After a little more than 200 turns I see the AIs have started or finished buildings like LumberYards, CharcoalBurnersHut and Butcher (YES, I did open WorldBuilder). So far so good.
The first 2 tests showed, as expected, quite a few errors and broken logic - whether I have fixed them all by now..... well time will tell. This 3rd test will start in a little while and with it I will - to the extent I remember it - upload screenshots and comments.
Since I'm not very good at GIMP, those who follow this page will - hopefully - make their "" silently, when they see my very limited graphic "talent". But some parts of my work are better than other.....
What you can see from above is how fast after each other the first 15-20 techs will "arrive". This is exactly what I want, as I believe that "humanity" had knowledge of the most basic technologies already around 4000-3500BC. But once that period has passed - then development will be somewhat slower than in the original version of RI.
3rd city founded and a few more neighbors found - and some found me.
SpoilerScreenshot of the present situation. :
NO I say. For one or another reason I do not like slavery - guess it's a "left-over" from previous RI-versions...... I know the dis-advantages have been reduced quite a bit. But I still do not like playing that civic.
2nd city founded a while ago. Choosed to build it on the Cereals (Wheat) since that is a very-very vital resource now.
Soon I can change to my preferred civic - one I'm going to keep for quite some time. That civic together with the building "Imperial Cult" - that rocks for sure.
I have "lifted" some of the limitations for Imperial Cult. Now it only depends on, that the Regime of the Nation is an Autocracy. I do believe (as the background text more-or-less says), that any great (or huge or powerful) leader for any great (or huge or powerful) nation from ancient days and up to today "loves" this type of government (and type of building).
I made a minor - but annoying - mistake with a building, which I assigned more "tasks" than I should have. Among other things, this resulted in the building being able to produce natural fibers without access to even one of the resources that (should) be needed. Therefore I made a "copy" of the building Local_Workshop which was given the task of producing natural fibers, while the "original" building now only brews beer (I renamed it Local_Brewery).
Unfortunately, adding a building means that the game must be restarted - Can't help it, but that's the way it is. This time I start as England.
SpoilerScreenshots :
And below the now 2 buildings, that made a restart necessary:
SpoilerMore screenshots 2 - Terrain 'round London :
Nasty terrain - wet swamps, cold tundra, icy areas ..... but 1 big "plus" compared to the original RI: Sea_Ice might be coastal from start, but it can't spread to other coastal tiles. However Ocean Sea_Ice is still able to spread to other Ocean tiles.
YES - it works. I'm finally able to start building my first Trireme (after 464 turns).
SpoilerScreenshot :
Now that's late some would say - Yes maybe it is, but the demands for making a war-ship are high. But by a 2nd thought: Is year 944BC really that late????
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