TheBirdMan
King
Next post will be about my changes for sailing units.
Freshwater Lakes greater than size 1 (the new terrain-feature Walter helped me with by making the NIF-file - see https://forums.civfanatics.com/threads/realism-invictus.411799/page-676 posts from Jun 6, 2025) are in my spinn-off from size 2 to size 49. From size 50 those lakes becomes "Open Sea".
Ships "normally" demand waterbodies of size 8 (most ships have this limit <iMinAreaSize>8</iMinAreaSize> ) but some have size 20 (fx. submarines have this <iMinAreaSize>20</iMinAreaSize>). However I mostly believe that this is an "unfinished task". In my spinn-off, I have tried to adjust this to "suit my taste". Have I made ajustments to all ship types? Maybe not yet - but this will be corrected if/when I find errors or shortcomings. Of course the number of Sea-tiles reflects that my maps are as big as they are. But the default values are - in my opinion - clearly too low. Even for the smaller maps.
Besides this, I have added some serious demands for all shiptypes except the Sailboat (and different type of workboats as this type isn't relevant here). I'm not going to show details for all type - but I'll post some of the earliest here to show what changes I have made or will make.
<iMinAreaSize>6</iMinAreaSize>
This type is the only one (except the workboats), that do not demand anything but a tech.
<iMinAreaSize>200</iMinAreaSize>
As you can see, the demands here are somewhat extensive........
Available resources: Treelogs, Naval Supplies (Canvas for sails, Ropes, Boards and Planks) Woodtar, Bronze or Wrought Iron.
Buildings in the city, where the ship is build: A Harbor or a Naval Workshop (tech Sailing).
Buildings present elsewhere in the empire. Lumberyard (tech Woodworking - for Treelogs), Local Workhouse (tech Weaving - for Sails and Ropes), CharcoalBurnersHut (tech Mining - for Charcoal and Woodtar).
And either BronzeBloomery (should I rename it to CopperBloomery???) or IronBloomery.
Those settings limit the number of cities, where there sailing units can be build. And more advanced shiptypes demands more resources and other buildings. So you need to consider even more carefully than you are used to, where to build what buildings.
Freshwater Lakes greater than size 1 (the new terrain-feature Walter helped me with by making the NIF-file - see https://forums.civfanatics.com/threads/realism-invictus.411799/page-676 posts from Jun 6, 2025) are in my spinn-off from size 2 to size 49. From size 50 those lakes becomes "Open Sea".
Ships "normally" demand waterbodies of size 8 (most ships have this limit <iMinAreaSize>8</iMinAreaSize> ) but some have size 20 (fx. submarines have this <iMinAreaSize>20</iMinAreaSize>). However I mostly believe that this is an "unfinished task". In my spinn-off, I have tried to adjust this to "suit my taste". Have I made ajustments to all ship types? Maybe not yet - but this will be corrected if/when I find errors or shortcomings. Of course the number of Sea-tiles reflects that my maps are as big as they are. But the default values are - in my opinion - clearly too low. Even for the smaller maps.
Besides this, I have added some serious demands for all shiptypes except the Sailboat (and different type of workboats as this type isn't relevant here). I'm not going to show details for all type - but I'll post some of the earliest here to show what changes I have made or will make.
Spoiler Ships in my Spinn-Off :
<iMinAreaSize>6</iMinAreaSize>
This type is the only one (except the workboats), that do not demand anything but a tech.
<iMinAreaSize>200</iMinAreaSize>
As you can see, the demands here are somewhat extensive........
Available resources: Treelogs, Naval Supplies (Canvas for sails, Ropes, Boards and Planks) Woodtar, Bronze or Wrought Iron.
Buildings in the city, where the ship is build: A Harbor or a Naval Workshop (tech Sailing).
Buildings present elsewhere in the empire. Lumberyard (tech Woodworking - for Treelogs), Local Workhouse (tech Weaving - for Sails and Ropes), CharcoalBurnersHut (tech Mining - for Charcoal and Woodtar).
And either BronzeBloomery (should I rename it to CopperBloomery???) or IronBloomery.
Those settings limit the number of cities, where there sailing units can be build. And more advanced shiptypes demands more resources and other buildings. So you need to consider even more carefully than you are used to, where to build what buildings.