Yes there are rules, I think the rules are unchanged from BNW aka vanilla but rewards have been changed in VP.
One important rule is that you can't get the same result twice in a row (needs to circle a few before you can get the same result again).
If you want to test out the rewards (and not search for them), set up a big map with 2 players on low difficulty no barbs and play as Pocatello/Shoshone, his recon units get to choose rewards.