2950 BC (1) - Volcano erupts, and both German and Russian units are just outside our border. I bring the warrior back into Pompeii just in case, as I have had bad experiences with Germans in the first 30 turns. It also allows us to keep luxury rate at 10%.
IT - Germans turn back, Russians still looking around
2900 BC (2) - Messing around with tile assignments for Pompeii, we get granary a turn earlier with one shield waste and two food lost.
IT - Blue warrior comes out of the fog, near our warrior in the south.
2800 BC (4) - Realize auto save was turned off in preferences, because CRPMapStat didn't tell me about our new friends. Was that intentional? Anyway, Spain buys Masonry for CB plus 30 gold. I check other deals available, and how lucky that I did. Buy a worker from Russia for 70 gold and 3gpt. Russia also has Mysticism, but we couldn't trade anything for it. Oh, and Spain has Mysticism too.
2750 BC (5) - Granary finishes, settler in 6 turns. No matter what I do, I'll waste a few turns with the slave. Oh well.
2670 BC (7) - Finished mine screws up settler production, so switch to forest for one turn to speed up production by one turn with loss of one food.
2630 BC (8) - Warriors still exploring.
IT - Russians learn Mathematics, and get some gold.
2550 BC (10) - Settler finishes, with our gpt payment we are running a defecit. Warrior is trying to work his way through German lands. I am starting a barracks in Pompeii. I really dislike regular units.
2510 BC (11) - It is looking like the Germans might be at the end of our continent.
2470 BC (12) - Veii founded, starts warrior. Switch Pompeii to warrior, because I think Germans are popping the goody hut to the northwest.
IT - Spain learns IW, Math, and HB. With our depleted treasury, can't get anything though, I don't think.
2430 BC (13) - Finish warrior, begin settler in Pompeii.
2310 BC (16) - Just checked the thread again. One south of horses is desert, not FP, unfortunately. I was planning on settling on the dyes, I am glad to see someone suggested it. And the wheat was irrigated, not mined. But that just means we can use a mined grassland along with the irrigated FP and wheat one turn earlier.
IT - Mongols come into view.
2270 BC (17) - Mongols have Mysticism and IW, just like everyone else. So no trades available, still.
IT - Damn, Spanish settler near the dyes. We are running out of places to settle quickly.
2190 BC (19) - Settler completes, barracks begun again in Pompeii. That can be switched though. The settler is headed north to the dyes in the jungle near the fish.
Not much else to report at the end. There are a number of unknown techs out there that we cannot afford to buy, and need to figure out where we can settle that would be relatively productive before we get beat to it by the Spanish, Russians, or Germans.
Save - 2150BC