yep, thanks, I'll add them !i forgot to mention in the last post, egypt needs the pyramids, and istanbul needs the hagia sophia.
edit : bug list added in second post, if you find others or anyone know how to fix the red ones, you're welcome

yep, thanks, I'll add them !i forgot to mention in the last post, egypt needs the pyramids, and istanbul needs the hagia sophia.
It'll have more units placed at start, and more logically, but it's still to have some toys to play with and test the code, the balance will be made progressively but is not the priority yet.
An idea :
why not includ the Naval Counterattack mod in yours ? that would not make the AI smarter with ships but the outcome would be more realistic.
Another idea :
you can mix the skins of various panzern to reflect the diversity in the german divisions, here an example with vanilla tiger, panther and kingtiger :
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Early divisions could have the Panzer I, II and III
Late divisions the Panzer IV, Panther and Tiger.
That's mostly esthetic but since germany has so much models available it could be nice to see them in game.
nice, take your timeHiya, I probably would've finished the unit icons by now, but I've been slacking off due to little motivation.
I'll get them done soon, though.
you've added all in your modpack ?
I've tried to put 5 tanks in a unit but they are too densely packed, perhaps you know how to change this :
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I don't really start to play but i can see that the swiss name are ok now, and i can notice one bug the unique abilitie of germany doesn't work the german tanks dont start with blitzgrieg