Rome, 1000 BC (SAV)
Turn 70: 1250 BC
preflight check.
We are resarching Monarchy at min science, not sure why since none of you seem to want it, plus some AI already know it.
New York is on a hill. We will need catapults to take it with just archers and horsemen.
We are way behind in culture. Since we're not playing Civ2, culture is important, and it's not an optional

I notice Wonder victory is on. That might be interesting. I never played with Wonder victory on and I am not sure of how it works. It's not in the Civilopedia either. If I don't remember bad by the first Conquests scenario, the game ends when X wonders (29 in this case) have been built and the civ with the most wins the game. Am I correct ?
Our military consists of 6 warriors, 2 archers, 1 spearman. I think that Antium, Rome and the town we're going to found should be the military towns.
Diplomacy check: Osman and Joan can't even consider a MA against Abe. Mayas have another source of Iron in range.
press enter
IBT: french warrior/settler combo is crossing American lands toward our western reaches.
Turn 71: 1225 BC
Pompei found on the settler spot. Less corruption and closer to connect.
Pompei starts on Barracks, Neapolis change from Galley to worker (it desperatly needs it)
IBT: the french combo changed direction toward america (and gems). But an american combo is now approaching in that direction.
IBT: Rome Spearman > Settler, Veii Settler > Temple
Turn 72: 1200 BC
Turn down lux to 10%. Settler heading west, but American combo is closer. Spotted ANOTHER iron near Maya (lucky b@stages).
IBT: San Francisco founded on the western coast O_O, and they have the other combo headed there.
Turn 73: 1175 BC
nothing (move settler). Joan and Osman still don't want to hear about MAs. Found embassy with Japanese (48 gp), Toku is a warmonger after all

Kyoto has only Palace inside and is 17 turns away from TOA. They have 5 wines connected o_O
IBT: Maya declares war to Ottomans
Turn 74: 1150 BC
some MM. Lux tax back to 20% due to Veii's growth.
IBT: Maya moves troops toward Istanbul. They will soon have their GA.
IBT: Neapolis worker > Galley . Antium grows to 3.
Turn 75: 1125 BC
nothing
Turn 76: 1100 BC
We are ahead of american's combo to settle on the north western coast.
IBT: first battles between Maya and Ottomans. A Javelin Thrower wins one, Maya are in a GA now.
IBT: Rome Settler > Spearman
Turn 77: 1075 BC
Sending explorers back home, the way east is unaccessible anyways.
IBT: French building Great Library and Hanging Gardens. Atlanta grows and takes the 2nd cow near Antium
Turn 78: 1050 BC
Veii grows to 7, have to hire a clown there to prevent riots. Can't lower lux or Antium will riot (it's not yet connected)
Diplomacy: France, Japan and Ottomans are up everything except Currency. America is up CoL and Construction, Maya are up CoL and Lit.
None wants to talk about MAs. A deal for Construction or Monarchy is not possible. Increasing science fundings doesn't help much with our resarch, so I leave it as it is.
Buy Lit from Joan for 158 gp and 1 gpt. Buy CoL from Lincoln for Literature and 6gpt (we won't be able to declare before 20 turns anyways).
Lincoln is cautious now. We have 1 gp and make +9 gpt at 7.1.2
The only other trade possible is trade all our treasury (1 gold) for all of Maya's treasury (1 gold). I do it, just for the heck of it
None has Republic. Maybe we should switch to it, I leave it to the next player.
IBT: Antium Temple > Barracks. Maya building The Great Library, France The Great Lighthouse.
Turn 79: 1025 BC
Pisae founded on the north western coast corner. It will have a whale tile that we didn't see before, once it grows. Starts on Galley.
Can now lower lux to 10%, we make +12 gpt
IBT: Veii Temple > Settler, Ottomans build The Hanging Gardens
Turn 80: 1000 BC
Ravenna founded north of Rome. Show middle finger to french and american combos in our territory, they don't have any room to colonize now

Ravenna starts on Harbor (vetoable)
notes: Antium is priviledging food now, as I'm chopping a forest in its range. Naples is building Galley but it could probably be changed. Vikings and Chinese are surely west and Pisae is a better place where to send a galley from (it will also complete it before Neaples). The spearman almost ready in Rome should go to Ravenna. I hired a taxman in Veii as working other squares wouldn't really help and we would need to increase lux tax. Tech situation: everyone up Monarchy and Construction. We should consider changing to Currency or Republic. We make +17 gpt at 8.1.1.
The Settler being built in Veii could go in one of the two spots I put on the map. French and American settlers could try to settle near horses. Try to prevent this by sending some units to occupy the squares nearby. Not sure which units tho', we have none (maybe workers and while they're there they could road horses).
This is how our small empire looks like now (sorry if it's a bit too large)