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I just recommended the CPU with the best single core performance, you didn't give any constraints on your question other than what CPU to recommend. I recommend the one with the best single core performance. If you have a price point or whatever then better specify it.

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"7 of 8 wasted for nothing?"
Modern CPUs will overclock a single core to increase its performance if the other cores are idle.
 
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Here: https://www.cpubenchmark.net/singleThread.html
Any CPU can play this game, the faster the single core performance the better. Not much point asking about specific CPUs, just buy the best one you can for what you want to spend.
question is not what CPU "can play" it, but what CPU I need to get a fluent game. I have an i7 with 3,3 GHz and in late game a turns needs up to 20 min to get processed. (with the C2C UEM Map of Pit2015 )
 
Define fluent in numbers then, or you are just asking how long a piece of string is. Late game shouldn't be 20 mins though, what game version are you playing?
 
question is not what CPU "can play" it, but what CPU I need to get a fluent game. I have an i7 with 3,3 GHz and in late game a turns needs up to 20 min to get processed. (with the C2C UEM Map of Pit2015 )
Sounds like bug (or V39), upload save.
Typical turn time reduction compared to V39 is around 50%, may be more if original turn time was over 10 minutes.
 
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Typical turn time reduction compared to V39 is around 50%, may be more if original turn time was over 10 minutes.
Actually I think 25%? FinalRelease reduced by 50% and alberts and mine fixes were another 50% on top of that for average rounds I thought (maybe I remember optimistically!). Also, like you say, there are bugs we fixed that would cause extreme end turn times. The first one I encountered (which initially lead me here) caused 4 min rounds to jump to 17 minute rounds! I know of none of these remaining, so I am very interested if we found another.
 
Actually I think 25%? FinalRelease reduced by 50% and alberts and mine fixes were another 50% on top of that for average rounds I thought (maybe I remember optimistically!). Also, like you say, there are bugs we fixed that would cause extreme end turn times. The first one I encountered (which initially lead me here) caused 4 min rounds to jump to 17 minute rounds! I know of none of these remaining, so I am very interested if we found another.
Apparently he wants 2x - 5x slower game than it should be and constant MAFs because he dislikes PPIO design.
PIT's scenario (double Gigantic map with 40 AIs) is much more playable with all those fixes - he plays on that scenario.
 
Hey there, quick question about the SVN releases:

Last time I played, whenever I updated the SVN, my BUG settings reset. Is there any way for me to keep my settings from SVN release to the next? It's a minor inconvenience, but still.
 
That shouldn't happen. When was "last time you played"?
I can't reproduce this. I used assert DLL, so I don't have to wait for final release lol.

It doesn't happen on SVN too.
 
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When I update the SVN I play on, I create a completely new Caveman2Cosmos folder. Maybe you do something different.

A new Caveman2Cosmos folder has no UserSettings, so unless I copy mine over from the previous, they are reset to default (whatever 'PPIO' generates).

Does that clarify anything, or am I missing something?

@Unmei : save your UserSettings (folder in Caveman2Cosmos root folder) from before the update, and copy it back in afterwards.
 
question is not what CPU "can play" it, but what CPU I need to get a fluent game. I have an i7 with 3,3 GHz and in late game a turns needs up to 20 min to get processed. (with the C2C UEM Map of Pit2015 )
If you are playing on a version from before the PPIO merge, there was a bug introduced between 10528 and 10729: it increased [my] turn times from 3-4 mins to 18-23 mins.
 
When I update the SVN I play on, I create a completely new Caveman2Cosmos folder. Maybe you do something different.
You shouldn't need to do that except in rare circumstances. Simply updating should be sufficient - oh unless you don't have the SVN repository in the mods folder, then yes, you need to cause lots of c drive clutter by deleting and recopying. Make sure to defrag the drive now and then.
 
If you are playing on a version from before the PPIO merge, there was a bug introduced between 10528 and 10729: it increased [my] turn times from 3-4 mins to 18-23 mins.
Is that a current issue?
 
Hey there, quick question about the SVN releases:

Last time I played, whenever I updated the SVN, my BUG settings reset. Is there any way for me to keep my settings from SVN release to the next? It's a minor inconvenience, but still.
Updating from a revision before 10722 to 10722 or later requires a userSetting reset. At 11038 bill made the game automatically reset it if it had not been reset after passing 10722.
In other words, updating to 10722-11037 required you to manually delete the userSetting folder, it is automatically deleted and recreated if you update from 10721 or earlier to 11038 or later.

There's currently no way around this one time userSetting-reset-point found at revision 10722.
 
Is that a current issue?
No, turn times for me are back down to 2-3 mins. Thus primarily of interest to someone playing a version from before the PPIO merge.
 
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