If this roleplaying means that you don't care whether a play is good or not, then feel free to ignore my responses. I don't think strong play leads to same kind of play despite leader/civ, but the difference might be smaller than you'd like. But just for example, Lain's games are not always the same and there is zero roleplaying.I am approaching it like the old Roleplaying series that used to be hosted by @madscientist.
Settled priests are really underappreciated. I understand the talks about the most optimal ways, the ones that are claimed to be tried and tested and even "proven." For me, this usually results in same-ish type of play no matter what leader/civ I play as.
The sheep-spot is very good, as is the crabs spot. If you want to improve your game, settle such spots as fast as you can. There is no excuse to not have them settled by T80. Stonehenge doesn't mean semi-creative to me, it means delaying expansion. Mids is a great wonder, that's not the issue. The issue is that you sacrifice expansion. It's much better to set up at least 4 cities very quickly, as they will win you . Of course many positions are winnable, again that is not the issue. The issue is that you are making it harder.Not like this land is screaming for quick early expansion. And no neighbors for contest of land. Stonehenge means semi-creative and easy turning of citizens into priests. Right... the first couple of specialists that I ran in ANY city were all priests. Angkor Wat means 5 priests in a city. ^_^ And I settled all of them. Pyramids a waste? Not for me. Served me too well, though not as great as the Great Lighthouse. Probably not the most optimal way, but still created a very winnable game
I don't think GLH means all your cities should be coastal. Strong sites should be settled as fast as possible, with or without GLH.Great Lighthouse means you will almost always look to build cities on the coast. But then as @Fippy suggested, the deer and the sheep site can't be coastal, but I settled there anyway, intending to use it as a secondary GP farm. Was that not optimal? Maybe, maybe not. I know that the city turned out okay in my game, so no complaints there.
Well, hope you learned a thing or two!
Play the map how you want. I had my fun trying to develop the weak land. Priest thing is interesting but I'd say Arabia is a better civ to do it with and founding an early religion using Myst starting tech.
TheMeInTeam, and who would that be ? Report him !
Playing quickly was always to my detriment in game terms as well, though it was sometimes beneficial to whatever sanity I can be argued to possess.
Anyway, while the opening was maybe a little wonder-heavy, I'd hesitate to call positions like that "grim", especially not on immortal. Remaining city spots on starting island were not obviously contested in near-future, there's a clear annoying divide in middle of it wrt food sources, and having GLH + foreign trade I would expect equalization with immortal AIs pretty quickly on ~9 cities, even if settled late. GLH is so good at baseline and it's amazing value in positions like this. I'm less enthused by mids, but it's not really awful. I'm sure Obsolete would have built them too, and would probably have settled for the stone by now lol.
Getting AI religion would help a lot, both for relations and swapping between GP farming and OR for standing up new cities with extra discount. Making use of the temple discount doesn't hurt either, especially if you're running rep.
Haha, I only sort of remember how to play these days. Too many years away from the game. I remember the broad strategic approaches, but much of the minutiae is lost to me. Though perhaps if I put some time in I would be better, as thinking through different games/tradeoff situations like Dominions and EU 4 would give me an outlook I did not have in 2009-2013 or so. I venture a guess that I'd still suck at micro though, at least relative to other players on immortal+.
Doing that on Deity would be suicidal, which is why I like Immortal a lot more. The Great Lighthouse on certain maps, especially ones like these, is probably one of the most overpowered wonders, surpassing even the Pyramids. Speaking of which... I did indeed mimic what I thought Obsolete would have done.
Your return is perfect.
I hold YOU... Mr. Phil ... totally.. completely... responsible for my briskness in plays I cannot seem to get away from! ^_^
Obsolete regularly won deity games, so I'd not be so quick to conclude that wonder stacking is necessarily suicidal. Maybe not "optimal" in turn count sense, since some of the marginal wonders probably can't contribute as much value as having a city working more tiles sooner.
I can take some pride in that! I wish it were similarly possible in newer Civ games.
I've done that like about 5 times. The trouble is it's extremely repetitive.(except in forced OCC conditions maybe)
Might be easier played as OCC than PTD2.That last map is playing tricks! ^_^
Sorry, I don't do that. I'm pretty much a BC boy. I need to not screw a BOTM to complete a map.Speaking of not finishing games.... **cough** how about MY maps? **cough** ^_^