Quick Questions / Quick Answers

Yes, I switched in another unit with about 10HP and let it heal. While it was healing the entire time the Defense process was active (for about 10 turns) and the city strength went from 53 down to 52, then 51 and then back up to 53 without building anything or doing anything in that city except shooting every turn, letting the unit heal and getting attacked every turn. I can confirm that the extra healing works but I don't see how it increases city strength. In another city I tried out the Defense process and it didn't give me any extra defense either, even after letting it "process" for one turn.
cuz it's only emergency no-garrison

afaik the extra defense boost only works when your garrison's strength doesn't boost enough compared to your process's extra strength

they dont stack so whatever is bigger takes the increase
 
afaik the extra defense boost only works when your garrison's strength doesn't boost enough compared to your process's extra strength
After doing some more testing it seems that it actually does increase city strength by about 5 even if I put a strong unit inside with a GG as well...I dunno what happened earlier then...maybe I was just confused about something or it was a bug but probably the former.

Thanks anyway :)
 
After doing some more testing it seems that it actually does increase city strength by about 5 even if I put a strong unit inside with a GG as well...I dunno what happened earlier then...maybe I was just confused about something or it was a bug but probably the former.

Thanks anyway :)
oh right UI's slow update then (for performance's sake)
 
oh right UI's slow update then (for performance's sake)
Ahh yeah that makes sense; would explain everything.

Also, for anyone reading this later: the city strength bonus is applied when you click "Next Turn", so it can't be used to quickly boost city attack strength when it's your turn and the process hasn't been active last turn, but it will make the city stronger against enemies on their next attack turn already.
 
Hi,

Apologies if this is not the right place to ask but wanted to report a weird bug with EUI that I'm having playing the 12-18 beta. In about 80% of my games (new games and load games) there is no info in the "Global Relations Pane." Meaning there are no connecting lines between the civs even though they are at war / DOF etc..

Is there anything I can do to fix that?
Thanks.
 
Hi guys, I want to find the String "All" in Mod-files or in the original game files. Can anybody help me? If I change the game language to German, it says "Alles" to those buildings. This is extremely wrong, but I can not find the string that do this.
xzCSrse.jpg


EDIT: I found it at "Sid Meier's Civilization V\Assets\Gameplay\XML\NewText\EN_US\CIV5GameTextInfos_WorldView.xml"
TXT_KEY_SV_ICONS_ALL

In my case, it would be DE_DE instead of EN_US. It is pretty stupid in German, but I found out that EUI uses this string:
Code:
tips:insertIf( enhancedBuilding and #tip > 0 and "[ICON_BULLET]" ..L"TXT_KEY_SV_ICONS_ALL".." ".. BuildingColor( L( enhancedBuilding.Description ) ) .. tip )

Would it be possible for EUI to say that it uses the plural form of a building name?
 
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Just out of curiosity: How does one liberate an owned city? In my current game Sweden has completely swallowed India (no more cities and I didn't set the complete option so India was completely gone from the game) but later somehow liberated one of its own cities to revive the Indian civilization. How can this happen? Could it be because the city revolted due to unhappiness and turned to India? But then why did I get a message saying that Sweden liberated the city?
 
Just out of curiosity: How does one liberate an owned city? In my current game Sweden has completely swallowed India (no more cities and I didn't set the complete option so India was completely gone from the game) but later somehow liberated one of its own cities to revive the Indian civilization. How can this happen? Could it be because the city revolted due to unhappiness and turned to India? But then why did I get a message saying that Sweden liberated the city?

Maybe Sweden lost it into a city state, then captured it and liberated it.
 
Maybe Sweden lost it into a city state, then captured it and liberated it.
Hmm that makes sense...must've not noticed him losing the city, I guess.

Edit: for anyone reading this later: another Swedish city revolted and joined India directly and this time the message I was given reflected that. At this point I'm pretty sure that I didn't actually miss anything but rather that when a city that used to belong to a now dead civilization revolts, it will revive that civilization by becoming its new capital and it is merely the message that is given when that happens that is misleading.
 
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I've picked up Civ again and installed the newest version of the mod. I'm playing on King difficulty which seems all around fine but I have one problem. I like to play on small/standard map and go tradition (especially Korea) and it seems that every game few AI will completely storm ahead with population, completely leaving me behind which makes me feel like I'm doing something wrong. In the vanilla civ you usually went tradition and settled on 4/5 good cities and that's what I am doing but AI seems to always just get crazy amount of cities and somehow make them almost as big as 2nd/3rd/4th city as tradition. Is tradition just bad? Any tips?
 
I've picked up Civ again and installed the newest version of the mod. I'm playing on King difficulty which seems all around fine but I have one problem. I like to play on small/standard map and go tradition (especially Korea) and it seems that every game few AI will completely storm ahead with population, completely leaving me behind which makes me feel like I'm doing something wrong. In the vanilla civ you usually went tradition and settled on 4/5 good cities and that's what I am doing but AI seems to always just get crazy amount of cities and somehow make them almost as big as 2nd/3rd/4th city as tradition. Is tradition just bad? Any tips?
Focus more on Culture probably. Aim for a Religion, Tradition gives you extra faith which is great. Goddess of Beauty + Stonehenge is a good standard Tradition strategy. Don't worry too much about your early game city size because the base +1 Science from every citizen has been removed. You could try getting Hanging Gardens if you're worried about Food.
 
Does anyone have an idea how to change the game files so that the stone bonus resource could also appear in the hills/other tiles besides flat grassland and desert tiles?
 
Focus more on Culture probably. Aim for a Religion, Tradition gives you extra faith which is great. Goddess of Beauty + Stonehenge is a good standard Tradition strategy. Don't worry too much about your early game city size because the base +1 Science from every citizen has been removed. You could try getting Hanging Gardens if you're worried about Food.

It's turn 152 on Quick speed and Polynesia population is 32 million while mine is ~16. Thing is that I don't actually feel like I'm doing that badly, I'm 4th on Literacy but it's only 2% difference from the top and since I'm Korea it's only gonna get better. Early game I went for Temple of Artemis with Godess of Springtime since I had a lot of plantations. This game I went for fealty but probably should've went for Artistry but that shouldn't have that much of an impactI think. On prince difficulty I can win pretty easily so it's weird that having only increased it by one I am completely failing at everything. Pure stats: 331 science per turn, 273 culture per turn, almost 200 GPT and always maintaining happiness at around 10-20. I just feel like I'm missing something here.
 
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Gonna put this here in case someone searches for it later:

I just found out how to make or, shall we say, strongly influence puppet cities to create defensive buildings: wait until they are almost done with their Resistance status or their last building and then move all units out. This will give the city a really low city strength (~5) and thus prompt it to spontaneously and wondrously decide that maybe they should at least build some Walls already. After it started on the Walls I moved my units back in and then removed them when the Walls were almost finished and - lo and behold - it started on a Castle. This worked with two different Puppets now :thumbsup:

Before I thought of this I was raging like a noob because the first puppet decided to spend the next 20 turns building a (comparatively) useless Bank which required me to leave one of my units and a GG in there so it can't be taken by a measly scout on a whim but then I realized that maybe this is actually why it doesn't build anything defensive...it knows I'm defending it, so to speak. It's like social welfare: if you pay people not to work, they won't work, but tell them that if they wanna eat they gotta make some money and all of a sudden they get a job. :p
 
Greetings.

First of all, this is my first post, but have long time lurking.

My question es about the gold stolen by foreign spies. How does the game decides how much I and them will take? I guess it is dependent on the curren gold and the level of the spy, but some extra insight would be appreciated.

Thanks in advance.
 
My question es about the gold stolen by foreign spies. How does the game decides how much I and them will take?
I don't know the code but empirically it mostly depends on how much gold you have in your treasury (saved up).

Can you keep military units around the city
Yeah, in my (limited) testing the important factor was to lower the city strength as much as possible the turn before it starts on a new building (and keep it that way until the new building construction has started); this can be achieved by moving all combat units out of the city to the tile next to it (and then you can move them back in once it started the new building on the next turn).
 
Not an easy question, but is there a general procedure to track down the reason for CTDs? Yes I could start with just VP, but the frequency of them in my current game is pretty high and it is very likely to catch the root for this. I hope..

Edit: It seems like hitting F12 for taking a screenshot via Steam causes this..
 
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