Quick Questions / Quick Answers

This was what I was planning initially. However, I ended up actually going Sun God because of the three Wheat in my Capital (and more Wheat in my expansions) and the synergy with India.

I wonder if you think it's worth it?
I prefer getting sun god if Im going to go wide, because the +2 gold from granary is really useful and extra food helps distress. Sun god as tradition is not worth IMO because it forces me to build farm on wheat rather than plant my GPTI on them.
 
Even with India I hardly work any farm in my Tradition Capital, especially with tons of holy sites. Picking a pantheon for secondary cities is not worth it IMO.
 
Tradition, especially with India, is all about stacking your capital. Your other cities pretty much only exist to support the capital. Tradition India will produce an obscene amount of great people, especially Great Prophets, you won't end up working standard improvements for very long at all, so it isn't worth trying to boost normal improvements. Plus you'll get +1 food to GPTI anyway.
 
Do AIs still make trade demands? Like “give me 10GPT or suffer the consequences”? I can’t remember the last time I ever saw one
 
Do AIs still make trade demands? Like “give me 10GPT or suffer the consequences”? I can’t remember the last time I ever saw one

Yes, though I only had them demanding a number of luxuries. Never GPT though.
 
Do you guys think holy law is too weak? its like a weaker way of transcendence imo, but its more flexible since you can stay taller with it i guess
 
Holy Law doesn't really compete with Way of Transcendence imo, since it scales with followers not cities. With a civ like India I'll always pick either Holy Law or Theocratic Rule, which are the only two great "defensive"/tall options. In general I prefer Holy Law for big bursts of science and the addition of gold to Holy Sites, which allows them to produce every yield except production when you plant them on +Food bonus resources.

So I don't really think Holy Law competes with Way of Transcendence, they are geared for Tall/Wide civs and don't compete much because of that.
 
Would you pick theocratic rule or holy law as 12 city progress germany with mountain/NW pantheon and jade monopoly? Neighbours are aztec with religion relatively far away and england really close with no religion. I founded first
 
Nah, at that point I’m working GTPI for actually useful yields :)
India's farms hit great person tile levels though................

I normally feel like I'm the guy who advocated against food and farms, but I really feel like in this situation its the right move. Your capital can reach 60/70 population pretty easily, which for me means I can get all of the great person tiles and specialists and some farms.
 
India's farms hit great person tile levels though................

I normally feel like I'm the guy who advocated against food and farms, but I really feel like in this situation its the right move. Your capital can reach 60/70 population pretty easily, which for me means I can get all of the great person tiles and specialists and some farms.
But all that matter in the late game is tile with science/culture/golden age. I'd let my citizen unemployed rather than working farm :lol:
 
But all that matter in the late game is tile with science/culture/golden age. I'd let my citizen unemployed rather than working farm :lol:
Yea but we were talking about pantheon choice, and choosing pantheons based on what happens in the late game is stupid. I'm not going to skip the wheat pantheon because I won't work a farm 200 years from now.
 
From last year's 11-9 changelog: "Venice - now has no route restrictions for TRs (export/import limitations)"
What does this mean? That you can export both production and food from a city in an internal trade route? That internal trade routes now can go both ways at the same time? That you can target a foreign city with multiple trade routes from different of your own cities? From the same city? I just don't know what it's referring to, none of the options that come to my mind seem to make sense for how the change is worded.
 
I love to play overpowered civs in this mod. I remember playing the Vikings and abusing stones like a madman, but that option's no longer there!

Are there currently any top tier/overpowered civs and strats?
I think you want early bloomers.
That's Ethiopia, Carthage, Aztecs, China, ...

Really, you only use first 4 great writers?
Have in mind that Minh Le plays in Deity, so everything happens faster. Lower difficulties have a longer estimated duration.

From last year's 11-9 changelog: "Venice - now has no route restrictions for TRs (export/import limitations)"
What does this mean? That you can export both production and food from a city in an internal trade route? That internal trade routes now can go both ways at the same time? That you can target a foreign city with multiple trade routes from different of your own cities? From the same city? I just don't know what it's referring to, none of the options that come to my mind seem to make sense for how the change is worded.

Right now, a city can only receive one trade route from each civilization. This is for gameplay reasons, it's more tactical and limits the number of international trade routes, so some of them have to be national. But that's awful for Venice, giving that she can't have secondary cities and in top of that she has double trade routes, so chances are that Venice end up having idle traders. By removing the limitation just for Venice, you can send as many trade routes as you want to the same city, avoiding this problem, and also letting Venice to focus all her trade routes on the city with the best profits.
 
How do you guys deal with the world declaring war on you when you are about to win? Im only in industrial era as germany, almost got all the CS's on the map allied and the world declares war on me because "my behaviour infuriates them". I went from 20 happiness to 35 unhappiness with revolts. How do you avoid this??? It really sucks
 
How do you guys deal with the world declaring war on you when you are about to win? Im only in industrial era as germany, almost got all the CS's on the map allied and the world declares war on me because "my behaviour infuriates them". I went from 20 happiness to 35 unhappiness with revolts. How do you avoid this??? It really sucks
Bigger army, better defense (wonders, religion, policy), better diplomacy, better city placement / empire building (make it hard to effectively attack you...1 or 2 buffer vassals are always nice).
Diplomacy shouldn't be underestimated here: try to drive wedges between the different camps so that they're busy fighting each other.
 
How do you guys deal with the world declaring war on you when you are about to win? Im only in industrial era as germany, almost got all the CS's on the map allied and the world declares war on me because "my behaviour infuriates them". I went from 20 happiness to 35 unhappiness with revolts. How do you avoid this??? It really sucks

Uploading a screenshot of the spot immediately before/as war is declared would be the best way to tell you what to do. My guess is you didn't have a large enough army and they didn't have worse enemies so they ganged up on you happily. My suggestion would be to spend less production on diplomatic units and more on an army, you really don't need every single CS to be allied in industrial, just a solid enough lead to pass what you want. That will make some civs less pissed at you for taking their CS allies, give you more to defend yourself with, and you'll probably even get a Defensive Pact if your army is big enough, or scare some weaker civs away from attacking you. Also make sure you aren't making too many civs mad with your proposals/voting.

A good idea if you haven't already done it is to turn on transparent diplomacy. It gives you the positive/negative diplomatic modifiers you have with each civ in numeric form to better track how they think of you.
 
Question: How is the "religious pressure erosion" for the Universalism enhancer religious belief supposed to work exactly? The description is stated as follows: "Missionaries of this Religion erode existing pressure from other religions by 50% when Spreading Religion." So, for example, if a city has a rival/neighboring religion exerting a pressure of +50 within it, and I use one of my missionaries to spread my religion, that pressure should then drop to +25, no? Because 50% of that +50 pressure should be "eroded", I would expect to see the pressure halved. However, in my current game, this is not what I am observing; instead, I see the rival religious pressure drop by +1 or +2 pressure only, if at all. Is this working as intended? I don't understand how this mechanic is supposed to work. Can someone elucidate?
 
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