Rally-HO! Hikaro's Dwarf Onslaught (a WH 2.2 mod story)

Hey,

Thanks for the reply Hikaro Takayama. I like the idea of the 2nd city. Have you that 2nd city in the top 5 of the world yet? You were 2nd in cities? Maybe a screenshot of the top city page?

I have also noticed the greediness of the other nations in this MOD. I tried to trade Iron, Fur and the tech steel for Elephants and there was no way he would trade. Was that a set rule in the making of the MOD? To try to make trading harder? Is that possible?

Sorry about the rant but this is a great story. I have so many questions for the next era. I wonder what you will take? Education to kill the Great Lib. or go the magic road?

Thanks for this story


Blaze Injun
 
Well, I have to wait until the THIRD age to get Edu-ma-cation, but hopefully, with a little luck, I'll get it for free (Education is one of third-age starting techs), and/or do a bit of tech trading with the other Sci civs, and get it that way (and with at least two people that Ind knows having it, they'll lose the Black Lib's effects). I'm going for Edu anyways, since it is prereq for astronomy, which is pre-req for navigation, which in turn is pre-req for Cartography, which will FINALLY allow map trading... Of course I might also beeline for animal control (so I can build Mt. Arachnos, which generates giant spiders) and Awakening (which allows me to build Dragon Slayers, arguably one of the toughest units in the game).

I'll also see about posting some maps this weekend, along with another update....
 
Blaze Injun said:
... I have also noticed the greediness of the other nations in this MOD. I tried to trade Iron, Fur and the tech steel for Elephants and there was no way he would trade. Was that a set rule in the making of the MOD? To try to make trading harder? Is that possible?
...
I don't think it's possible to influence the AIs trading behaviour like that. Except for playing on an easier difficulty setting, of course. ;)
However, I've found that you can get quite good trades for tech; in my recent Bretonnia Emperor level game I got 3 or 4 luxs for one tech.

And, Hikaro? You know those Spy units? if you use a couple of those you don't need map trading, just run around in the enemies lands just as you please.
 
Well, if the Spys were HN, I would, however, I keep getting told to "move it" whenever I send a spy through the AI's territory.... However, once I get the Thieve's guild charter built, I will be sending agents on exploratory missions (and hopefully avoid the attitude hits).... Of course, I could also "explore" the map by using the "investigate city" ability, but that gets too expensive (I only use that if the AI is trying to get a critical wonder before I do).

As for tech trading, unfortunately, Reikland, Ind and Slann were all at tech parity with me, or ahead, so tech trading for resources was out of the question... And the Brettonians had only 1 source of spices (and I had better wonders under construction anyways).

I'll post a detailed, big map of the Dwarves territory, and a scaled-up version of the "mini" map that's displayed in the military advisor's window.
 
You get a worse attitude hit from HN units, than unarmed ones, AFAIU.
What if they tell you to move, so? You can stay in their territory for 12 turns or something, and any ill will is removed once you move out. :)
 
Hikaro Takayama said:
I'll post a detailed, big map of the Dwarves territory, and a scaled-up version of the "mini" map that's displayed in the military advisor's window.

A question: when? ;) :D

Cheers,
aaglo-waiting-eagerly-for-an-update
 
Um, no updates right now.... I'm busy rendering units right now. I will try to get a detailed map of the dwarf kingdom up by tomorrow.... I will post a full update by this weekend at the latest.

I'm sorry about the slow pace with which I've been writing this story, but please try to keep in mind that I'm doing this while also working on a massive mod of my own, and I'm having to do pretty much all of the units myself now...
 
Don't rush it ... your style is brilliantly humourous, I'm playing as dwarves in an earlier version and awaiting the disk that a mate has burnt for me ... I'm on dial up :( ... and will be hopefully joining in soon :D
 
Oh yes the Orc Onslaught stories... i remember those.

This and my recent return to CFC has made me wish that my Civ conquests cd wasnt horribly scratched.... Curses!

Great story though i love the integration of different fantasies. Discworld for Life!
 
Chapter 6: A New Era

"Time keeps on slippin', slippin' into the future" -Steve Miller


The first thing newsworthy in the next stretch o' oor history is that the rapidly growin' port city o' Lamedos kinnae keep the citizens entertained with its current facilities, an' the cit riots! Giott quickly remedies this by draftin' a few citizens fer his research team.... (1260 IC) This trick pays off because we invent Artificin' ten years later! This discovery cooincides with soome ancient ruins discovered in one o' the new shafts in the silver mine... Initial work oon translatin' the ancient glyphs mention soomethin' aboot items o' power.... We send the miners after anoother seam o' silver, an' seal ooff this toonnell until oor scientists kin look inta this further. (1270 IC) (Player's Note: Artificing allows the construction of the Thirst for Power, a small wonder that allows your civ to start on the quest (space race) victory, as well as the Doomfire Ring, the first of the 10 artifacts of power required for the quest victory). We teach artificin' ta the Vampires in exchange fer them teachin' oos their methods o' pooblic executions. Noow that we kin boold gallows in oor cities, crime an' corruption should decrease dramatically! (Player's Note: Pulbic Execution is a tech that allows a monarchy to build a gallows improvement in their cities that is basically a half-cost town hall, and of course, you can build the town hall as well, further reducing corruption and waste.....).

In the same year, Captain Carrot Ironfoundersson informs oos that he brokered a deal with the smaelly Doolgans where we trade them some o' oor faine loomber fer some high-quality Doolgan furs. Noow the young dwarves are swaggerin' aroond toown with their gem-studded axes AND fur cloaks, usin' a step they call the "pimp walk" but ta me it looks moore like they goot one o' their legs oon noot quite right... Well, whatever keeps 'em happy.... We also got a message froom Muradin Bronzebeard, captain o' the Party Barge sayin that he FINALLY foond the Chaos big-jobs! These buggers are scary! They worship demons, freely associate with orcs AND they snort warpstaine because they like "watchin' the pretty colors"!! We dinnae want ta trade anythin' ta them, boot at least we have met every nation oon oor world noow! We also get a report froom Lord Havelock Vetinari infoormin' oos that oot o' all the countries in the world, we rank 4th ooverall... 4 oot o' 10 ain't bad, boot its nae too good either..... (Player's note: Ankh-Morpork, however IS #1 city for culture by a long shot.... I'm kind of hoping I can win a 20K culture victory, but that remains to be seen...) We also get word that the Empire and the dairty Orcs formed a military alliance against the Amazoons.... I dinnae think they are gooin' ta last mooch langer....

Thee First Trulie Accurate Mapp of the Worlde, the Result of intents Research by Our Skilled Teem of Surveyors. Skillfully Drawn with Greate Skill by Skilled Dwarf Craftsmen. Available only from C.M.O.T. Dibbler, Esquyre of Treacle Mine Road, Ankh-Morpork



Aboot 20 years later, oor first war galley an' the Party Barge meet ta the noorth o' Sylvanian waters, an' we finally have a complete map o' oor continent's cooastline as well as Fourecks (also written as XXXX), the small continent ta the West o' oos that is shared by Ind an' the Empire.... Too bad we kinnae trade maps with anyone, because we coold make a nice tidy profit ooff o' oor geographical knooledge. (1290 IC) We get word that once again, Ind's changed the location o' where their booldin' the Cursed pit... We take noote in case we goo ta war with Ind... Whatever city boolds that aboomination gets bairned ta the groond! (1300 IC). Shorlty after that, the Hordes o' Chaos send an emissary offerin' ta sell oos their knowledge o' gearworks in exchange fer 200 gold. Since we've nearly coompleted oor own research oon that subject, we politely refuse their oofer... that 200 gold will be needed fer oother proojects....

In 1340 IC, with the discovery o' gearworks we enter an entirely new era o' history that will be known as the Dark Ages!! In addition, Kurgaz, the great scientist that invented the game o' Bloodbowl, came oop with anoother great idea while he was starin' oot over the sea froom his oofice in the Lighthouse o' Mannan: He wrote a whole boonch o' rules aboot religion and oother theoloogical principles, noot the least o' which was a way to boold better temples fer oor citizens ta worship at. (Player's Note: Religion, which allows construction of temples, was the free tech I got on age advancement :) ) After Kurgaz rushes ta the Low King with this information, the King calls Carrot Ironfoundersson and tells him ta coontact all the oother nations and see what we kin get fer this. The Vampires trade oos Alchemy fer oor theories oon religion, an' the Slann teach oos aboot a social system called Feudalism, in exchange fer oos teachin' them aboot religion and alchemy. Giott then says he heard about some groups o' warriors who fight fer money, an' wishes ta learn more aboot these "Dawgs o' War" as they're called.....

Oor work oon expandin' the watch house oon Treacle Mine Rooad is switched ta booldin' a hall ta honor oor great kings o' the past, like Bahrain Bloodaxe and Durin the Deathless. (Player's Note: the Hall of Kings is a Great Wonder, avialable only to civs in a monarcy government that produces 1 happy face in the city that builds it, as well as increases the chance of leaders to appear in combat.... Plus it generates 6 culture per turn :D ) We get word froom soome foreing merchants that the Scaely Slann completed their great Silk Route, soo nae the Orcs are booldin' the Spice Road, boot noot before the Empire boolds it. Ta top it ooff, the Empire is also startin' ta boold Al-Anon's Garden (Player's Note: Al-Anon's garden requires Camels in the city radius, and puts +1 trade in each trad producing tile as well as 3 happy people in the city. Due to the extreme rarity of camels, it's rare that you'll find competition for this wonder... The Moot is the same way. I have the only source of Halflings in this game, so it's a given that I'll build the Moot, since noone else can.....)

O' course, noot all news that year was good......

Queen Helena knew it would come to this once the Empire got involved in the war.... Still she was determined not to go quietly, so she joined the last defiant group of spearmaidens in a valiant charge against the hordes of Imperial cavalry attacking the last free Amazon city. The last thing she remembered was ramming her spear through the chest plate of the cavalry commander... then she was suddenly looking down at her own headless body. It seemed that one of the other riders had come at her from the side when he saw his leader fall. The next thing she noticed was that there was a pale, thin, but nonetheless pretty young lady standing in front of her. This young woman was wearing a black dress with black lace trim and a black shawl over her head and holding a scythe, the blade of which was a blue shimmer of absolute sharpness. Behind the pale woman was a large, intelligent looking white horse, who was currently grazing on some grass, completely oblivious to the battle raging around him. "Let me guess," Helena said to the young woman, "You must be an Angel of Death.... I've heard legends about your kind....."

"ACTUALLY, I'M DEATH'S GRANDDAUGHTER..... IT'S A LONG STORY," the young woman said, and in a more normal voice continued, "My name is Susan.... I'm actually the Duchess of Sto Lat, but grandfather went off on a fishing trip, and I had to take over his 'business' for a week or two... He told me before he left that, 'IT WOULD BE MORE APPROPRIATE FOR A LADY TO TAKE CARE OF THIS BIT OF BUSINESS ANYWAYS.' Hah!"

Helena replied, "Sto Lat... Isn't that one of the cities in the Dwarven Kingdom?"

"Yes," Susan replied, "Not much there right now, but we've got a nice library, and are building a shrine right now...." Susan trailed off because there was someone singing "Hi-Jo To-HO-O!" who was approaching. "Ah yes... I"ve got to go now... You see, you're scheduled to become a Valkyrie, and your mentor has just arrived," Susan said as she climbed up on the white horse's back and in a flash, both the horse and Susan were gone.

Helena turned to the new arrival, who was a well-built woman wearing armor and a horned helmet and riding a great warhorse. The lady on the horse said, "Are you Queen Helena of the Amazons?"

"Er, YES!" said Helena, "Is it true that I'm going to have the honor of becoming a Valkyrie?!"

"Yes, gal," the valkyrie replied, "But first things first... We gotta measure you for your helmet and armor as well as teach you to sing.... but I have a feeling you'll learn the ropes in no time and be getting the good jobs, like picking up kings and princes who've died in battle.... Anyways, hop on, lass! We got a lot of work to do!" Helena leapt onto the valkyrie's warhorse and they both rode off to the Valkyrie's home in Dunmanifestin.....




Captain Carrot Ironfoundersson reported that the Empire had wiped oot the Amazoons, and a number o' refugees were requestin' assylum in oor kingdom, an' the Low King was oonly too willin' ta grant it.... Froom noow on, we'll hae ta keep a cloose watch oon the Empire ta make sure it doesn't get too powerful!

Several years later, we get soom good news: oor minin' crews near Lamedos repoort that we finally goot all the lava floows an' dead trees froom the last erooption o' the volcano cleaned oop, and we noow hae noo pollution in oor kingdom! (1350 IC). Sometime after that, we get word that the Sylvanians are workin' oon hunting doown all the witches in their kingdoom (Player's Note: the Witch Hunt is a wonder that makes 1 citizen happy in every city on the same continent). Ackbar o' Inja sends an emissary ta Ankh-Morpork seekin' an audience with the Low King. When he is brought before the King, the emisssary says, "Ah, Low King Starbreaker, your kingdom is very wealthy, but is somewhat lacking in military... Ours on the other hand has a strong army, but we need money, and 'request' that you share the wealth... say, 30 gold aughtta do it."

The Low King says, "Hang oon a second...." He then stands oop and sticks his hand oonder the cusion o' his throne and after rummaging aroond a bit pulls oot 30 gold pices and hands them ta the Indic diplomat and said, "Ah really should o' cleanded oot oonder there anyways...." The emissary bows and leaves. (Player's Note: at this time, I started having massive problems with keeping my people happy, and was building happiness improvements and/or windmills in all cities just to keep them from rioting every 5 turns or so, therefore I didn't want to start a war). Noot lang after that, we complete the Hall o' Kings in Ankh-Morpork.

The Hall of Kings, a painting by Leonard of Quirm


In this grand hall are great dwarven artifacts such as Durin's crown, Bloodaxe's loaf o' battle bread (which amazingly is joost as inedible noow as the day it was baked), and the Scone o' Stone. Lord Vetinari directs oor workers in Ankh-Morpork ta start booldin' one o' the windmills that oor gearworks technology allows oos ta boold. (Player's Note: Windmills increase city production by 25 % without any pollution.... In addition, a DWARVEN city that builds a windmill can build a Rune Forge, which produces 1 culture as well as once you have 5 of them, you can build the Anvil of doom (see the previous chapter for details about that wonder :D )). (1400 IC)

The next 50 years are realatively uneventful fer the dwarf kingdom, boot in 1450 IC, Giott anoonces that we have successfully figured oot hae ta recruit mercenaries oor "Dawgs o' War" as they're called. He then begins investigatin' rumours aboot Ogre Kingdooms in the mountains. Noow that we knoow aboot Dawgs o' War, we kin start trainin' Trooll Slayers (so that we can have a proper reenactment o' the Battle o' Koom Valley at the next Blood Bowl championship), an' if we can boold a nice guild hall and sign the Fighter's Guild Charter before anyone else, we kin hire Mercenaries as well! (Player's Note: Mercs are powerful offensive infantry that are either built by the Tileans, or produced every 6 turns by the Fighter's Guild Charter Great Wonder). Noot lang after this discovery, Ankh-Morpork finishes its windmill, an' starts on huntin' doown witches. Tetsuyama boolds a windmill and starts work on a Rune Forge, which will increase the production o' goods in that city even more. Once Tetsuyama finishes that, it will start work on booldin' a hall fer the Fighter's Guild.....(1460 IC)

1470 IC is an eventful year.... First Copperhead an' Uberwald boold windmills and start work on Runeforges.... Soon we'll have enough Runeforges to boold the legendary Anvil o' Doom! The Hordes o' Chaos discover the secrets o' the Chaos Moon first, an' they have mass orgies accross their whole country!!!! We investigate claims o' the Sylvanians attempting ta beat oos ta huntin' doown all the witches, boot there's noo way they kin beat oos ta that! That same year, Ind declares war on the Empire! Are they bloody daft?! Noot lang after, the Brettonians start workin' oon the great Witch Hunt as well! (1480 IC) Soon after, the Evil Empire forms an alliance with the Orcs against Inja!!



O' course this will merely proove ta be the start o' a greater series o' events, boot Ah'm gettin' ahead o' meself. In that same year (1490 IC) we also train oor first group o' Trool Slayers in Conde Petie.



Soo it is that in the year 1500 IC that the Dwarf Kingdom is still groowin' in power an' influence, while the rest o' the world seems ta be oon the verge o' war, boot that is for the next chapter o' oor stoory.
 
Sorry about getting this update posted late... I'd have done it Sunday, but the write-up took until 11 PM, and I have to work at 7 AM every morning......

Anyways, here's the promised detailed Map of the Dwarf Kingdom (Free smiley for whoever can spot the rock song reference I put in there ;) ):



A bit of caution to dialup users: This thing is HUGE!

Anyways, to answer the mailbag:

Tyrion, I'm glad you like it... Yours, King Arthur's, Semulin's and Black Adder's Orc Onslaughts are what inspired me to do this story here.... As well as download the WH mod, despite the fact that I knew next to nothing about the Warhammer Fantasy universe.....

Aaglo: You're right about Modding take precedence, especially since one of my recent unit projects was FOR this mod :lol:

I'll try to have the next 250 years of gameplay posted by this coming Sunday Night....
 
Blaze Injun said:
Hey,

Very nice read. Always worth waiting for. Copperhead Road?


Blaze Injun

Yes, that's the Rock Song reference I was referring to....

Copperhead Road is the Tite Track from Steve Earle's album of the same name.... I put that on the map, since there was a town named Copperhead (which was taken from the Discworld novels by Terry Prachett).

The Lyrics of Copperhead Road go like this:

Well my name's John Lee Pettimore
Same as my daddy and his daddy before
You hardly ever saw Grandaddy down here
He only come to town about twice a year
He'd buy a hundred pounds of yeast and some copper line
Everybody knew that he made moonshine

Now the revenue man wanted Gradaddy bad
He headed up the holler with everything he had
It's before my time but I've been told
He never come back from Copperhead Road


Now Daddy ran the whiskey in a big black Dodge
Bought it at an auction at the Mason's Lodge
Johson County Sherriff painted on the side
Just a shot a coat of primer then he looked inside
Well him and my uncle tore that engine down
I still remember that rumblin' sound

Well the Sherriff came around in the middle of the night
Heard mama cryin' knew something wasn't right
He was headed down to Knoxville with the weekly load
You could smell the whiskey burnin' down Copperhead Road


I volunteered for the Army on my birthday
They draft the white trash first 'round here anyway
I done two tours of duty in Vietnam
And I came home with a brand new plan

I take the seed from Columbia and Mexico
I plant it up the holler down Copperhead Road
Well the DEA's got a chopper in the air
I wake up screaming like I'm back over there
I learned a thing or two from ol' Charlie don't you know

You better stay away from Copperhead Road

Copperhead Road
Copperhead Road
Copperhead Road

I can relate to some of the stuff in the song (some of my great-grandfathers brothers and friends ran moonshine stills up on the mountains near where I live during the Great Depression....), plus it's the only rock song I know of that has bagpipes in it :D

Oh, and here's your smiley :goodjob:

Glad you guys all like it.... I'm trying to improve my writing abilities... Before I joined the Navy, I used to be a really good writer, but after two deployments in combat areas, my concentration was pretty much shot, and my writing skills went straight to the crapper (I posted an Inu-Yasha fanfic that I was working on at a different site, and some of the people though it was written by a 14 year old kid).... I'd kind of like to eventually go pro, but I need to improve first.
 
Well, Led Zep wrote Misty Mountain Hop too, but then you stole from the same source (JRRT). :)
ACDC has used bagpipes too. ;)

The Rune Forge gives 50% science too, so it's a very good improvement for the dwarves.

Nice update! :thumbsup:
 
mrtn said:
Well, Led Zep wrote Misty Mountain Hop too, but then you stole from the same source (JRRT). :)
ACDC has used bagpipes too. ;)

The Rune Forge gives 50% science too, so it's a very good improvement for the dwarves.

Nice update! :thumbsup:

Really? That might explain why I've begun to pull away from the other civs in tech..... (by the end of the next update, you'll see that almost all of my cities have libraries and/or rune forges in them).....

I also gotta play up to at least 1750 IC.... I stopped at 1610 during my last session.... hopefully I can get some good stuff for you for the next 250 years (I may even have the dwarves' ultimate wonder built :D )
 
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