Ramesses II - Emperor/Normal

goldys_lackey

Hitler
Joined
Feb 22, 2010
Messages
252
I just loaded a game and thought I should share the start.

Emperor / normal / no huts / no events

This is the start.

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And if you plan to SIP...

Spoiler :
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edit: download the save in my post below instead of this one.
 

Attachments

Yay, lol!, one of my favorite leaders!!! Imo two very strong traits that synergize well. To look at the spoiler or not ;). Either way I'm jumping on this game baby.

Edit: LOL! IF we plan to settle in place?? We don't have a choice. The save already has you sip and the warrior moved =/. Not like it makes much difference, but still :D.
 
nice start for rammy, not sure why people would not SIP even if it is a bit rude to post save with settled capital (but got fixed by later post offering real initial save)

neighbors, availability of horses will define the strategy, but surely with AH->mining->BW and no horses/neighbors some though about mids can be done ;-) or either stonehenge :-) and do SSE
 
Played till 25AD

Spoiler :
Used what is pretty much my default plan/style with Ramses which is 4 cities, early Math, Chop Mids, Run Representation for around 6-7 turns and almost finish Currency and pre-chop every forest in the meantime. Switch to PS and chop/build a nice size army and take over as many Civs as I can before LBs. From there it's usually just work the land and tech to Cuirs ftw.

2 of my initial cities were horrible long term but gave me what I was looking for short term, which is, while in PS give me 2t WCs. Basically, my first 4 cities could all make 2turn WCs and in conjunction with chopping is some pretty strong early production. Got math in early 1300BCs and finished chopping Mids in the 1060BC range. Currency finished in the Mid 700s which was about the same time the 1st AI was dead. Anyways, probably gonna start a new game...this ones a done deal.
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I'm trying to load this game with BAT-mod and the game says that I have to load it without a mod... So my question is that is there any way I can run the save with BAT-mod on? I'd really like to try the save but I'm so used to my mods :D
 
If goldys is running BUG in custom assets, which is recommend for posting forum games, then you should be able to open it fine in BAT. However, I think this is not the case - goldys has it installed as stand-alone. So what you can do, Greep, is open the original save in worldbuilder, save as a WB file, and the load BAT and play it as a scenario. Then follow the instructions from Nobles Club games regarding loading WB files as far as what to add for the barbs. You will at least need to add archery to the barbs and possibly hunting as well. (that would be in WB after loading the scenario)

The other option is install BAT in custom assets, which is much trickier. You'll have to find someone who knows how to do it. It's actually something I would not mind doing at some point.
 
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