Rat25 - AWE Training Game #2

Finished my turn-set. All is well, almost all went perfectly, wth only 1 soldier lost:) There is good news, which you can read in the turn-log here:
Spoiler :
Pre-flight check: All programs up and running. I’m going to try to get enough swords together to take Rome, but am wary of the Dutch swords.

Non combat:
Settlers 1
Workers 6, Slaves 2
Military:
Archers 2
Spears 8
Swords 5
Catapults 2

Beijing(size4) growth in 2 turns=> Sword 1 turn,
Shanghai(5) growth in 3 turns =>Sword 4 turns
Canton(2) growth in 10 turns =>Spear 5 turns
Chengdu(2) growth in 6 turns =>Settler 6 turns
Nanking(4) growth in 5 turns =>Palace 27 turns
Tsingtao(2) growth in 9 turns =>Catapult 3 turns
Xinjiang(3) growth in 19 turns =>Sword 5 turns

Press enter=>

IBT: Dutch archer moves onto mountain near Tsingtao, 2hp rSword moves off. Literature arrives, next is HBR in 6. Beijing sword=>sword
730 BC: Change Nanking to Glib, it will take 40 turns. Raise science slider to 80 to get HBR in 4 turns. Ping Dutch rArcher twice, red-lining him. eSword takes him clean, no promotion(1-0).
IBT: Dutch rSword attacks exposed vSword and dies, our guy -1hp(2-0).
710 BC: founded Hangchow on Roman border =>barracks. Hire beakerhead in Beijing to stave off riots, allows science slider to be at 70%.
IBT: Roman rArcher shows up Tsingtao catapult=>catapult.
690 BC: Shanghai grew, so I hire a beakerhead there to stave off riots, (thanks Ca2!) allows science slider to be at 50%.
IBT: Roman rArcher threatens our slaves, rSpear shows up N of Shanghai. Shanghai sword=>sword.
670 BC: position units to protect Nanking.
IBT: 2 Roman archers appear near Hangchow. HBR comes in, next is CB in 4 turns. Beijing sword=>sword, Canton spear=>spear, Xinjiang sword=>sword.
650 BC: Science slider at 30% still gets us CB in 4, +26gpt. take out Dutch rspear with vSword -1hp(3-0)
IBT: Dutch vSword appears near Tsingtao. Roman rArchers move toward Chengdu, Chengdu settler=>settler
630 BC: eSword takes out Roman rArcher clean, vSword takes out Roman rArcher -1hp(5-0)
IBT: Dutch are back to going after Shanghai
610 BC: eSword takes out Roman rArcher clean, vSword takes out pinged Dutch rSword, eSword takes out Dutch vSword, -3hp(8-0)
IBT: Roman rSword suicides on vSpear in Chengdu.(9-0)
590 BC: founded Tatung NW of Nanking=>Walls. Change Beijing to horseman, I’d like to have some horses available. 5 swords move toward Rome.
IBT: CB comes in, next is Mysticism. Dutch move spears. Beijing, horseman=>sword, Shanghai sword=>horseman, Hangchow Barracks=>spear.
570 BC: Science slider at 50% gets us Mysticism in 4. 5 swords move next to Rome.
IBT: Roman Spear appears near Hangchow. Dutch spears move along hills and mountains. Tsingtao catapult=>catapult
550 BC: Battle for Rome. vSword takes out rSpear -1hp, promotes, vSword loses to rSpear(Grrrr!), vSword takes out rSpear -1hp, promotes, eSword takes out red-lined rSpear -1hp, and Rome is ours! 1 slave taken.(12-1)

I went (12-1) no leaders from the 4 elite battles. Our military has:
Non combat:
Settlers 1
Workers 6, Slaves 3
Military:
Archers 2
Spears 9
Swords 9
Horses 1
Catapults 4

Beijing(size5) growth in 8 turns=> Sword 3 turns,
Shanghai(6) growth in 13 turns =>Horse 4 turns
Canton(3) growth in 10 turns =>Spear 2 turns
Chengdu(1) growth in 4 turns =>Settler 11 turns
Nanking(5) growth in 5 turns =>GLib 23 turns
Tsingtao(2) growth in 9 turns =>Catapult 7 turns
Xinjiang(4) growth in 9 turns =>Sword 1 turn
Hangchow(1) growth in 2 turns=>Spear 19 turns
Tatung(1) growth in 8 turns=> Walls 8 turns
Rome(1) growth in 10 turns=> Walls 10 turns


Some screenshots:

and the save:
 
nice progress. :goodjob:

We should be able to take care of Rome soon. This would give us a single front for the time being which is always nice.

I would actually increase the lux to 10% and get a little more shields up. Maybe the capital can get 10spt?

I feel a little uneasy to see Tatung completely empty. A horse from the fog is enough and our city would be reduced to rubble.
 
I think we can get a Spear into Tatung before a Horseman can get to it. We can see all squares within 2 of the city and can move the Spear in the city to the north (I think I see one) into it before the Horse gets to it. Of course a Horse has 50% chance of winning vs 1 Spear so I agree a Spear in the city is still a good idea. Then the Spear in Tatung and the city in the North can provide 2 Spear coverage for both towns with one fortified - the other moving to cover.

Note that this assumes I didn't miss a River between the cities. If such exists then the city needs a Spear more urgently.

Good work on taking out the Roman Capitol. Hopefully the next player can take out most or all of the rest of Rome as ThERat states. Then we can start working on the Dutch. If we don't make another contact we will be in a great position as fighting 1 on 1 vs an AI generally means real progress forward. I wouldn't be shy about keeping cities. Neither the Dutch or Rome will have much/any culture with wars starting so early and saving settlers is always a good thing. (You might lose a 20 shield spear from a flip vs the guaranteed loss of 30 shields and 2 pop for a settler - since we can starve to size 1 to eliminate long term flip risk, then keeping a city is better than razing it).

Roster
Own- On Deck
Greebley
ThERat - on vacation until 8th Oct
TheOverseer - Just Played
Tad Empire_0_o - Up

Note that when ThERat comes back we should change the order a bit. I think it better when there is a trainee between myself and ThERat.
 
This is my gotit... ill play tomorrow
 
well todays my :bday: so ill play right now sry for being so slow
 
I have extreamly good news ;)

1- we recived 2 MGL's :D
2- Rome only has 2 citys left :)

writing down logs now :)
 
Hit Enter-

IBT- enemy units move.

Turn 1- 4/5 sword loses against rSpear :( move 3 swords to take Antuim.

IBT- :sleep:

Turn 2- Nothing much

Battle for Antuim
vSword kills rSpear clean!
eSword loses but redlines rSpear
eSword finishes off the rSpear & auto razes Antuim.

Kill 2 dutch spear units near Biejing - No loses.

IBT- Finish Mysc, Start Polytheisim.

Turn 3- Kill a vSpear in Neoplois (New Roman Cap) clean w/ vSword. Heal units.

IBT- Dutch vSword aproaches us.

Turn 4- Yellow line The vSword & kill w/ eSword no MGL :(

IBT- Spanish rWarrior apears from the north :O

Turn 5- Declair war on the Spanish nothing but kill rWarrior near Beijing & elite.

IBT- Dutch rArcher attacks our eSword & loses... we win but no MGL :mad:

Turn 6- See Pisae w/ vSword but dont attack im waiting for the elite sword 2 come & help.

IBT- Archer apears near Tatung.

Turn 7- kill rArcher near Neopolis... 2nd Sword goes 2 kill the Fortified Spanish rWarrior.

IBT- :sleep:

Turn 8- Kill Spanish rWarrior but we get yellow lined :mad:
Kill vSpear in Pisae - we elite we now have 4 Swords near Neopolis to take it next turn :). also we have 2 elite swords near pisae.- Send eSword & vSpear to take tundra city. We also Found Macao Near Antuim Ruins.

IBT :sleep:

Turn 9- Battle for Neopolis

vSword kills rSpear clean
vSword wins but gets redlined
vSword dies & promotes spear
vSword kills vSpear losing 2 health.

Neoplolis is Auto Razed :p

Battle for Pisae

eSword kills rSpear in Pisae & gets a MGL :D send him 2 Macao
eSword redlines rspear but dies :mad: it was the last spear & we only have a 2/5 sword to try 2 take pisae :(
we lose the battle :(

Move spear/esword nearer to tundra city...

IBT- rArcher comes out of a gally near Tundra city.

Turn 10- Make army in Macao... Than attack rArcher w/ the eSword & get Sun Tzu... we send him to Rome to make an army... we place him outside of rome in case of a flip :D nothing much....

CRAP CRAP CRAP I was renaming the armys & I acedentally clicked enter :( :'(

Looks like I skrewed up lol.

IBT- vSword attacks but dies against vSpear :)

Turn 11 :( yes I skrewed up but forgive me :P I leave many moves open but kill rSword near rome (Dutch) that landed from a gally.


No Screenies :( sry lurkers



The Save --> http://forums.civfanatics.com/uploads/96353/Rat_25_TadEmpire_330_BC.SAV
 
Pre-turn- Where do I begin? We're building reg units, setttlers in cities that will finish several turns before they hit size three, we have a scientists
in the capital when it doesn't need one. Change Chengdu from settler to rax. Fix all MM problems. Switch Xinjian from settler to sword. Change
Hangchow from spear to sword. Bombard an orange sword near Tsingtao. Then I raise lux and fire lots of specials.

IBT- eSpear kills sword. [1-0].

1. Not much. Poly > monarchy. Lux goes up to 20%. Kill a redlined sword w/ archer [2-0].

IBT- Nothing

2. I just figured out that monarchy will take longer than the GL, so I wonder if we should shut off research. I do, since getting monarchy a turn
or two earlier (if two civs don't have it already) will not save 50g for 12 turns. I also switch the scientist in Rome to a taxy. One army is filled
with the redlined elite* guy, and the other with two fully healed vet swords.

IBT- 2 orange swords appear

3. Hangchow and Beijing sword > sword. Bombard and kill a spear near Shanghai [3-0]. Borth armies are filled, but only one is fully healed,
and it's heading for some orange cities.

IBT- not much

4. No fights, just move Tad's army 2 next to Haarlem, while Tad1 stops to heal.

IBT- no things

5. Kill an archer and a spear [5-0]. Dammit, lose a fully healed elite archer attacking a 2 hp sword on flatlands without scratching it and it promotes.
Statistical improbablility is always fascinating. Tad1 is fully healed and heading out. [5-1].

IBT- more swords approach. ZoC one of them

6. Shanghai Canton sword > sword. Kill a spear near Beijing, though it stepped on a tile delaying the production of the sword!! Kill a spear and sword
in Haarlem and it's autorazed [8-1]. Bombard a sword but no units to kill it with.

IBT- more orange swords approach. A spanish Acav comes from the north.

7. Some bomardment, but no kills yet. Attack on Eindhoven with tad1. Kill 2 spears in it, lose a total of 3 hp, even though it was on a hill.[10-1].

IBT- Lots of orange swords appear. We're stretched way too thin here.

8. Bad bombardment luck means we'll have to get lucky next IBT to survive the orange sword onslaught at irontown. I do kill three swords but expose
2 units in the process. There was nothing else I could do, since the swords came from Shangahi, they couldn't defend Tsingtao. [13-1]. Three
bombardments yield one hit on spanish AC, but retreat it with a sword.

IBT- Argh, the redlined AC attacks our 2 hp sword and kills it. We lose 2 exposed units [13-4]. Some units approach an unguarded city. We're
stretched way too thin here.

9. 2 armies are fully healed, and one discovers a town with both iron and horse. I'll stop here so we can have pretty numbers. Also Tsingtao
settler > cat. I worked on consolidating mainly, we'll be able to expand again soon.

Not much has changed, and football is on, so no pic.
 

Attachments

Pre-turn- Where do I begin? We're building reg units, setttlers in cities that will finish several turns before they hit size three, we have a scientists
in the capital when it doesn't need one. Change Chengdu from settler to rax. Fix all MM problems. Switch Xinjian from settler to sword. Change
Hangchow from spear to sword. Bombard an orange sword near Tsingtao. Then I raise lux and fire lots of specials.

For AW it is important not to build regular units as Own states. AW means you want the strongest units you can get, and that means except in the very early game, always build a barracks before building a unit. Alternatively, build catapults, etc in towns without Barracks.

The MM is really worthwhile too - my recommendation is to go through the towns at least thrice in 10 turns (more is better of course, this is a minimum) to adjust things like the settlers. You can improve your play by a skill level by simply by doing so. The only time one could skip this is when one is overrunning the world for the endgame.

In any case, I got it. I will try to post pictures so lurkers (and players) can see where we are now.

Roster
Own- Just Played
Greebley - UP
ThERat - on vacation until 8th Oct
TheOverseer - On deck
Tad Empire_0_o
 
Preturn: Looks good. I switch one town that will take a while to build a Sword to Spear. There is a lot going on and I would feel better with at least one other defender sooner rather than a sword in 6 turns. Do a shuffle (move Spears and Archer in each town down to the next town) to help the front if RNG is bad.

Note that we are unlikely to get Monarchy from the Great Library until we meet another civ. I don't think the Dutch will get it any time soon (no polytheism) and probably not at all. Not researching in the hopes of meeting another civ seems a big gamble and Monarchy is a big step forward for growth and shields. I decide to turn research back on until we get that tech at least. Monarchy in 11 turns.

IBT: No attacks

130 BC: I think we need a Horseman. I start one. Kill a Roman Archer and a Dutch Sword near Rome.
Bombard the 3 units near Tsingtao injuring 2. It only has 1 Spear so I bring in a Spear from the nearby town. So now it will have 2 Spear, vs an injured Archer and injured Sword, and reg Archer near it. If they try to attack the AI might still win, so I also move the Spear on the Iron into the town for 3 Spear This makes it definitely safe, I don't think the AI will even attack. Note that an Archer can move onto the Iron, but I can kill an Archer easily with a Sword. If there had been an enemy Sword next to the Iron, I would have left the Spear on the Iron and hope the injured troops retreat from the two Spear (the only reason they might not is if the healthy Spear attacked and killed a defender - the AI would then have an injured sword and Archer that might win against a Spear. If the healthy Archer didn't go first or win, then we would likely be fine).

Army goes after Dutch Iron. If we can stop the Dutch Swords then we are in a much stronger position.

IBT: Injured units retreat and the fortified Archer fortifies. Well we almost met another Civ (a scout went by so fast we didn't meet them). Do I turn off research? Decide to until we meet this new civ. If it has Monarchy the Great Lib will give it to us since Spain already has it.

110 BC: Pillage Dutch Iron. Attack The Hague and Capture it. Auto-destroy Middleburg.
Lose a Sword vs an AncientCav, the second Sword wins.

IBT: We get attacked by a 2 HP ACav and promote to Elite.
We get the Great Library. Spain starts Sun Tzu.

90 BC: Armies heal. Go looking for that scout so we can get tech.

IBT: Get Philosophy, CoL, and Map Making.

70 BC: Contact Russian Scout. They will give us the rest of the Ancient Techs and Feudal
Attack a Sword next to The Hague and take 8 points of damage! I pillage the nearby Horses and Abandon The Hague.

IBT: Get Republic, Monarchy, Currency, and Feudalism. Decide on immediate revolt.

50 BC: Attack Gronigen, but don't do too well. Only an Archer left. Kill an Archer.

IBT: An Ancient Cav happened to be near a sword and I lose it.

30 BC: Capture Gronigen. Meet America and declare War.

IBT: All enemies move away toward Gronigen

10 BC: Armies healing

10 AD: I Found Amsterdam, but not going to attack with just one Army. I pillage it some.

30 AD: Gronigen looks safe to keep another round. Meet Egypt and Mongols.

50 AD: Abandon Gronigen The enemy will start moving at us again.

I am going to play to the end of the Anarchy period.

70 AD: Another Dutch city captured.

90 AD: Dutch city Abandoned. Army drops to 4 HP after attacking an Archer!

Notes:
I tried to MM the cities. I concentrated on units because every civ is going to show up very soon now (I was originally going to build more settlers). We met several very close together which is dangerous.

We may want the Armies to return home for the initial rush as well. The 4 HP army should heal before it moves though - the hill it is on should keep it from being attacked (since there are not attack 4 units it should be safe).

I would also spend our cash to upgrade Vet Swords and Spear so we are ready for the AI to show up with a lot of units. This is one time I would not keep it for deficit research.

No progress against Rome, but the Dutch are weaker. It might have been an error given that we met so many civs, but I didn't think they would all have units so close and I hadn't fully realized we were playing Pangea.

Only Spanish have had fast units so far - their Ancient Cavalry. They have several on the Dutch roads.

Note that I have a worker building a road on the Iron because my plan was to have a settler settle near it and give us a spare. Problem is that I wasn't thinking along the lines of 7 turns of Anarchy.


Play 8 or 10 turns. If we are still off when it gets back to me, I will play 8.

Rat25_AD90.jpg
 
good progress :goodjob:

I would try and expand a little now that the space is available. I guess all the space is the reason we met the other AI's

btw, Tad, do be a little careful about MM. This is what makes a good player become a great player. Playing 10 turns, one can MM almost every turn. This is also why SG's are much better exectued than SP games
 
What should we do about expansion? We're not agri (which I've become dependant upon in AW, it's just way too good) and we have few food bonus's, I can only remember the wheat and the deer. If we have a city with a lot of BG's, we try and make at least a permanent 6 turn settler factory. Having cities chip in here and there to makes settlers results in having generally low population and shields for unit building.

Army drops to 4 HP after attacking an Archer!

I never experiance statistically improbability quite as often with other parts of civ as I do with armies. And, with more trials, you'd think that things like that would happen less.
 
We can irrigate some grasslands to grow faster and build settlers now that we are Monarchy.

We may need more workers too.

I would also switch MDI vs Swords and Pikes vs Spear to upgrade the vet units. If several initial rushes hit at once we will need every bit of strength we can get.
 
I just downloaded the save, so this is my "got it" post. With progress comes the need for consolidation, and I'd say that's what we need. Any suggestions, orders, ideas, etc. for my turn-set, please bring them up soon.
 
Sorry about the delay guys, I finished last night, but too late to do a decent post. Here it is, finally. I'll start with the turn-log:
Spoiler :
Pre-flight check: All programs up and running. I’m going to try to heal the armies and get some MDI’s and settlers built. I’d also like to finish Rome and the Dutch soon so we only face 5 enemies. Switch Anyang to settler, can get the settler on growth, so the city only loses 1 citizen. Add numbers to cities to neaten the Domestic Advisor screen.

Non combat:
Settlers 1
Workers 6, Slaves 8
Military:
Archers 1
Spears 8
Swords 15
Horsemen 1
Pikemen 5
Catapults 7
Armies 2, 3 Swords
Medieval Infantry 1

Cities:
Beijing(size7) growth in 19 turns=> MDI 4 turns,
Shanghai(7) growth in 12 turns => MDI 1 turn
Canton(5) growth in 6 turns => Walls 2 turns
Nanking(5) growth in 10 turns => MDI 4 turns
Tatung(4) growth in 10 turns=> MDI 8 turns
Chengdu(4) growth in 5 turns =>Forbidden Palace 37 turns
Xinjiang(4) growth in 5 turns =>MDI 7 turnS
Tsingtao(2) growth in 3 turns =>Walls 2 turns
Hangchow(5) growth in 5 turns=>Settler 5 turns
Rome(2) growth in 10 turns=> Walls 10 turns
Macao(3) growth in 5 turns=> Catapult 7 turns
Anyang(2) growth in 9 turns=> Barracks 20 turns

Press enter=>

IBT: GLib gives us Engineering.
Shanghai MDI=>MDI.

110 AD: ping Roman rArcher, finish him clean with vSword(1-0)

IBT: Enemies move toward our cities.
Tsingtao Walls=>trebuchet.
Canton pikeman=>pikeman

130 AD: Tads Army 2 kills Dutch rArcher clean while escorting slaves. (2-0)

IBT: 2 Spanish rAC’s approach from north. 1 Russian horse also seen.

150 AD: At Beijing: cats go 2-2 red-lining Spanish rWarrior, eHorse kills him clean.
At Pisae: vSword dies against vSpear:wallbash: Next time I bring more troops.(3-1)

IBT: Beijing MDI=>horseman.
Nanking MDI=pikeman

170 AD: At Beijing: ping 2 AC’s twice. vMDI takes 1 out -1hp. eHorse takes out rArcher -3hp:ouch: (5-1)

IBT: Shanghai MDI=>MDI
Hangchow riots on growth, oops, missed one! Hire an IRS guy.

190 AD: At Shanghai: vMDi wins vs Dutch rSword –1hp, promotes.
Tads Army 2 takes out Dutch rArcher -1hp.
At Beijing: Cats red-line Spanish rWarrior, vMDI takes him clean. Cats redine Spanish rArcher.
At Canton: vMDI takes Spanish rSpear clean.(9-1)

IBT: Roman rArcher attacks and loses to our vArcher but red-lines him.(10-1)

210 AD: At Shanghai: Cats red-line 2 Spanish rWarriors, vMDI takes one clean. eMDI takes the other clean.
At Pompeii vMDI takes rSpear clean, eSword loses to rSpear promoting him:mad: (13-2)

IBT: Xinjiang MDI=>MDI
Hangchow settler=>horseman

230 AD: At Shanghai: Cats go 1-3 on Egyptian rWarrior, eMDI takes him -1hp.
At Pompeii vMDI takes vSpear -2hp, promotes, captures 1 slave, Pompeii is ours. I raze due to rotten location. (15-2)

IBT: Much movement by Spanish and Dutch.
Beijing horseman=>MDI
Canton pikeman=>MDI
Nanking pikeman=>MDI
Tatung MDI=>MDI

250 AD: At Canton: eMDI takes out Egyptian rWarrior clean.
At Beijing: Cats red-line Spanish rAC.
At Anyang: vMDI takes Roman rArcher clean.
At Shanghai: Tads Army 2 takes out 2 Dutch vArchers -2hp.(19-2)


I went (19-2) no leaders from the 5 or so elite battles. Our military has:

Non combat:
Settlers 1
Workers 6, Slaves 8
Military:
Archers 1
Spears 8
Swords 12
Horsemen 2
Pikemen 7
Catapults 7
Armies 2, 3 Swords
Medieval Infantry 8

Cities:
Beijing(size7) growth in 11 turns=> MDI 5 turns,
Shanghai(7) growth in 6 turns => MDI 1 turn
Canton(6) growth in 8 turns => MDI 7 turns
Nanking(5) growth in 2 turns => MDI 5 turns
Tatung(4) growth in 2 turns=> MDI 8 turns
Chengdu(4) growth in 6 turns =>Forbidden Palace 23 turns
Xinjiang(5) growth in 7 turns =>MDI 5 turnS
Tsingtao(3) growth in 5 turns =>Trebuchet 2 turns
Hangchow(4) growth in 3 turns=>Horseman 7 turns
Rome(3) growth in 5 turns=> Trebuchet 5 turns
Macao(4) growth in 4 turns=> Trebuchet 1 turn
Anyang(3) growth in 3 turns=> Barracks 12 turns

Hand-off notes: I think there’s a decent kill-zone developing north of Beijing. If we can road those mountains and keep good defenders there, bombard with arty units, and kill on flatlands, we can move the armies back out in the field. I basically handled that area with troops on hand while moving the armies back in.


Here are some screenshots:

The save:
 
nice progress :)

I think we should try and backfill the areas to the north and south and then with more armies go on the offense again. It would be good to cut off the ACav supply, they can be tough guys.

Roster
Own-
Greebley
ThERat - on vacation until 8th Oct
TheOverseer - just played
Tad Empire - up
 
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