Hi
I just (a few days ago) loaded this mod.
It's new, it's pleasant so
I'm not sure if you want feedback or not, but I'll give you one nonetheless.
If it's irrelevant, just disregard it.
Disclaimer : of course, I didn't read through every post in this thread, nor did I look for an external reference somewhere. So if there is documentation to be found somewhere, please give me a link.
Second disclaimer, I'm not going to post in the original threads from the different components, because I'm too lazy to check what each mod thing relates to + sometimes it's the combination that causes the issue.
1) I saw a library of strategy hints, with 2 of my articles included. thanks for the credit

.
I must say it's a bit useless to have articles in this library that don't relate to the modified game, but I was still pleased to see them. I don't understand why there are 2 of those articles and not the one about the happiness, which is really the first I wrote, and the most useful if you ask me.
Same for the civilopedia, which doesn't know which game I'm playing obviously.
2) I have an issue with the free units you get as you reach various techs. They appear in your capital. OK. But they even do so when the unit is naval, and your capital is not coastal.
3) I don't understand the mastery victory, I don't see where I can disable this and just keep the standard victories. Playing all the turns when you're miles ahead just doesn't feel right. OTOH I get to see more of the modified items.

Maybe I can just uncheck the mastery thing in the setting screen when starting the game, I'll try for the next game.
4) It doesn't seem right that you can change the game mechanics in the middle of a game. It's no big deal as long as you don't compare games, though.
5) The AIs don't seem to care for their stability. There were so many new nations in that game it almost seemed to be scripted.
6) those new nations start as minor, even when the original nation knew writing.
It's no big deal per se, but it means they are at war with everyone to begin with.
This is quite a problem, because :
- they get crushed in just a few turns of existence if you have units
- you get crushed for no other reason than being a neighbour if you don't, because they start with a big number of troops (tokugawa appeared "next" to my capital and had at least 12 units to my lone warrior. I had to start a golden age, switch to slavery, rush + upgrade to avoid a stupid loss)
- they don't seem to know which nation they started "against". IMHO they should be at war with the empire they revolted from, and at peace with all others.
edit:
7) some new spy missions don't seem to work. I get a message "mission succesful, but don't see any effect". In particular, the "bribe unit" mission doesn't seem to do anything.
I must say all those are just small things, and I enjoy the game.
In fact the minor annoyance I experienced in remark #6 was funny to deal with.
So again,
