Quot Capita

It looks like a permissions issue, are you running the game with administrative priviledges? On Vista (or Win7) need to run the mod as Administrator.

Is there any way to edit the shortcut so it does this automatically or do I have no choice but to right-click and select "Run as Administrator"?

Guys&girls,

as a word of precaution: the next version will feature a Stone Age, but unfortunately that cannot be made modular. So if you hate this kind of change, just stick to this current version.

BTW, I'm also really excited about this change, it's turning out to be something really cool.

[Emphasis added]

*Squeals with excitement like a schoolgirl*

Cool! Stone age good!
 
Hi,
I've been getting xml errors when loading. Both were pointing to the great bombard. One box said something about a duplicate tag and the second said there was an error with the route restriction (only for the Great bombard)
thanks
 
@all: thanks guys, Stone Age is shaping up pretty nicely, tech tree is done, some units already added, new art done, still have some ideas I want to squeeze in before release.

@GreatLordofPie: did you change anything after install?
 
@avain
As far as I'm concerned, I've only download the VD civilizations that you made.
Thanks
EDIT: I'll try and reinstall it and see what happens
 
I love Quot Capita. It is the best mod that I've used. However, I have Civ 4 through Steam. I can't seem to be able to use the new civs that you have made. I downloaded them but they don't show up.
 
Never mind. It took me a minute, but I figured it out. Thanks for these civs. They rock the casbah. Can't wait for Stone Age!!!
 
Found something for Avain to fix. Event pops up with picture of a skull and crossbones. Below it the text reads "TXT_KEY_EVENT_BUCCANEERS". Or something like that. There were two options, both said the same thing, except the other would have cost me 300 gold. Just thought you would want to know about it if you don't yet.
 
I love Quot Capita. It is the best mod that I've used. However, I have Civ 4 through Steam. I can't seem to be able to use the new civs that you have made. I downloaded them but they don't show up.

It has to do with a flaw built into World of Civilization and Modular Loading. Avain, If you are interested, I have fixed this flaw, which allows steam users to use modules. ;)

Also, could you make the Stone Age a gameoption?
 
It has to do with a flaw built into World of Civilization and Modular Loading. Avain, If you are interested, I have fixed this flaw, which allows steam users to use modules. ;)

Did that fix make it into RevDCM ?

I certainly am interested in it ;)
 
Did that fix make it into RevDCM ?

I certainly am interested in it ;)

I don't have write access to the RevDCM SVN, and the thread's a bit...dead. Give me a copy of your source code, and I'll happily merge the changes in.
 
I don't have write access to the RevDCM SVN, and the thread's a bit...dead. Give me a copy of your source code, and I'll happily merge the changes in.

So far I simply use the RevDCM sources, depending on what goes on there I might have to fork though (I would like your AUA and the latest updates / fixes to BBAI in my next release) ;)

So if you could just post your fixes that should work, thanks for offering to merge.
 
I don't have write access to the RevDCM SVN, and the thread's a bit...dead. Give me a copy of your source code, and I'll happily merge the changes in.

Niether jdog5000, glider, or I have done any work on RevDCM in over a month. Please PM glider and jdog for SVN access. It would be nice to have any bug fixes you have done, as well as Advanced Unit Automations to be updated in RevDCM though, since alot of mods use the RevDCM core and are currently using the 2.8 SVN version. I would add your name myself, but jdog and glider are the admins, so I don't have that kind of power.
 
@braydog92: thanks for the error report!

@Afforess: sure, of course I'm interested!
Stone Age as a game option: at first I was going to do it like that of course, either module or game option. The problem is, that it creates such a big extra work (due to heavy dependencies with adding a new first era), and I am almost sure I'd run into some kind of xml limitation at a point and then it would need workaround and whatnot so I decided against it. I am aware of the fact that this might not please some people, but I have only that much time to do modding...
 
Niether jdog5000, glider, or I have done any work on RevDCM in over a month. Please PM glider and jdog for SVN access. It would be nice to have any bug fixes you have done, as well as Advanced Unit Automations to be updated in RevDCM though, since alot of mods use the RevDCM core and are currently using the 2.8 SVN version. I would add your name myself, but jdog and glider are the admins, so I don't have that kind of power.

I've PM'd them, hopefully they get on soon-ish.

@Afforess: sure, of course I'm interested!
Stone Age as a game option: at first I was going to do it like that of course, either module or game option. The problem is, that it creates such a big extra work (due to heavy dependencies with adding a new first era), and I am almost sure I'd run into some kind of xml limitation at a point and then it would need workaround and whatnot so I decided against it. I am aware of the fact that this might not please some people, but I have only that much time to do modding...

Hmm, I've done a gameoption that turns off the Transhuman and Future era's in RoM cleanly, hiding the future techs from the tree, and moving the future tech around. I suspect that making a gameoption for the beginning era instead of the end wouldn't be very different, except for the Civilization's starting techs. Do you include your source code in your downloads? If so; I may just write up such a gameoption for you. ;)
 
I've PM'd them, hopefully they get on soon-ish.



Hmm, I've done a gameoption that turns off the Transhuman and Future era's in RoM cleanly, hiding the future techs from the tree, and moving the future tech around. I suspect that making a gameoption for the beginning era instead of the end wouldn't be very different, except for the Civilization's starting techs. Do you include your source code in your downloads? If so; I may just write up such a gameoption for you. ;)

Wow, thanks!

Yep, I have the source included, but in this case I believe it would be much better if I uploaded the newest dev. version.
I'm curious if it can be done cleanly, because future era was sort of easy for me too (but still need to do it better, e.g. python option), but I can see some difficulties with the earliest era.
I'll pm back if I have it uploaded.
Thanks again for the offer.
 
Hey in the first page you noted that you wanted to add MAD nukes. Still planning to do this? I really enjoy the MAD tactic (mutually assured DESTRUCTION) Yay! I hope you will.
 
I looked at the RoM mod that Afforess made. I think implementing some of these features such as mountain building, multiple building projects in one city, and larger worked plots for cities would be a pretty cool addition to Quot Capita. Not saying that you have to, it is your mod and I still love it whether or not RoM is added into it. I think it would be suhweet, though.
 
Not trying to nag you or anything, but I found another glitch. Event came up in text box at the top which said, "TXT_EVENT_WORLD_BLACKBEARD". I'm thinking that it is probably related to the other one I posted about. But, just in case, I'm sure you would want to know about it.
 
Thanks for the reports, I'm always interested in feedback, moreover I'm only happy if I receive it: it means you guys are playing the mod! Also, it gives me a chance to correct the errors. So thanks again.
 
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