Quick Questions / Quick Answers

I mean pangea is larger, if you want a similar experience on pangea when it comes to the available city spots for every player i think it's better to add 2 more in the standard map size if you think continents settling spot is fine.
If it's the opposite i.e. the number of city spots on continents is too low for your taste then standard pangea settings and number of players will be fine for you.
 
Iirc you naval ranged units were not able to attack if they are garrisoned in the city but naval melee was changed not so long ago .. not something i'm very fond of tbh.

Stealing a worker or a settler applies negative diplo penalty around -20.

What about when I am in war an capture one as a consequence?
 
Is the Eiffel Tower's policy cost reduction multiplicative or additive? I'd guess additive, but I never verified and I want to make sure.
 
What about when I am in war an capture one as a consequence?

If you mean you kill a unit or take a city and happen to get the worker on the tile, I'm pretty sure it still counts as civilian killing. I think if you take the worker/settler from barbarians and don't give it back it doesn't count for civilian killing though.
 
A couple of checks on Great Writer bomb yields.

1) Is it a 3% increase for each great work of writing, or great work period? (aka everything but what archeologists give you).

2) I believe GWs scale off of the last 10 turns of culture. What is the base (aka 10 turns of culture average x 10, 100, etc). Or is more like 1000 base + 10 x average culture, etc.
 
Is there something you need to do or a reason you might not get cultural victory declared if you have 7 out of 7 civs influential? I have ended my turn a few times after getting there and nothing has happened. Just checking if I'm missing something or its a bug. Thanks!
 
The prerequisites for a cultural victory was changed a while back so in order to win you have to build Citizen Earth Protocol project and to get it unlocked you need to have those three conditions met.
  1. at least Influential with all civs
  2. having a content population
  3. having completed at least two level 3 tenents
Is there something you need to do or a reason you might not get cultural victory declared if you have 7 out of 7 civs influential? I have ended my turn a few times after getting there and nothing has happened. Just checking if I'm missing something or its a bug. Thanks!
 
1) Is it a 3% increase for each great work of writing, or great work period? (aka everything but what archeologists give you).
When we discussed this, it was supposed to be bound to great works of writing, since that counts as great writer actions, as a mean to encourage players to spend their writers in this way. But I don't know how it is actually working.
 
A couple of checks on Great Writer bomb yields.

1) Is it a 3% increase for each great work of writing, or great work period? (aka everything but what archeologists give you).

2) I believe GWs scale off of the last 10 turns of culture. What is the base (aka 10 turns of culture average x 10, 100, etc). Or is more like 1000 base + 10 x average culture, etc.
This is my impression of the intention:

1. All great works count

2. I think it's only 5 turns (same for scientists) and has a base of 0.
 
Iirc you naval ranged units were not able to attack if they are garrisoned in the city but naval melee was changed not so long ago .. not something i'm very fond of tbh.

Stealing a worker or a settler applies negative diplo penalty around -20.

Ordinarily this global penalty only applies when capturing or killing a lot of civilians or razing cities. However the penalty is increased in the early game, especially for killing Settlers. This is intended as a deterrent to cheesy strategies of declaring war just to steal early Workers/Settlers, and warns other AIs.

What about when I am in war an capture one as a consequence?

This is exactly what gets you a negative diplo penalty and I'm not sure if there is any other way you can steal workers without declaring war.

Unless you're Morocco and get caught plundering a trade route, you can only get this penalty while at war.

If you mean you kill a unit or take a city and happen to get the worker on the tile, I'm pretty sure it still counts as civilian killing. I think if you take the worker/settler from barbarians and don't give it back it doesn't count for civilian killing though.

Penalty isn't applied for civilian units on a city tile, as a result of community feedback a while back. Capturing a unit that was stolen from someone else awards no penalty either.

Also, Great Generals/Admirals and the Assyrian UU don't count for this either.
 
Could I please get a rundown of how warmonger score works? I feel like I've just ruined my game's diplomacy by "trading" a city back and forth during a war.

I still would appreciate some basics about it anyway - When does it decay, how much, does it accumulate with my friends even though they pretend it's no big deal, etc.
 
Sorry for stupid question - "How much gold do you get from university?".
Didn't pay attention before, but playing as Aztecs with newest hotfix I see that university is going to bring 3 science and 12 gold in Medieval - How could it be?
 
So when I built the wonder Neuschwanstein which should give 1 happiness from every Castle, i didnt see any boost in my empires overall happiness level. It was at 34% and stayed that way. The castles all show the added happiness on their tooltips but is there some reason it wouldnt be immediately showing? Does happiness boosts have turn delays or something. Infact theres a bunch of times when I get happiness and I dont see it directly reflected in my happiness toolbar.
 
So when I built the wonder Neuschwanstein which should give 1 happiness from every Castle, i didnt see any boost in my empires overall happiness level. It was at 34% and stayed that way. The castles all show the added happiness on their tooltips but is there some reason it wouldnt be immediately showing? Does happiness boosts have turn delays or something. Infact theres a bunch of times when I get happiness and I dont see it directly reflected in my happiness toolbar.

I think your cities might auto adjust allocation based on happiness. I think it's why things like this happen.
 
So when I built the wonder Neuschwanstein which should give 1 happiness from every Castle, i didnt see any boost in my empires overall happiness level. It was at 34% and stayed that way. The castles all show the added happiness on their tooltips but is there some reason it wouldnt be immediately showing? Does happiness boosts have turn delays or something. Infact theres a bunch of times when I get happiness and I dont see it directly reflected in my happiness toolbar.

Can't have more local happiness than population in a city.
 
Can sea trade routes be randomly pillaged by non-existing barbarians if not in sight of one of your units? I just had a sea TR pillaged by barb so next turn I moved some ships there to reveal all tiles from shroud and there were no barbs.
 
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