Quot Capita

I am playing a game using the QC map script and had a chuckle when I went to talk to the Sumerians about some resource trading. Turns out they have 21 apples. On a peninsula. All pretty much within the boundaries of 3 coastal cities. I had never seen a hyper-grouping like that. I guess they really don't like doctors.
 
I am sorry to report that the "no-sci-fi" variant doesnt work.
I think there is more time between crashes now but they are still pretty regular.
The game crashes during the player's turn btw.
"Civ4... encountered a problem and has to be..."

Sometimes the game also crahes during XML initialization while loading.

Hope that helps.
 
Question,

I noticed that the QC mod has leaders of VD added into it but i dont see those leaders the 'pedia. Are the really included in the QC mod?
 
@Red Boxer: ok, I guess apples might need a bit toning down in frequency still ;)

@Cambion: sorry to hear, I tried with AI autoplay and it played fine. Can you please provide log files?

@Sparrowsraven: at install only 1 pack of leaders is selected. If you want all the leaders, you should select the second pack, too. (this is at default this way because of avoiding MAF problems)
 
Are those saved somewhere?
I already installed the normal version and it takes quite some time before the crashing starts.

Also: In the 7.01 (without "no-sci-fi") the AI seams to always raze captured cities.

Even in worldbuilder mode ?!
 
Are those saved somewhere?
I already installed the normal version and it takes quite some time before the crashing starts.

Also: In the 7.01 (without "no-sci-fi") the AI seams to always raze captured cities.

Even in worldbuilder mode ?!

I have an idea, I'll provide you with an updated no-sci patch.

Razing: hmmm, I remember seeing this one reported in the Better AI thread, I'll need to check it. Until that, can others please confirm this razing frenzy?
 
Ah great! Thanks so much

Another thing, Im not sure what its called, but the section where it tells you events on the game screen, the one underneath the tech turn status bar thingy.....I keep getting errors there about failurtes to log things or when i press the turn button is gives me a turn error. The games doesnt mess up at all, but is there anyway to remove the writing because it blocks a lot of my screen. if that makes sense. I can try to post a screen shot if needed
 
Ah great! Thanks so much

Another thing, Im not sure what its called, but the section where it tells you events on the game screen, the one underneath the tech turn status bar thingy.....I keep getting errors there about failurtes to log things or when i press the turn button is gives me a turn error. The games doesnt mess up at all, but is there anyway to remove the writing because it blocks a lot of my screen. if that makes sense. I can try to post a screen shot if needed

I'd guess there is a writing permission problem. Either turn off logging or enable writing to the appropriate directory.
 
Thanks again/ I reinstalled QC this time making sure i checked the leaders for VD box but it still didnt install the all the leaders. Do i have to clear a chache of some sort before and after installing?
 
That line comes up on the normal message board almost every turn in the "no sci-fi" version:

"error in buildingBuild eventhandler on buildingBuild at 0x1F88E230" :confused:

Also the videos dont work again.

Maybe that helps.

And Thank very much again!
 
4800433832_d6ec3fe29b_m.jpg


Ok, no sci-fi patch, take 2, and ... ACTION!
(unzip and overwrite, includes no sci-fi patch 1)
 

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When I installed the new version and patch of this game, I copied the the leaderhead xmls from my Varietas Delectat game into QC, because I had edited them a bit. The new XML no longer works; why not?
 
Mod is awesome! But what is this?

It starts at the beginning of every game and, even though I turned autolog and other bug features off, it's still doing it!

Screenshot:

Spoiler :
glitchm.jpg
 
Mod is awesome! But what is this?

It starts at the beginning of every game and, even though I turned autolog and other bug features off, it's still doing it!

Screenshot:

Spoiler :
glitchm.jpg

It looks like a permissions issue, are you running the game with administrative priviledges? On Vista (or Win7) need to run the mod as Administrator.
 
No-Sci-Fi works!!!

Thanks a lot! :D

Regrettable its still doing the city razing thing. Funnily it seems to start only after some time. You cant even "conquer" cities in World Builder mode.

At first I thougt it maybe had to do with the "no city flipping by culture" option, but that is deactivated in my current game.
 
No-Sci-Fi works!!!

Thanks a lot! :D

Glad to hear! (it was the python after all, for me it was only giving exceptions, but that could be hidden by HidePythonExceptions. But I removed all next war python for you now;))

Regrettable its still doing the city razing thing. Funnily it seems to start only after some time. You cant even "conquer" cities in World Builder mode.

At first I thougt it maybe had to do with the "no city flipping by culture" option, but that is deactivated in my current game.

Hmmm, I'm doing myself a research into this razing stuff. I read the Better AI forums and checked the code.
In Better AI the razing of the AI is improved, but it might be improved too much:p
I'm thinking of tweaking the settings myself, possibly even removing some questionable razing additions (I'm not sure I like the AI razing cities because of cultural victory considerations - and I suspect this could have a big impact here)
Also Better AI now correctly uses razing tendencies of different leaders, thus you can expect e.g. Genghis to raze a lot. Unfortunately AI logging should be enabled at compiling the DLL, thus I'd wager no relevant information can be extracted from the logs.

But I'm on the issue, will post a patch and wait for feedback from you.
 
If you dont mind me asking, what was the ranged bombard fix? Im haveing the same issue in my mod and i cant figure it out.

Edit: Nevermind, i found it.
 
All is well! It's like playing a new game! Can't thank you enough.

Some minor issues:

The razing problem can be circumvented by checking the "no razing" option. But I don't think the underlying problem can be solved by tweaking AI, because its also impossible to conquer cities in Word Builder Mode. It is possible however to change a cities nationality by changing its territory in World Builder.

The Manhattan Project doesn't work probably. You can just build it over and over in all your cities and its not necessary to build it at all.

The "no sci-fi" version still includes grav tubes and jump ways and the future city design. That's no biggie of course! Just mentioning it. And the future city design is actually very nice.
 
One small correction, Pinochet was chilean not peruvian and Chile has NOTHING to do with the Incas or Peru.

I would also clean a little his biography since it is a tad confusing to read but that's another thing.
 
Quot Capita 7.04 patch
2010.07.19

Savegame compatibility: (hope) yes (although Manhattan fix needs new game)

- includes patch 7.01
- Manhattan project fix (now really a National Project)
- AI razings adjusted (should be less now, please report)

Please try it and report if the AI city razing has been improved or not! Thanks!
 

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