Ranged Attack Upgrade Path

I've heard of ideas to convert ranged promotions into melee ones when upgraded but this seems easier to implement.

An easier indeed idea would be to just create a 'fresh' military unit upon upgrading (as in, level 1) that inherits the latter units' XP (so you can reroll promotions). If OP, maybe make it inherit 80% XP and put a policy in Honor that makes it inherit 100% XP.
 
I agree. It's sad to see your English longbows lose their extra range advantage and have to start over as infantry.

I've been thinking about the ranged hand-held weapon issue for a while now. How about this:

Archer (Antiquity) -> Crossbowman (Medieval) -> Mortar Team (Industrial) -> Rocket Team (Modern)

Both Ranged and Siege weapons cannot melee attack. Generally, a ranged unit, being man-portable weapons should be less in ranged combat value, yet we could also give them greater melee combat strength to hold a defensive line. While they would not be able to stand up to a huge pounding, they wouldn't necessarily immediately pop, and could hold off lower-tech attacks.

Ranged
Archer: 4 (6), R2, M2 (H40) - Archery
Crossbowman: 6 (12), R2, M2 (H120) - Machinery
Mortar Team: 20 (24), R2, M2 (H350) - Dynamite
Rocket Team: 40 (36), R2, M2 (H550) - Rocketry


Here are the common siege weapons, for comparison:

Siege Weapons (all have +10% vs. cities)
Catapult: 5 (11), R2, M2, set-up (H75, Iron)
Trebuchet: 6 (20), R2, M2, set-up (H170, Iron)
Cannon: 10 (26), R2, M2, set-up (H250)
Artillery: 16 (32), R3, M2,set-up, indirect fire (H420)
Rocket Artillery: 18 (46), R3, M3, indirect fire (H600, Aluminum)
 
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