hm i found a bug: when loading this savegame and all its other autosaves, except for the 4000 BC save it crashes.
i play as romans. and yes i have the latest version of the mod
Yes, thanks, I'm aware of the problem.
The solution will be that:
- I'm waiting for the new Firaxis patch
- build QC from ground up again to increase load game stability
Sorry for the inconveniences.
One guy in a Japanese forum has reported that the great prophet bug disappeared once s/he had his/her state religion set.
So much as I have tested, the problem disappeared no matter which religion I converted to, and the problem came back again once I stopped having a state religion and the anarchy was over.
Ok, to clarify this:
- you can use NextWar mod separately with ME VD.
- you can use Quot Capita base mod separately - i.e. without any VD, ME, or Nextwar
- you can use Quot Capita base mod in any combination with: VD, VD+ME, VD+ME+NextWar
But for the purposes of this beta testing, I kindly ask you to check the full package: so VD+ME+NextWar+Quot Capita base. Thanks.
So as long as I can, I'll try to keep this modular separation, so people with different tastes can benefit.
Is this post from the first page still valid, or is this info now completely out of date? I'm looking to use the awesome VD+ME mod with the very nice NextWar Mod (which makes precisely the fixes to Next War I wanted). Nothing against all the other mods, but I'm not familiar with them and don't want to change the game too radically.
Does the mod still work like this, or at least are you still intending to make it work like this when its done?
Thanks for doing this anyway.
Unfortunately it's no longer supported, I even removed the download. The reason is simple: there are problems with modular loading so it would require a huge amount of work just to keep them updated. Currently I have enough on my hands, unfortunately I cannot support this many mods (that cannot be easily integrated) It is and will be part of Quot Capita in the future, too. As for the other mods, I'd suggest you to give them a try, believe me, it's worth it.
Fair enough, I get the impression modding is quite a lot of work!
Maybe I'll try gradually plugging in some of the next war stuff myself, a bit at a time. Cheers for the Varietas D mod, with all those nice unit models being produced it really needed someone to do the work of selecting them and incorporating them in a sensible way rather than the huge duplication of effort involved in everyone doing it themselves.
There is one coming, it's a matter of 'when', not of 'if'.
avain,
Is it possible to have the Mastery Victory unchecked as the default victory condition? I have merged your Mastery Victory code into CivFusion but am unsure how to make it default to off.
Cheers,
ripple01