only foodLighthouses add 4 food to internal trade routes. Does this include production trade routes, or only food trade routes?
Impossible to do it unless separate all of them. Tooltip UI vertical is very hardcoded (you can't even change it in the XML file), you just can't add/change more to it.My screen is too small, the pop up trade overview is cut at the bottom (and some terrain infos as well).
Is there a way (keyboard shortcut?) to scroll down in these pop up infos ?
Spoiler screenshot :
Maybe it would be possible, to sort resources available, so that those that are needed to WLTKD are at the top? Honestly that was the only time i had problem with this list not being fit in the screen?Impossible to do it unless separate all of them. Tooltip UI vertical is very hardcoded (you can't even change it in the XML file), you just can't add/change more to it.
If you have problem with that, some alternative would be to search for resources using:My screen is too small, the pop up trade overview is cut at the bottom (and some terrain infos as well).
Maybe it would be possible, to sort resources available, so that those that are needed to WLTKD are at the top? Honestly that was the only time i had problem with this list not being fit in the screen?
Or add another category like "WLTKD resources Available"? it would usually contain only few lines any way, since often same resources are required for different cities, and some cities are already during WLTKD,
and over all worst case, it would be as much lines as you have cities..
I don’t remember where exactly this tooltip appears, check both options:
Just realised, the problem i had was, when city state gave quest to connect resource to network, then its kinda hard to locate it without the listMaybe it would be possible, to sort resources available, so that those that are needed to WLTKD are at the top?
in next updateMy screen is too small, the pop up trade overview is cut at the bottom (and some terrain infos as well).
Is there a way (keyboard shortcut?) to scroll down in these pop up infos ?
Spoiler screenshot :
Good question, i have been struggling with this also. Countless times, i was pressing once left once right icon to repair, just to see the improvement was repaired first.How to repair a pillaged road instead of a pillaged improvement? Right now I repair the improvement first which I don't necessarily need in a conquered city
yeah it's +50% to their base value which can go up with rankQuick Question:
Does Rank of spy placed in your city to prevent espionage matters?
He always get some options, but their values seems the same regardless of rank, like 50% to identify and kill other spys.
You maybe have any idea then, how much chance to kill and detect have special agent?yeah it's +50% to their base value which can go up with rank
Is instant production applied to processes that cities are working? For example if a city is working Arts and gets 100 instant production from its borders expanding with the Authority policy, will it produce 25 instant culture?
Not at all. It's a complete waste.Is instant production applied to processes that cities are working? For example if a city is working Arts and gets 100 instant production from its borders expanding with the Authority policy, will it produce 25 instant culture?
Can it be changed tho, from a technical point of view? Would it make sense to have a proposal for it in the next Congress?Not at all. It's a complete waste.
The instant production including:Yes. But there is some kind of procedure. From what I noticed
1) construction
2) population growth
3) calculation of culture
4) growth of boundaries
The bonus for border growth will be taken into account on the next turn in production.