Quot Capita

I did but it didn't work.
As far as I remember, I didn't experience this problem with REVDCM itself.
Anyway, Thanks for good mod :)

BTW, do you have any plans for future update?
 
I did but it didn't work.
As far as I remember, I didn't experience this problem with REVDCM itself.
Anyway, Thanks for good mod :)

BTW, do you have any plans for future update?

I'm checking this missing rev.ini for the next version.

Yes, there are plans, I'm currently experimenting with adding new leaders and to still keep it stable.
Currently I managed to add 14 LHs and still able to play a Large game with 15 civs until 2050, which sounds good.
 
Yes, there are plans, I'm currently experimenting with adding new leaders and to still keep it stable.
Currently I managed to add 14 LHs and still able to play a Large game with 15 civs until 2050, which sounds good.
Ive been playing with a custom version of QC 2.0 I made using 22 extra leaders....been playing as Augustus Caesar on a large Fractal Arboria generated map with 12 civs (custom game).....no MAFs so far as of 800 or so AD
 
i have a problem :

All civilization have Panzerwaffen VIII Maus but i have found many super and ultra heavy tank:

British : TOG1 and TOG 2 + A-39 Tortoise
American : T-95
Russian : Trojanov
Japanese : O-1 super and ultra heavy tank
german have 2 other superheavy tank : E-100 and Panzer VII Löwe

Trojanov :
images


A-39 :
images


TOG1 and TOG2
images


T-95 :
images


E-100 and Löwe :
images


images


O-I :
images

images
(Ultraheavy tank)
 
updated to v3.0

- further extended Next War: more techs&mechs for the future Era!
- option to install new LHs
- missing Revolution.ini problem fixed
- isColor python exception fixed
- gamespeeds are a tad bit longer, new Odyssey gamespeed
- installer corrections

3586765248_b1c536d032_o.jpg
 
Ooh, cool! That missing Rev ini was really irritating!
 
updated to v3.1

v3.1

- added: Disruptor artillery
- added: Prototyping tech's new ability
- added: Andromeda Strain doom missile (thanks to tsentom1!)
- added: Eden Project (tsentom1)
- added: Xenobiology
- fixed: missing Nuke Bomber and Inquisitor unit art
- fixed: some units not getting their ranged attack
- fixed: CivAlerts for domination limit error
- fixed: mechs and other future units are now correctly mechanical

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3601083263_f26e8f3be4_o.jpg


3601083337_7ee9b7058b_o.jpg
 
Downloaded it (twice by now), but the integrity check of the installer says the file is corrupt.

Could you please check that ?
Yeah I got the same problem. Also any possibility of releasing a 3.1 patch so we don't have to reinstall the entire mod? It would be easier for those who have 3.0 already installed.
 
"+!%!+%!+ filefront! I deleted the file, uploaded again, and after download it's corrupted again! It's not the same as the base file (I compared them)
So I'm moving to Atomic Gamer, hope I will have time to upload it...
 
Thanks Avain. I'll try it out :)
 
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