PRE:
switch a couple of Ironclads to Dreads.
Switch a couple of towns that are on wealth to no growth. May as well get a few beakers from them.
Sorry guys, I just cannot let places like Tula work on 80 turn structures so late in the game. Lets shut it down. Go to wealth, make 2 pop beakersheads and get something now. It at least means one less palce to monitor.
Coal City, someone thought it was a good idea to build a Windmill in a one shield town and put one of the two pop on science. I sell the mill and stop building there.
IBT:
Israel and France make peace.
Rifle attacked and died (1-0).
t1 1817AD
Sunk 2 boats covering transport types (2-0).
Bombed a steamer, no one can reach right now.
[3-0]
IBT:
Bab/Iraq land on Xochi beach.
t2 1818AD
Sink the liner and then capture last town and Persia gone.
killed 2 rifles and a cannon (3-0)
I think it gave 5k+.
Dial up Hammi and he claims they will withdraw, but I doubt it.
Can't make peace with France as Alex is still at war with them.
I don't recall the circumstances of our aquiring MPP's, but I hope they do not get us into too many wars, before we get to the last continent.
I did not recoqnize the airfield and use the worker that popped out to make one, doh. Flew 2 HK units over in case.
Looked around to see, if anyway to get troops to Rome in a timely fashion.
No boats near and no good reason to rush some. Maybe someone will take them out. I am sending a few HK to check on the colony they have.
I have enough units to send, will head next turn.
[6-0]
IBT:
Israel and Inca sign peace.
I think I screwed up on the peace deal with Maya. I had no idea if we are tied in with an MPP here or what at that point.
t3 1819AD
Hammi moves his treb closer, so I ask him to leave and he declares.
eCannon kills the treb (1-0).
I steal Smokes map for 2.7k. We can see almost all the continent now. I figure we ae going to have to declare on them as soon as Smoke hits one of our partners. No real risk on the war.
Barbslinger, just an FYI. I am only putting workers to work, no real plan. Just clear tree, swamps,j ungles. Make roads, irrigate, rail. Just keeping them busy. Feel free to park or use. If park move to capitol on mainland and our jump off point Xochi. So they can be foudn by next player.
Troops, I am not trying to change to get any given ratio. What ever was going up, I left, except for boats. Here I either switched to Dreads or a non boat item.
Sink two of the boats that dropped of the treb (3-0).
[9-0]
IBT: nada
t4 1820AD
Sunk the last boat that dropped the treb (1-0).
Shipped of 17 steamers loaded. We are making so many units the next player may want to create rally points. It takes more time to move them to a depot spot than all the worker task. I have a few more steamers to follow up, but the rest will have to wait for the returning boats.
I sent no workers on the first run as I have no idea how many units we will face. I do not want to slip the forces to defend an airfield. I will send 1 on the follow up fleet.
[10-0]
IBT:
Brits sign MPP with Israel.
t5 1821AD
I forgot to mention techs. We finished Torps and the next and started on Great War.
Stop the RoP and MPP.
I never mentioned a settler was in place and I did found a town on the first or second turn. Cannon retreats from Greek rifle and eHK kills it (1-0).
HK retreat on rifle in Therm.
eTank kill rifle and hop and takes Therm (3-0).
eHK* dies on rile in Piraeus (3-1).
tank kills rifle (4-1).
tank kills rifle and captures it (5-1).
tank kills rifle in open (6-1).
The pages and Zeps hit almost nothing.
Heavy Artilley kills Greek arty (7-1).
HK dies on Swiss Merc and second HK takes it out (8-2).
[18-2]
IBT:
Brits DOW Smoke.
Israel and Cleo ink an MPP.
Cleo DOW Somke.