Pre turn
So we got our continent and haven't done anything to prepare for an overseas invasion. I am going to rush a navy on our east coast where the passage seems the best.
Also, we need steamers for the transport capacity and range, basically the naval techs would be good now. Well, will finish fascism
first then change. In the meantime, get a navy prepared.
Upgrade 100+ rifles to infantry and start a bunch of them for our invasion. Believe me, we need those.
Lux goes to 10% or we will never get there anyway. MM to make sure all cities are fine. We now make 2372gpt at 40% science
IT nth much happens, some boats are sailing around
Turn 1 1837AD
send 2 clippers towards Rio
lose frigate trying to sink Dutch galleas, sink the lone Dutch cog
start to move our navy towards Sparta
rush a few naval units here and there
IT Poland finishes the National Monument
Turn 2 1838AD
sink both remaining Dutch naval units
take Arnheim but the Dutch are still in the game
reload, there must be another unit somewhere
pull the lancias back to Rome, assemble our units their before we embark later on
IT fascism is in, go for screw propeller at 30%
Turn 3 - 1839AD
land 3 units next to Rio
IT lose the second transport to Rio
Turn 4 - 1840AD
capture Rio after defeating two pikes
raze Guarda and Portugal is gone!
meet Canada and declare war
so far we got 5 clipper next to Sparta, I guess we should ship at least 100 units over at least for the first
convoy, hence we need 20 steamers
IT we are getting increasingly harassed by steam frigates, time to get to ironclads etc
Turn 5 - 1841AD
more rushing of clippers, roading and zzz
IT we finally get an AI landing, I actually don't mind, maybe we can get leaders
Turn 6 - 1842AD
we got 16 clipper near Sparta, soon to be 20
the landing is taken out with ease
IT screw propellers in, next ironclads
Turn 7 - 1843AD
upgrade those clippers. we can now build steam frigates
spot a good landing site next to a Chinese city
Turn 8 - 1844AD
send the first convoy off, we take along mainly infantry, some early tanks and 1 settler + worker
we need an airport once we gained the land and then can start to ship over our units
the convoy goes off to China
southwest of our continent we meet totally backward and small Nubia
IT The AI still heads for the landing spot at Sara Buri, fine with me
Turn 9 - 1845AD
run into a Dutch cog way south and sink it,
go for Arnheim yet again and the Dutch are eliminated
a secondary convoy of 10 steamers is preparing to leave next turn
IT Bursa finishes the Great Refinery
Turn 10 - 1846AD
send off next convoy, defeat one landed unit
IT we get ironclads, dreadnoughts next in 4 at 40%
Turn 11 - 1847AD
convoys traveling, first arrival next turn
start to prepare airfields in the tundra via building a road network there
IT our convoy gets bombs by 7 air units, but not that much damage, however, China is very dangerous
they also land next to Norrkoepping
Turn 12 - 1848AD
take out 7 landed Chinese troops
land our troops next to Shantung
ship more stuff, prepare airfields and prepare for China's response
IT everyone wants to drop now at Norrkoeping
China attacks with 7 bomb raids and then 3 attacks going 2-1, that's all for now
Turn 13 - 1849AD
take out the landed troops and gain 3 MGL rushing stuff
attack Shantung, go 6-5
culture bomb the place, build an air field and reinforce the city
airlift some units over including 6 workers for road duty
IT it's all still harmless as we go 1-1 on defense losing a unit against a marine
Turn 14 - 1850AD
manage to clear the roaded mountain tile from 14 enemy units, occupy this strategic place with out infantry
I assume the AI will try and attack us via the hills then
defeat 16 units in Chinese land from that mountain tile and gain a GA
IT as expected, the Chinese want to go round the hills now
we go 1-1 on defense losing to a flamethrower
we get dreadnoughts,communism next at 30%
Turn 15 - 1851AD
build a garrison next to Shantung, we can really use that 25% combat bonus
clear the landed Aztec units near Norrkoeping
take out a stack of units near Shantung to make way for our attack
get bold, take out 7 units and take the next city, a few airplanes go down in the process
take out some units nearby
Airlift plenty of units over
In future, we only need to ship tanks and artillery over, the rest can be airlifted, we got a big airfield in the north, I left a worker active to make sure it's not missed
Our production is very solid and RR has done more to it. we got a few towns that can make 1 turn tanks, lancias or infantry
I would rush a bit more naval units for support of our invasions
At the moment I would not revolt as we are really making great progress as it is. We hardly need 70% research at the moment.
In Chinese land there are sources of rubber and oil nearby. If we can grab them, we can then get the plantation or oil field up
to get a trade route to our capital so we can start to RR there too.
Of course we should play careful as surely more enemy stack will arrive in time.
Overseas situation
Bologna has a small naval group as well for America, didn't make use of it yet