Rat27 - AWM OBC as Persia

Preturn: Move Armies.

IBT: NM and Archer move toward us.

560 AD: Bombard and kill Num Merc and Archer
Attack Hippo and Capture it.

IBT: Archer and NM come within Range

570 AD: Armies move forward.
Kill Archer and NM. Kill another NM with army.

IBT: Another NM. Get Currency and start Mapmaking.

580 AD: Kill NM, Attack and Capture Utica (size 5) and Thiveste(size 2). Hadrumetum goes to size 2 (it is within our territory) so send immortals toward it.

IBT: Light Blue ship spotted.

590 AD: Declare war with America. That is a good sign. We have a good chance of being able to grab the GLib without needing Astronomy if we so choose.
Spot Carthage.

600 AD: Capture Hadrumetum without loss. Kill NM. Attack Carthage.

IBT: Get Mapmaking and start Philosophy.

610 AD: Capture Carthage.

IBT: America lands a Settler, Spear combo. It is near our Iron colony but we have another. I will let them settle.

620 AD: Move on Leptis Magna

IBT: Looks like the Hittites are also sending a Galley. Sun Tzu is completed by the Hittites. Sun Tzu and the GLib are in the same city (their Capitol)

630 AD: Declare war with the Hittites
Leptis Magna is captured. Move on Leptis Minor.

540 AD: Capture Leptis Minor. New capitol Sabratha is surrounded by Jungle.

IBT: Both Hittites and America have settlers who haven't settled yet.

550 AD: Some immortals are next to Sabratha

Notes:
Some Elite victories but no leader.

I put Tours on the Pentagon. If we get a leader, I would rather use it for an Army that can go across the sea.

Pay attention to getting water to cities that need it. Some require long irrigated parts before you can get there

We have a huge need for workers and I made a goodly number. We must have started very low because we only have 10 now.

Carthage has two cities not on our continent.

Since Rome is at Max size, it is building a Worker, but then should go back to making units.

Persepolis is many more turns away from the FP than it was before. The capturing of Carthage towns has made it more corrupt. Still it will finish in 42 turns and cannot get any more corrupt than it is now so I would let it go.

Built a second Wine colony in the hopes we can allow a town to get built near one of them.

This game appears to be one that doesn't follow the general rule of one lux for each civ on the continent. We have 5 but only 4 civs. I think one couldn't be placed on the correct continent.

Rat27_AD650.jpg
 
nice progress :goodjob:

Carthage having overseas cities is not so nice. I was hoping that Cadiz becomes their capital so that we can take that town upon culture expansion. Well, maybe later.

We need to find the other continent, thus need map making after construction. The next army should be filled with only 1 immortal so we can ship it overseas and fully load it there. I would try and get the GLib city later on once we know how far advanced the AI is.

This game is now getting very interesting as the AI can ship units over and we must make sure, we do have sufficient zonal defenses all around.

Btw, I don't think respawn in enabled as we first thought. There was no respawning from Japan and France.


The Roster
ThERat
Greebley
Elear - up
el filet
TheOverseer
 
Respawn only happens if there is an area with cities (or possibly unit? unexplored only?). That is why it only happens early on. Rome could respawn because of that southern area, but the rest didn't have any place to go.

Not sure how far it has to be, but I think there is some distance. This is why usually there is no respawn later in the game, though I think that it can occur late in the game if we razed alot without claiming the land.
 
Respawn only happens if there is an area with cities (or possibly unit? unexplored only?). That is why it only happens early on. Rome could respawn because of that southern area, but the rest didn't have any place to go.

Not sure how far it has to be, but I think there is some distance. This is why usually there is no respawn later in the game, though I think that it can occur late in the game if we razed a lot without claiming the land.

It can. I played a solo conquest game a while back with respawn turned on, and I had AIs respawning in the late game.
 
Looks like we managed to get quite a few. The middle of the island seems opportune for our core.

Got it.
 
Dear fellow Rat27-ers?

I have had not much chance at this save in the last two days, and I won't until tonight. If I do not post tonight (12 hours from this post), please feel free to consider this a 'skip'.
 
The Roster
ThERat
Greebley
Elear - skipped
el filet - up
TheOverseer
 
Turn 0:
switch the rax with one shield left in orleans to granary. we'll need some economy to keep up in research and unit support, capital seems to be a good place to start.
starve leptis magna, our 5 luxes aren't enough to keep carthagiens happy.
switch libs in corrupt, low on food towns to harbor.
scientists in leptis magna allow me to reduce science to 50%
except for a small coastline NE, units are already distributed along possible landing sites.

IBT:
hittites and americans found
paris: worker->worker
marseilles: rax->worker


Turn 1:
lose immo on nm, so hold back until army can attack (0-1)

IBT:
rome: worker->market (duct pre)
kyoto: worker->granary
osaka: worker->worker


Turn 2:
capture sabratha (4-1)

IBT:
hittites send warrior to unprotected town
orleans: granary-market


Turn 3:
up science to 60%, construction next turn
kill warrior (5-1)

IBT:
we enter middle ages
pick engineering, crossing bridges will help us defend coast. 5 turns2@-24 gpt
satsuma: lib->granary
dijon: galley->harbor
americans start KT


Turn 4:
worker turns

IBT:
paris: worker->worker
utica: worker->court
marseilles: worker->granary
hitties are building KT


Turn 5:
worker turns

IBT:
carthage: worker->court
osaka: worker->duct


Turn 6:
finally switch pentagon to duct. we need a core and orleans builds it faster when its market is finished.
attack cadiz (6-1)

IBT:
carthags send galley south


Turn 7:
capture cadiz (7-1)
ask myself where all our diamands are from, the one near osaka isn't connected yet. utica it is...
pop hut on island

IBT:
leptis magna: worker->galley
avignon: galley->harbor
hettites are building leo
americans too
resistance in cadiz ended


Turn 8:
worker turns
kill one of the barbs (8-1)

IBT:
american archer destroys iron colony :( (8-2)
horse scout wins against another barb (9-2)
engineering->feudalism; 4 turns@-24 gpt
paris: worker->market
leptis minor: worker->harbor
tenochtitlan completes leo
hittites switch to KT


Turn 9:

capture dallas (10-2)
kill last barb (11-2)

notice the year is 750 AD, so must have missed a worker turn.


notes to next player:
perse would need at least 2 mines to get fp faster, didn't seem worth the efford of sending workers there.
left some workers on corrupt towns, maybe there's better use for them in the core.
fresh water supply hasn't gotten far yet.
think we should take the opportunity to build infra in the core, until we know more about where to attack. delayed galley on barbs, since there was already one closer to suspected landmass.
alaca huyuc should grow during the end of next players turnset.
 

Attachments

The Roster
ThERat
Greebley
Elear - skipped
el filet - just played
TheOverseer - up

as mentioned, i think we should build infra in the core. but i can't get rid of the feeling, i should have pushed harder to find the remaining carthagien cities. maybe our gold is better invested in a galley then max. research.

our horsemen should be able to take care of the landings for some time, but sooner or later pikes or even muskets will be to much for them. don't think a detour over chivalry is worth the delay, especially with the high cost for knights. i'd go straight for MT. our armies are stuck on our continent anyway, they should be enough to handle landings.
 
Downloaded the save, will begin play tonight or tomorrow night, depending on how well my personal Civ 3 game is going. I'm working on invading another continent with a strong opponent, so think of this as homework for our eventual invasion of another continent. Ironically, it is Persia that is the victim....
 
Finished. All went well, though it was a bit boring. 1 combat total in an AW game...very strange. I met the Aztecs and DoW'ed and the other good news, well read the turn-log here:
Spoiler :

Pre-flight check: CivAssist 2, Word program up and running. Load the save. Everything looks in good shape.
Non combat:
Workers 21, Slaves 24
Military:
Spearmen 11
Horsemen 5
Catapults 7
Galleys 2
Armies 3, 3 Immortals
Immortals 23

Press enter=>

IBT: Lyons Marketplace=>Barracks.

760 AD: This is eerie, no one to fight. Basically move workers.

IBT: Kyoto Granary=>Courthouse.
Besancon Harbor=>Library.

770 AD: More builder type turns. Move to 70% on sci slider, next turn Feudalism.

IBT: Feudalism arrives. Next is Chivalry.
Rheims Library=>Harbor.
Tours Aqueduct=>Marketplace.

780 AD: This could get boring. Oh well, our eventual invasion, once we find our enemies should be exciting.

IBT: :sleep:

790 AD: Nothing but worker moves.

IBT: Rome Marketplace=>pikeman(start replacing spearmen)
Orleans Barracks=>pikeman.

800 AD: Another turn, chop jungle, irrigate, road.

IBT: :sleep:

810 AD: Aha! I have found the last of Carthage, there is a short crossing NE of Sabratha. There are also Hittite borders there.
Rat27Strait.jpg


IBT: :sleep:

820 AD: Oea looks like a nice city to grab.

IBT: Rome pikeman =>pikeman.
Orleans pikeman =>pikeman.
Rouen galley=>galley.

830 AD: Whoohoo, Alaca Huyuk has grown!
1st Immortals win vs rSpear clean, and Alaca Huyuk is ours!(1-0)
Just noticed Carthage slipped Girta near Persepolis. All tundra, must mean there’s oil, but the damn place will take forever to grow.
lower Sci slider to 30%

IBT: Carthage wants to talk…….no! Chivalry arrives, next is Invention.
Veii Courthouse=>Knight.

840 AD: Meet the Aztecs, declare war.

IBT: Besancon Library=>Marketplace.

950 AD: :sleep:

Non combat:
Workers 21, Slaves 24
Military:
Spearmen 11
Horsemen 5
Pikemen 2
Catapults 7
Galleys 2
Armies 3, 3 Immortals
Immortals 23


The save: http://forums.civfanatics.com/uploads/110452/Rat27_Oversseer__850_AD.SAV

Looks like it is time to gear up, we are going trans-continental soon.

The Roster
ThERat - up
Greebley
Elear - gone, but not forgotten
el filet
TheOverseer
 
with knights, we should be able to start launching an invasion. Of course, it would be great to get an army and send it over with galleys, but that might no be so easy.

Got it
 
nice, we know where carthagiens went and it seems we can land there soon. was a bit afraid we'll need muskets for landing, but i doubt they will be necessary for carthago.

please remember that i cancelled greebley's pentagon build. don't think we need to hurry, but pentagon will be very helpful, once we get an army on the other continent.
 
save

Preturn
actually since we need to ship units, I think we should have headed for astronomy firs, well. we can still decide
whether we think we can steal the Glib later. Stay with invention now of course
since we can afford it, increase science and invention is down to 4 turns

IT America finishes KT, no good

1.860AD
zzz

2.870AD
Hittites have landed a mace in our hinterland where we have few units. Carthage produces an archer
defeat the archer. move 2 immortals closer to the mace

3.880AD
we got 2 more harbors and our first knight, capital now can produce 4 turn knights at least
flawlessly defeat mace and promote immortal to elite
also, we need more MP's for higher production, am going for some pikes

IT some more galleys show up, we get invention, go for gunpowder in 5

4. 890AD
zzzz

5. 900AD
Cirta has produced another archer
defeat it

6.910AD
sink Aztec galley with ours

IT a new archer decided to attack an immortal and defeats it

7.920AD
army defeat red archer

8. 930AD
RnG doesn't like me this time, redline a galley with cats and then lose galley

IT gunpowder is in, think we can select theology first in 4

9. 640AD
we do have saltpeter outside Dijon, we should leave it alone for now as pikes are so much cheaper
Cirta has grown, attack and take out a spear, 2 more units inside
take out a galley

10. 950AD
take Cirta

Orleans can easily go for 20spt, th FP is due in 2
we do have 2 knights in the east so far, but need to assemble a bigger force before attacking
suggest to go for theo-> edu -> astro
as this is monarch, we won't gain anything from the Glib anyway

the spot to cross the continents
rat27950.jpg
 
I had forgotten this was Monarchy and not Emp. I think I will agree the GLib isn't as necessary and will follow your tech path. Do we want to continue and get ships to get our existing armies across as fast as possible? That means bee-lining for Magnetism. Seems to make sense as our attack 4 armies are still useful even with muskets if they work in pairs.
 
sounds good with me...we can of course try some landings, but I guess until galleons, we won't make real progress there
 
Back
Top Bottom