Quot Capita

Ok, instead of annoying cephalo, I decided to add vanilla bonus placement mechanics to his PerfectWorld mapscript myself.

http://forums.civfanatics.com/showpost.php?p=8385218&postcount=692
(If you dowloaded it before, please re-download)

Cool. Its probably a good thing you did this yourself as Cephalo seemed uninterested in changing the resource placement the last time I asked. Someone else in the thread pointed me to changing the 'AreasPerBonus' line in the script, as my biggest complaint was the one continent per resource thing. Is this what you changed or did you completely replace PW's bonus placement withvanilla's bonus placement mechanics?
 
Cool. Its probably a good thing you did this yourself as Cephalo seemed uninterested in changing the resource placement the last time I asked. Someone else in the thread pointed me to changing the 'AreasPerBonus' line in the script, as my biggest complaint was the one continent per resource thing. Is this what you changed or did you completely replace PW's bonus placement withvanilla's bonus placement mechanics?

It's completely vanilla mechanics now.
 
It's completely vanilla mechanics now.

Glad to hear, I love the script but... it's evil in terms of bonus placement most of the time.
I hate having no iron or copper near me, even if I end up with a lot of plantation bonuses. The excessive desert was also an irritation, but with less peaks there should be less desert, I'd imagine.
 
Here is the DLL with CAR merged for QC!

Just download, unzip it to QC/Assets. Be sure to back up the original DLL if you want to first.

Enjoy!
 
Glad to hear, I love the script but... it's evil in terms of bonus placement most of the time.
I hate having no iron or copper near me, even if I end up with a lot of plantation bonuses. The excessive desert was also an irritation, but with less peaks there should be less desert, I'd imagine.

I also reduced the appearance of deserts.
 
Here is the DLL with CAR merged for QC!

Just download, unzip it to QC/Assets. Be sure to back up the original DLL if you want to first.

Enjoy!

Thx, please report back your experiences!
 
I am still unable to get my game/pc to work with any Perfectworld script, even the custom one for Rise of Mankind. I have no idea what prevents me from using it, the program just stops responding. I even re-installed my OS and the game yesterday evening.
 
@ Avain

I playtested various mods using the base dll.
1. Giant Earth Map=Works great!

2. RevolutionDCM=Works great!

3. Rise of Mankind (custom dll by Jooyo and Afforess merged with CAR)=Works great and improves my play time with 18 civs map scenario when before from 10 turns and afterward, it was slooww. Now it moves along at fairly good pace.

4. QC=Had not had an opportunity to play but am very confident that if you or anyone else play with it; it WILL WORK!

Just remember like stmartin (sp?), the CAR modder, reported in his thread that it is not savegame compatible so you have to start over again.

@Riddleofsteel

IIRC, you are supposed to wait for like 3-5 min. before it is finished setting up. There is no freeze, just slow initializing time. Try it out for at max of 5 min. If it is problematic still, report back.
 
Here to report on QC version of DLL merge of CAR and QC sources:

I'm in Medieval Age now. Marathon speed. Huge Terra map with 12 civs. No errors or crashes at all. Plus the speed is a lot better than old DLL :D.

So consider this DLL for QC tested! :)
 
Just remember like stmartin (sp?), the CAR modder, reported in his thread that it is not savegame compatible so you have to start over again.

Thanks for the merging work os, and I'd like to confirm merging CAR in any Mod would break previous save game.:)
 
Thanks for the merging work os, and I'd like to confirm merging CAR in any Mod would break previous save game.:)

Delighted! And like you said about yourself, it benefits me a well :D.

I learned new skills in challenging myself to learn basic SDK maneuvers in order to merge and compile. Next thing on the list: learn the code itself.

Already is fairly good at XML so it is good that I learn something good and not be intimidated by it.

Sad news: I return to classes next Monday so my learning pace will decease due to other concerns :).
 
Still love this mod but just found something I don't like in it. How come when a city culture flips I don't get the option to raise it? I didn't select the option to prevent city raising when I set up the game. Is there any way around this? (other than delete the offending city in WB, which is what I did in my current game)
 
Still love this mod but just found something I don't like in it. How come when a city culture flips I don't get the option to raise it? I didn't select the option to prevent city raising when I set up the game. Is there any way around this? (other than delete the offending city in WB, which is what I did in my current game)

I did not change this, you could try and ask around in RevDCM thread if anyone has experienced sg similar...
 
Hi, in my game as Native Americans the Knight unit appears as three red circles. Otherwise the mod is great, thanks!

Hi,
do you play the newest (v5.2) version? In prior version there was this error, but I hoped I corrected it in v5.2...
 
how can i add back the leaders that were in 5.0 w/ the extra leaders? (ex: Reagan, Bush, Ahmedwhateverajihad, Pol Pot, etc...)
 
Hey avian. I really enjoyed playing this mod after you recommended it in VD thread. I think the Diplomatic option of "Cease bothering us" and the option "We wish to resume talks" is a great addition because i get tired of the AI spamming me with War requests and Trade requests.

I'd love to add it to my custom mod that i play with. Could you point me in the direction of where to find the code or file that allows this diplomatic option, thanks.
 
@xilr: you can choose the Leaders option when installing QC. Please note that it adds less LHs than the VD extension Leaders mod, since I wanted to reduce the MAF effect.

@Voltage: to be honest, I don't know. My best bet would be the BUG mod though.
 
@xilr: you can choose the Leaders option when installing QC. Please note that it adds less LHs than the VD extension Leaders mod, since I wanted to reduce the MAF effect.

@Voltage: to be honest, I don't know. My best bet would be the BUG mod though.

CIV4Diplomacy.xml in Gameinfos folder.
Look for Revolution(DCM?) entry at the below of the file. Just copy over that entry to your game's same filename.
 
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