About
religion diversification
While Firaxis did the right thing both from play balance and PC point of view, I'm not so strongly bound by these non-written rules so I'll be introducing the
diversification of religions.
What does this mean in practice?
Christianity and
Islam will have an increased spread rate ( changed from 100 to 110 ), while e.g.
Judaism will have a smaller chance to spread ( changed from 100 to 90 ). So 110 and 90 will be the new extremes for religion spread, I feel this is nothing too radical.
But, to even things up:
Judaism, Taoism, Hinduism and
Confucianism get different small bonuses to their temples/monasteries (like a smallish

,

or

bonus).
Also, now each religion provides not only 1

, but plus one other thing:
+1

(so 2

overall) e.g. for
Christianity and
Islam
+1

(so 1

and 1

overall) for
Buddhism
+1

(so 1

and 1

overall) for
Judaism
The Holy Shrines have a bit increased yield based on the above pattern also.
Religious Taboo food is introduced:
-
Pig is
Haraam for
Islam, and
not Kosher for
Judaism, thus if your
State Religion is either
Islam or
Judaism, you will not receive the health bonus for
Pigs. ( unfortunately I didn't implement a solution for plot yield change yet, - it should be doable, but I'm not sure if I want to do it )
-
Sacred Cow for
Hinduism - you will not receive the health bonus for
Cow. Now I know this is not the best solution for
Hinduism, as they do eat dairy product, just not the cow itself, but let's assume here the increased plot yield that remains is the dairy product, ok?
