Random Deity Troublemaking

Pompeii - We'll have to make sure we name a city very close to the volcano Pompeii for authenticity's sake. :D
 
I don't think the volcano is *that* much of a thorn, because if it erupts, what will it pollute? Mountain tiles which we won't be using for a long time. The worst it could do is pollute the floodplain tile to the southwest, but that's about the only good tile it can damage.

There are merits to staying where we are, notably a floodplain tile for faster growth (although it would be a bit of a pain getting to that tile to improve it), a gold mountain, and a saved turn (minor).

But I am inclined also to move. I am not convinced of the worker move east, since the first tile I would look to improve is the visible bonus grassland, and moving the worker east would require a further two wasted moves to get to that bg. The only saving grace there would be if the non-visible grassland tile two southeast of the starting tile were a bg, since that could be improved by the worker first. I am guessing, from the way Civ maps are generally drawn, that there is more forest to the east.

I think so far I'd go with Microbe's move, settler northeast, worker north. I'm stil open to suggestions and counter-arguments though :).
 
Haha, Aggie! Great to have you on board :). Microbe guessed correctly. A Nad SG wouldn't be the same without Aggie :lol:

Welcome also el_filet. This game is full. If there is more interest we will start a new team.

The Roster:

Nad...UP NOW
bed_head7...ON DECK
Sir Bugsy
Microbe
el_filet
Aggie
Renata (earliest Sunday...perhaps skip for one round if the first rotation goes very quickly?)

I am going to play my turns now.
 
Aggie said:
Drawback of the military trait is the higher chance to get leaders...and armies... :ack:
I hate drawbacks like that. :p :lol:
 
Is that tile to the SW actually on the river? I can never tell with end-of-river spots like that. If it's not, it's just desert. Just sayin', since Nad's already got the game.

I can't even remember the last time I played the Romans. Should be fun!

Renata
 
Turn 0, 4000BC: settler moves northeast, revealing a second bonus grassland. Worker moves north, revealing the outline of a coast.

Turn 1, 3950BC: Pompeii founded, to the east we have jungle and dyes in our radius :). Begin training warrior, worker starts mine.

What to research? I see two good options, pottery at max or writing at min. This is a difficult decision and requires a judgement call. I do not think our landmass is an island from the shape we can so far discern, so I supect we will have neighbours and early contacts, which may mean an easy and cheap trade for pottery. So I'm going for writing at min since this will improve our odds of staying in the early tech race.

Turn 6, 3700BC: first warrior complete and exploring south.

Turn 7, 3650BC: worker begins road, warrior sees floodplains and a grassland wheat to the south, which could be a nice food-rich second city, though there aren't enough shields there to make a settler factory.

Turn 10, 3500BC: 2nd warrior complete and exploring northeast, worker moves to other bg tile.

Turn 11, 3450BC: Pompeii size 2 and borders expanded, lux 10%, couple of goody huts seen as well as more dyes to the northeast. Worker begins mine, southern warrior sees a Russian spearman. Cathy already has 3 cities, we both have our starting techs. We trade alphabet + warrior code for bronze working, pottery + 10g.

Turn 12, 3400BC: Russian spear standing next to a barb camp. Yikes! Already?! I hope the barbs haven't emerged as raging...

Turn 13, 3350BC: 3rd warrior complete and exploring northwest, start granary. Cathy now has masonry. Lots of desert round our starting area, feels like a hot map.

Turn 15, 3250BC: Barb camp disappears as Russians clear it, Cathy also has burial now.

Turn 17, 3150BC: worker starts road, western warrior sees gems in mountains near volcanoes. Russian spear/warrior pair also seen in our vicinity.

Turn 18, 3100BC: blue warrior has come into view, contact Germany, has two cities, up the wheel but down alphabet and pottery. Trade alphabet + pottery for wheel + 10g. We have horses just outside Pompeii! Trade wheel + 65g to Russia for masonry.

Turn 19, 3050BC: lots of German troops swarming around in the west, Russian pair are uncomfortably close to our capital, so begin to move a warrior back for some defence. Russia (4 cities) begins Pyramids.

Turn 20, 3000BC: Russian pair have turned away, taking no chances and head a warrior back for home defence. Worker moves to grass tile.


Summary: the good news is we are doing well in the early tech exchanges, have lots of resources near our capital, and a decent amount of room to expand into. The bad news is our expansion will be very slow without bonus food, and we have two very aggressive neighbours. In this situation I would NOT go for the farmer's gambit which is the customary deity ploy, and instead opt for a modest land grab, maybe aim for 4 or 5 cities. Then I would build military, we know we have horses and we have a decent chance of iron with the high ground. Then we can expand like we did in Tokugawa the Unsettled ;).

RDT3000BCScreenshot.jpg


3000BC Save
 
I think if we can get a city down on the river near the wheat, we might have a decent chance at producing some settlers. Not exactly a factory, but at least a pretty good production pace. If we can get five or six cities before the AI encroaches, we'll be in good shape.
 
Nad...just played
bed_head7...UP NOW
Sir Bugsy...ON DECK
Microbe
el_filet
Aggie
Renata (earliest Sunday...perhaps skip for one round if the first rotation goes very quickly?)

What should our plans be now? Do we need a dot map yet? I would think our second city should be northwest of the grassland wheat...this would be on a river, have lots of bonus food, and have horses in its 21 tile radius...are there any other outstanding choices? We have plenty to discuss.

bed_head7: please play 20 turns. The rest of the first rotation will be 15 turns, the second rotation onwards will be 10 turns. Please label saves as "RDTdate.sav" or .zip.
 
Okay, got it. I'll go for that wheat city with our first settler. We'll probably want to get some more hills in our borders to increase our chances of having iron. Too bad we aren't agricultural with all this desert.
 
microbe said:
BTW, if you save the screenie to jpeg it would be better.


Erm...I don't have the technical ability :blush:

I'm on ME and my MS Paint doesn't offer to save as .jpeg. As it is I changed it to 256-bit colouring to make the file smaller...any ideas how to get it to .jpeg?
 
Nad said:
Erm...I don't have the technical ability :blush:

I'm on ME and my MS Paint doesn't offer to save as .jpeg. As it is I changed it to 256-bit colouring to make the file smaller...any ideas how to get it to .jpeg?

Hmm..if you have MS Office installed it should..if you installed the corresponding graphic filter.

Or you may try this http://www.etrusoft.com/graphic-converter/ which I just googled.
 
Nad - The spot NW of the Grassland wheat was where I was thinking. With irrigation, we might be able to get some decent settler production. With three FP, a wheat and some shield producing tiles, we'll be able to generate some settlers and certainly some workers.
 
Microbe: thanks, that works a treat :). Will use it from now on.

Sir Bugsy: agreed, but that spot only really has one shield tile, a forest, and at least 1 shield will be corrupted. It might even be better to mine that wheat tile for the extra shield, since the floodplains will help get us up to 5fpt.
 
I typically use Paint -- .jpg is one of the file formats offered when I choose "save as". Is yours different?

Renata
 
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