Each new city and new great work gives +1 food +1 gold to all your existing cities. If you found 5 cities in a row, the first one will have +5, the second +4, the third +3, sfsf. On new era, these bonuses get halved: +2 the first, +2 the second, +1 the third, +1 the fourth...Could someone explain me the China's unique ability? Super confused especially by the "these bonuses decline 50% every era", like the 1 gold 1 gold bonus? Is the We love the empress day same thing as we love the king day?
how to establish more religion in game ? i mean for expample 10 civs in game and can be only 6 religion in game , how to change it
Yes, both marble and stone give the ability to build wonders faster as soon as you have them connected. This seems like a nice move if you want to wonder whoring and you have marble in sight.Is settling on Marble supposed to provide 15% from the get go?
I would have thought it required construction but it seems not, also any lux settled on seems to instantly provide happy (calendar resources, elephants etc).
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Yes, both marble and stone give the ability to build wonders faster as soon as you have them connected. This seems like a nice move if you want to wonder whoring and you have marble in sight.
How much does each of those give you?
I'm working on understanding that code ATM, there's a number of factors involved, such as military strength, shared religion, WC resolutions etc.
I will say that:
- No warmonger penalties are applied with players you haven't met;
- Attacking City-States gives a smaller penalty than major civs;
- Capturing cities has a substantially higher penalty than declaring war;
- The penalty decays over time;
- AIs have a leader-specific flavor which determines how much they hate warmongers, and therefore how much warmonger penalty you will accumulate with them. Montezuma is extremely tolerant of warmongering, while Gandhi is extremely intolerant;
- As you know, you can see how much each player will care about a city capture on the city tooltip.
- Capturing cities has a substantially higher penalty than declaring war;
Yes after I've gone up to emperor the wars have started to become crazy grindy because .... warmonger penalty all my units just tickles the AI.Man no kidding. In a recent game England settled my back corner. After a declare on them, killing one unit, and taking the city...I was already at 39% antiwarmonger penalty (immortal diff).
At those numbers, swordsman start beating knights!
I did some investigation and personal changes in this area about a year ago. At that time (and quite likely now):
- The no penalty with unmet civs didn't work
- The tooltip on the impact of capturing a city used a different calculation and was pretty worthless (I removed it as useless clutter)
I also found:
- The 'economic value' of the city compared to an average city is used as a scaler. As a result, there was virtually no penalty for capturing new/small cities. (I smoothed the function to 25 + 75% of value)
- The penalties were almost double (1.9 times) if you declared the war. (Some comments and variable names suggest it should be 1 for the aggressor and 0.9 for a non-aggressor, but the implementation is not consistent with that)
- The penalty is much higher with the previous owner - seems fair enough
- Decay is very slow and penalties very high such that even a very modest amount of warmongering gave factors that totally dominated diplomacy. I increased decay and greatly reduced penalties - if I play as a true warmonger the numbers are still high. This was a change that made my games more enjoyable as it gave me more flexibilty in stategy, but won't be to everybodies liking.
- Penalties increase with era a bit.
- Code to avoid repeat penalties when a city changes hands a few times didn't work
Best of luck with your work and thanks for everything you already sorted.
Well, no. I reloaded and things went back to normal. If it helps, do you know the production queue that has three possible items in queue? There's a red X at the left corner of each item, rigth? When this thing happens, there's a "recycle" symbol right next to the X that is not usually there. It looks like it is some kind of feature, actually, but I don't know how to activate it.Tu_79, can you post a screenshot? It seems like a bug, at first glance.