Random Deity Troublemaking

Renata said:
I typically use Paint -- .jpg is one of the file formats offered when I choose "save as". Is yours different?

I think it only appears if you have office correctly installed.

If you have office and it doesn't appear, below links might be interesting. I actually just fixed mine today - "save as jpeg" disappeared after I upgraded to office 2003 and I had to manually edit the registry to make it work again in Paint.

Some Office Graphics Filters Are Not Available in Microsoft Paint

Or search "MSPaint" in support.microsoft.com.
 
Renata said:
I typically use Paint -- .jpg is one of the file formats offered when I choose "save as". Is yours different?

Renata

Unfortunately yes, it does not offer that. .bmp and .dib are the only types offered, the only difference is the range of colouring, from mono to 24-bit or 256 colouring :(. Out of date software :rolleyes:
 
Interesting. MS strikes again, I guess.

Re: next city spot. What about one tile due south of the horses? I *think* that's floodplains, which would put it on the river. (If my eyes deceive me, just tell me. :) ) I'm as leery as anyone about settling on floodplains, but we're so short on shield-producing tiles to the south I hate to actually settle on one if we can avoid it. Just a thought.

For a later city, I think right on the westernmost dyes would be good -- river & fish, a few grasslands, plus fastest possible lux hookup, far as I can see.

Renata
 
Nad said:
Sir Bugsy: agreed, but that spot only really has one shield tile, a forest, and at least 1 shield will be corrupted. It might even be better to mine that wheat tile for the extra shield, since the floodplains will help get us up to 5fpt.
I was thinking we could mine the mountains... I know that's a lot of worker turns that we don't have, but long term it may be an option.
 
2950 BC (1) - Volcano erupts, and both German and Russian units are just outside our border. I bring the warrior back into Pompeii just in case, as I have had bad experiences with Germans in the first 30 turns. It also allows us to keep luxury rate at 10%.

IT - Germans turn back, Russians still looking around

2900 BC (2) - Messing around with tile assignments for Pompeii, we get granary a turn earlier with one shield waste and two food lost.

IT - Blue warrior comes out of the fog, near our warrior in the south.

2800 BC (4) - Realize auto save was turned off in preferences, because CRPMapStat didn't tell me about our new friends. Was that intentional? Anyway, Spain buys Masonry for CB plus 30 gold. I check other deals available, and how lucky that I did. Buy a worker from Russia for 70 gold and 3gpt. Russia also has Mysticism, but we couldn't trade anything for it. Oh, and Spain has Mysticism too.

2750 BC (5) - Granary finishes, settler in 6 turns. No matter what I do, I'll waste a few turns with the slave. Oh well.

2670 BC (7) - Finished mine screws up settler production, so switch to forest for one turn to speed up production by one turn with loss of one food.

2630 BC (8) - Warriors still exploring.

IT - Russians learn Mathematics, and get some gold.

2550 BC (10) - Settler finishes, with our gpt payment we are running a defecit. Warrior is trying to work his way through German lands. I am starting a barracks in Pompeii. I really dislike regular units.

2510 BC (11) - It is looking like the Germans might be at the end of our continent.

2470 BC (12) - Veii founded, starts warrior. Switch Pompeii to warrior, because I think Germans are popping the goody hut to the northwest.

IT - Spain learns IW, Math, and HB. With our depleted treasury, can't get anything though, I don't think.

2430 BC (13) - Finish warrior, begin settler in Pompeii.

2310 BC (16) - Just checked the thread again. One south of horses is desert, not FP, unfortunately. I was planning on settling on the dyes, I am glad to see someone suggested it. And the wheat was irrigated, not mined. But that just means we can use a mined grassland along with the irrigated FP and wheat one turn earlier.

IT - Mongols come into view.

2270 BC (17) - Mongols have Mysticism and IW, just like everyone else. So no trades available, still.

IT - Damn, Spanish settler near the dyes. We are running out of places to settle quickly.

2190 BC (19) - Settler completes, barracks begun again in Pompeii. That can be switched though. The settler is headed north to the dyes in the jungle near the fish.

Not much else to report at the end. There are a number of unknown techs out there that we cannot afford to buy, and need to figure out where we can settle that would be relatively productive before we get beat to it by the Spanish, Russians, or Germans.

Save - 2150BC
 
RDT2150BC.jpg
 
I've got it.

Edit - nevermind, looked at the screenshot :rolleyes:
 
microbe, east with what settler?

Sir Bugsy, same thing but different directions.

Edit: Forget second part.
 
Here's a rough dot map. I'm thinking of moving the settler to white dot so we don't lose the commerce of the dyes, plus it is on the same side of the river. I think red dot should be next. Thoughts from the team?

RDT_-_Dot_Map.jpg
 
He's right, it isn't on the river. I think you did fine Bed.
 
microbe said:
But then you'd be forced to work on the desert. I'd settle it where it stands now.
Thanks, I didn't see the desert. I'll plop him down right there. Where to next? Maybe 2 SE of red dot would be better as I'm looking at this.
 
I was originally going to go for the hill, but I thought the commerce bonus was not lost in the center square. And for some reason I was thinking we wouldn't put another city to the northeast of Pompeii to use all those jungle tiles, so the that city would use those. But looking at the dotmap, I don't know why we wouldn't eventually put a city there. Oh, right, it was because we were planning to settle on the dyes, and settling on the northern dyes and southern dyes used all those in between tiles very nicely. And when we lost the southern dyes spot, I forgot to alter my plan.

Edit: Forgot to mention the desert.
 
By the way, it looks like there will be lots of talking in this one. My username is somewhat awkward (though not as awkward as the word awkward itself) and doesn't lend itself well to abbreviation. So you can call me by my initials, JD (or J.D.? I never write it) which is also what I go by at school.
 
If it was a solo game for me, I'd move blue dot one SW. Makes me nervous to encroach on a deity AI that much. (Doesn't help that I just got burned doing the same thing on Emperor; granted, that was Bismarck, not Isabella.) I'd also like to make that spot a very high priority right now, higher than either gems site. We don't want to lose those horses if an AI settles close; neither can we probably afford 60 shields at Veii to bring them in our radius if some AI settles a little further out in the desert.

That screenie just reminded me: 50 turns min tech speed in C3C -- joy. :)

Renata
 
I like the blue spot where it is. Of course, I have no solo deity experience, but below that I haven't had a problem with cxxc with the AI.
 
Back
Top Bottom