Rat 41 CCM - AW a first attempt

@ThERat - I flipped a coin on whether to research Fascism or Communism first (remember, they're not optional techs in this mod). I don't think we need to switch governments at all; we're doing fine for research.

@vmxa - indeed it was. I started out saying "Hey! With a little attention, some of these cities could really be productive!"

By Turn 5, I'd changed my mind :p We have a LOT of cities!

BTW, are we going for Conquest or Domination?
 
Elephantium said:
BTW, are we going for Conquest or Domination?

Don't know for sure, but we usually do conquest. That is a little harder in CCM, because we do not run into the city limit. That means they could found towns in the open land.

I imagine it will depend on how worn out players are at that stage as taking down nations is a lot more tedious without armies.
 
I see what you mean. Invading the other continent will be harder; they've already been Zeppelin-bombing unwary ships that approach their shores. If this were a solo game, I'd be tempted to wait on the invasion until aircraft carriers were available.

As it is, I think we should rush some Frigates, particularly in the SE -- it would help to bust some more fog and see if there are any islands we could use as staging points for our invasion of the other continent.
 
They will not have lethal sea bombardment from the air for some time, so we do not have to sweat that. Just a large fleet that can absorb the bombing. We swoop in at some point on their land and they get in a lick or two and we land and see how we fare.

Without subs or lethal sea bombing they will only take of HP's (air) or sink (vai boat) the escorts. We will need a lot fo time to get a fleet large enough and in the correct location, that we should have exposed enough fog to pick a site.
 
Conquest or domination is a good question. Let's see how our first landing will pan out.

I have played 7 turns last night as there isn't that much happening after taking over the whole continent. I managed to take out Portugal, only the last Dutch city remains.

I am not going to revolt, we are currently researching the naval techs for a better navy. The first convoy of 20 steamers is setting sail across the ocean to land in China.

I have been happily rushing naval units for a much better navy. We got plenty of cities that produce our army, things look good.
 
Pre turn

So we got our continent and haven't done anything to prepare for an overseas invasion. I am going to rush a navy on our east coast where the passage seems the best.
Also, we need steamers for the transport capacity and range, basically the naval techs would be good now. Well, will finish fascism
first then change. In the meantime, get a navy prepared.

Upgrade 100+ rifles to infantry and start a bunch of them for our invasion. Believe me, we need those.

Lux goes to 10% or we will never get there anyway. MM to make sure all cities are fine. We now make 2372gpt at 40% science

IT nth much happens, some boats are sailing around

Turn 1 1837AD
send 2 clippers towards Rio
lose frigate trying to sink Dutch galleas, sink the lone Dutch cog

start to move our navy towards Sparta
rush a few naval units here and there


IT Poland finishes the National Monument

Turn 2 1838AD
sink both remaining Dutch naval units
take Arnheim but the Dutch are still in the game
reload, there must be another unit somewhere

pull the lancias back to Rome, assemble our units their before we embark later on

IT fascism is in, go for screw propeller at 30%

Turn 3 - 1839AD
land 3 units next to Rio

IT lose the second transport to Rio

Turn 4 - 1840AD
capture Rio after defeating two pikes
raze Guarda and Portugal is gone!

meet Canada and declare war

so far we got 5 clipper next to Sparta, I guess we should ship at least 100 units over at least for the first
convoy, hence we need 20 steamers

IT we are getting increasingly harassed by steam frigates, time to get to ironclads etc

Turn 5 - 1841AD
more rushing of clippers, roading and zzz

IT we finally get an AI landing, I actually don't mind, maybe we can get leaders

Turn 6 - 1842AD
we got 16 clipper near Sparta, soon to be 20
the landing is taken out with ease

IT screw propellers in, next ironclads

Turn 7 - 1843AD
upgrade those clippers. we can now build steam frigates

spot a good landing site next to a Chinese city

rat411800a.jpg


Turn 8 - 1844AD
send the first convoy off, we take along mainly infantry, some early tanks and 1 settler + worker
we need an airport once we gained the land and then can start to ship over our units

the convoy goes off to China
rat411800b.jpg


southwest of our continent we meet totally backward and small Nubia

IT The AI still heads for the landing spot at Sara Buri, fine with me

Turn 9 - 1845AD
run into a Dutch cog way south and sink it,
go for Arnheim yet again and the Dutch are eliminated :dance:

a secondary convoy of 10 steamers is preparing to leave next turn

IT Bursa finishes the Great Refinery

Turn 10 - 1846AD
send off next convoy, defeat one landed unit

IT we get ironclads, dreadnoughts next in 4 at 40%

Turn 11 - 1847AD
convoys traveling, first arrival next turn
start to prepare airfields in the tundra via building a road network there

IT our convoy gets bombs by 7 air units, but not that much damage, however, China is very dangerous
they also land next to Norrkoepping


Turn 12 - 1848AD
take out 7 landed Chinese troops
land our troops next to Shantung

rat411800c.jpg


ship more stuff, prepare airfields and prepare for China's response

IT everyone wants to drop now at Norrkoeping
China attacks with 7 bomb raids and then 3 attacks going 2-1, that's all for now

Turn 13 - 1849AD
take out the landed troops and gain 3 MGL rushing stuff
attack Shantung, go 6-5
rat411800d.jpg


culture bomb the place, build an air field and reinforce the city

rat411800e.jpg


airlift some units over including 6 workers for road duty

IT it's all still harmless as we go 1-1 on defense losing a unit against a marine

Turn 14 - 1850AD
manage to clear the roaded mountain tile from 14 enemy units, occupy this strategic place with out infantry
I assume the AI will try and attack us via the hills then

defeat 16 units in Chinese land from that mountain tile and gain a GA

IT as expected, the Chinese want to go round the hills now
we go 1-1 on defense losing to a flamethrower

we get dreadnoughts,communism next at 30%

Turn 15 - 1851AD
build a garrison next to Shantung, we can really use that 25% combat bonus
clear the landed Aztec units near Norrkoeping
take out a stack of units near Shantung to make way for our attack

get bold, take out 7 units and take the next city, a few airplanes go down in the process

rat411800f.jpg


take out some units nearby
Airlift plenty of units over


In future, we only need to ship tanks and artillery over, the rest can be airlifted, we got a big airfield in the north, I left a worker active to make sure it's not missed

Our production is very solid and RR has done more to it. we got a few towns that can make 1 turn tanks, lancias or infantry

I would rush a bit more naval units for support of our invasions
At the moment I would not revolt as we are really making great progress as it is. We hardly need 70% research at the moment.

In Chinese land there are sources of rubber and oil nearby. If we can grab them, we can then get the plantation or oil field up
to get a trade route to our capital so we can start to RR there too.
Of course we should play careful as surely more enemy stack will arrive in time.

Overseas situation
rat411800g.jpg


Bologna has a small naval group as well for America, didn't make use of it yet
 
ThERat-
CommandoBob - up
Northern Pike - away til 7th January
M60A3TTS
Elephantium
vmxa
 
We are up at 50% for both land and population and could well reach the domination limit sooner than thought. Once we start to steamroll the other continent, there is nothing much stopping us.

I leave it to the team to decide which victory condition to choose.

PS Apologies for playing 15 turns, but the first 10 nothing much happened and I wanted to see the start of the overseas invasion at least
 
We are up at 50% for both land and population and could well reach the domination limit sooner than thought. Once we start to steamroll the other continent, there is nothing much stopping us.

I leave it to the team to decide which victory condition to choose.

PS Apologies for playing 15 turns, but the first 10 nothing much happened and I wanted to see the start of the overseas invasion at least

Hey, I don't blame you at all. It's not like I left you much to do at the beginning of your turnset :)

For victory condition, I guess I'd lean towards Conquest. Either one is fine, though.
 
Nice start to the party. China had so much money that you get 10k for a city. Last I looked they had about 1/4 million. Any VC is fine, but I would not be shocked to see a vote for a quick win.
 
I don't mind conquest as domination feels a little cheesy. In this game we more or less face only one other big continent, thus it might not be such a big problem.
 
Nice start to the party. China had so much money that you get 10k for a city. Last I looked they had about 1/4 million. Any VC is fine, but I would not be shocked to see a vote for a quick win.

May be I double the costs of unit maintainance for the next CCM biq. :)
 
In my experience it is the tech leader that seems to make insane amounts of money while the rest doesn't really have that much money.

Is it possible to have era dependent unit support? I am asking because I think higher unit cost would potentially cripple the ancient era for some including the human player.
 
Is it possible to have era dependent unit support? I am asking because I think higher unit cost would potentially cripple the ancient era for some including the human player.

This is not possible for the normal C3C editors (1.00, 1.03 and the Polish hacked editor) and I don´t know if it´s possible with Steph´s editor.
 
Have to think of another way to make sure the AI doesn't get so much money.

If only we could get the source code...but Firaxis is busy ruining the franchise rather than giving us that important stuff.
 
Well how did they get the money? I suspect it is from a) no maint cost b) selling techs, with B the biggest part. The fact that the tech leader on each continent was the rich one seem to make sense.

We were not in the trade game and did not syphon off any of the money trading techs and lux. We did put a damper on it a bit on our continent by killing the trading parnters. China did not face any of that.

To me it is not critical for us as we could have gotten by without so many upgrades and just made replacement units. It was not such a huge deal for the AI either or they would not be sitting on it. The fact that it was accumulating, means they did not need it. So I am not sure there is a big problem.
 
This is not possible for the normal C3C editors (1.00, 1.03 and the Polish hacked editor) and I don´t know if it´s possible with Steph´s editor.

Hmm...what if you increased unit support costs but also increased the "per-civ" free unit support?

So if in Theocracy, you can support 10 units + 3 per town and pay 1gpt for extra units, you could bump it up to 20 units + 3 per town and pay 2gpt for overage.

OTOH, maybe it's better off left the way it is. Personally, I find it very disappointing that the AI can't hang onto its workers in normal C3C (they all go poof from deficit spending!).
 
Got it. Working on a strategy post at the moment; it should be up later today.
 
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