Pre-turn- As I expected, there were tons of MM errors. We're grossly overemphasizing shields while our growth suffers, and there are many blatant
errors. Like emphasizing growth in Hangchow even though it's food box at size six will fill long before it's acqueduct is finished, Shanghai working
an unirrigated plains instead of a grassland when losing the extra shield still results in shield overflowing for the pikeman that will be built next turn,
and among others, Canton is working an irrigated plains not on a river when it could work another that's on a river, that adjacent cities don't need.
Not trying to beat a dead horse, but it's these details that can be the difference between winning and losing, or between a good and a great player.
Also, there are workers with moves left, it's just good ediquette in SG's to finish the last turn.
[Btw, I know I signed up as a trainee for the AW, which I do need training with, though I am still good at MMing so I thought I'd give some
advice/point out errors]
Move some workers, and hit enter.
IBT- kill an Egyptian horse with an exposed elite MDI. Kill 2 war chariots with an -ahem- exposed MDI, after which it becomes elite, and then succumbs
to a third. Another -ahem- exposed ELITE MDI gets killed by an archer. I've learned recently in some of my solo AW games that you should treat
elites like gods. Don't take risks or exposed elites just for one 1/16 shot. If you can preserve your elites, you'll soon notice that you've got a big
pile of them and you can really start generating leaders. Whoops, I'm being a trainer again. Sorry. I suppose we could interpret that as, "a trainee
giving other trainees advice on his improvement stages in AW skill." Yeah, that's actually what it really is. [3-2]. We also get Theo and Gunpowder.
1. Shanghai pike > pike. Canton MDI > MDI. The situation from the preturn at Tver is the same as it is now, so Greebley or Rat could look at the
save from before and tell me if the following was a smart move. We have a 13/14 sword army next to Tver covering four workers, 2 russian, and 2
merkan. There is a Russian longbow and a few archers. Tver was previously guarded by a reg spear, but is now guarded by a vet, which means
it probably has three defenders, and sword armies are weak and will be attacked if health is too low by an LB. So I disband the workers and send
it to pillage. Smart move? Or not? Well, I want to pillage a road in no man's land that connects trade with the Dutch and the Egypts. But there's
a Russian LB and archer in the way, so I happily slay them both losing 0 hp [5-2]. Wow, I just noticed we have a reg MDI. Slaughter a spanish
AC and a mongolian horse with an MDI and an eSword, respectively. [7-2]. We have gunpowder three tiles north of Beijing. Kill another unit and
wound a random warrior [8-2]. We have tons of artillery and very few MDI to kill stuff with, probably because we're exposing too many of them.
Each one is more expensive than a settler, and we're in great need of those things, so let's be careful withem.
IBT- Kill a recently healed archer with an MDI. [9-2]. An Egyptian settler pair screws with my ambitions to pillage Egypts ivory this turn.
2. Kill that evil settler pair and decapitate one slave. The other tried to run aka I misclicked the keyboard. Disconnect the trade road between
Egypt, Russia, and the Nederlands, then I move onto the ivory. [10-2]. I expose a treb by accidnet after some bombardment. Ah well, no problem.
Kill five units on our eastern front and it's completely clear of AIs. [15-2]. Send the MDI army north to team up with the sword army to wreak havoc.
It may appear that a lot of stuff happened judging by the huge amounts of text in the turnlog, but that's really just because I have a nasty habit of writing my thoughts on my turnlogs, that I should try to break sometime.
Something that is really frustrating about this game is that we are not expanding very fast at all. That is very frustrating in any AW game. But what's worse, is that if you aren't expanding, that means you're building more military and concentrating on consolidation more, so you'd expect to see some super solid killing machines on our borders. But our vast army that is expected to take on 6 computers with production advantages consists of a stack of 10 trebs or so and some wounded MDI and swords. Are we treating our units, that need to be preserved in AW games more than any other, like disposables? This game is going to be tough to win, we'll have to play more disciplined. AWE can be a pushover if you're on a map with narrow lands so you only fight one at a time, but here we're sharing a front with 6 AIs!
Here's a picture. I'm semi busy monday and tues, but I can probably sneak the rest in.