Quot Capita: Majesty

Well the load time for the mod is down to 1 and half to 2 minutes. I'm very happy with that...thankyou for coming in and suggesting this this will help the mod greatly, I think the wait time was the greatest turnoff for many, i wish I figured this out alot sooner....
 
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I heard that having too many will cause problems.
I think I was running AND2 with 6 or 7.
The size may also matter but under 1GB it seems safe to me. Maybe 2GB is also okay. I don't remember the biggest size I saw but I think it was around 1.5GB.
 
New version is out!

gate-of-babylon-jpg.496546


PATCH 3.2: Full Circle

-More bugfixes
-Changes to some buildings for aesthetic reasons.
-New Eras:

-Expanded Past, the old Prehistoric Era has been split into the Prehistoric and Stone Age,

-Expanded Future: the Information age has been revamped, as has the Synthetic Age, and there is a new age beyond it, the Stellar Age
-New Religion: Andeanism, represents South American native beliefs, specifically the people of the Andes.
-New Units: Medieval War Galley, comes between the Trireme and Galleas, some unique units have been changed to be Medieval War Galley replacements, such as the Byzantine Dromon.
-More new unit art: India, Asian and Muslim civs have some new ship art, kudos to Ramzay and Walter Hawkwood.
-New Civilizations:

-Kurds: For the first time ever, play as the Kurds with their unique at style, starting with the Medes and changing to the Ayyubid later. Saladin is now a Kurdish leader(because he was).

-Etruscans: Play as the Etruscans, the earliest known civilization of Italy.

-Argentina/Maphuche: Play as the Argentines, starting with Maphuche units and with Lautaro and San Martin as leaders.

-Kanem-Bornu: Play as Ildris Alooma, and wage war as this African empire with a assortment of unique Camel units.

China has been split! Idea from Realism Invictus, credits to them.

Manchurian/Northern China: Play as Northern China, or the Mandarin, with Banner Armies, Qinq Cavalry as unique units.

Cantonese/Southern China: Play as the Southern Chinese, with Firelancers, Medieval Flame Throwers as unique units.

The Arawak have been split!

Lakona(Northern South American coast Arawak): The old Arawak civ more or less, with some unique unit art.

Taino(Carribean Island Arawak): The Peaceful Arawak that Columbus first encountered, the first natives of the Americas to be met by the Spanish. Later evolve into Cuba art wise, and also have Castro as a possible leader.

Carib: The Arawak's aggressive rivals, whom the Caribbean was named after. Have a very strong early game unit.

The "Naacal" have been split/removed:

Samoa: Play as the Samoan Tonga empire, and explore the oceans early with their unique Cog replacement.

Rapa Nui: The people of Easter Island, complete with the mystic moa unique building.

Maori: New Zealand's native Polynesian people.

-Reduced Loading time: This mod is big, I have packed some of the art into FPK files, it can take up to 5 minutes to load. Improvement from the twenty or so minutes before.

Download link in the first post, but also you can find it here: http://www.mediafire.com/file/3vq6dqjijy2wbwu/Quot_Capita.rar/file


I did want to reduce loading times further but any more fpking, and the dreaded black tile errror appears. I hope everyone has some fun with this version, with this release the mod is now five years old!

I may continue with it, thinking of Civ6 modding....I usually jump ship with the second expansion though..

 
Woohoo!
 
I don't know what could be causing that it has to be on your end I'm sorry :(
It doesn't happen with any other mod.
QC may be demanding something special in setup. The strangest part is that a much earlier version was running.
 
Well It shouldn't(and doesn't to my knowledge) reference other mods but I know you have to run the mod from normal Beyond the Sword otherwise it will crash. Maybe try clearing your cache Kingpin has noticed that this fixes the problem and it tends to occur when I put a new version out...let me know what happens though.
 
Windows 10, It doesnt run games like civ4 as well sadly.

I mean every previous release I had no fpk files, it took awile to load but for most it worked. I wouldn't know why it wouldn't work period, as you said the previous version would not load, and that had no fpk files...
 
Any idea what could be preventing the game from loading for you? Is it the windows version? I don't know why that would be the case. I'm baffled, very much though I want people to be able to enjoy and play my mod.

Always a problem props up though, oh well :(

It has occurred to me that I am using the Steam version of Beyond the Sword, would this be a factor?
 
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