fdregal5912
Chieftain
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Regarding balance issue, I do agree that interception is kinda underwhelming. Even fully promoted, fighters have a hard time damaging, let alone killing any kind of bomber/heavy bomber. Imo, interception should look like this:
-Attack aircraft: Getting devastated by fighters. Its already like that, so no change required. I beg your pardon?
-Fast bomber: Getting heavily damaged. They already have a good chance of evading, wich should be their only defense, if an ennemy fighter catch them, they should really take a lot of damage
-Regular bomber:Moderate damage. A bomber should not bomb all game long without fear of being destroyed
-Heavy bomber:low damage. The whole point of those airplanes is to be hard to kill. Heavy fighter should be required to even have a chance to stop them.
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In my experience British bombers keep pounding Paris and nothing more than Paris, you can put a weak vessel in the Canal and they won't take notice at it. My fighters reduce their HP to 7/75 and they keep coming but never get finally defeated
I think there should be a limitation for the aircraft to make flights i.e. should have more than 50% HP, maybe the idea can be extended to other units, but hey with so few units we can come to a game stalling
In the other hand despite so much defensive operations the fighters never get any experience from it, that I guess is an involuntarily mistake in the code to be corrected. We have to wait for Gedemon to come back.