Inherited turn...
We have 43 units with a limit of 48; 2 settlers, 9 workers, 2 warriors, 9 archers, 4 cats, 13 Impi's, 3 curragh and a galley as well as a pair of slaves.
We are strong against the Hittites and Korea and weak against Greece. All 3 AI's are still despots so we aren't too far behind, although the science advisor is complaining (as always
) HBR is due in 3 with a positive gpt.
Carthage will be unhappy nest turn so I move an archer in there.
We are building a warrior in Tugela, not sure why and Greebly left me no hits. I think a worker would be more useful so I change it.
Off we go.
IBT:
Greece lands an Ancient Cavalry and an archer between Bapedi and Ulundi.
They also attack our Curragh with a galley, we win losing only 1hp [1-0]
1) 70AD
Cats go 2 for 3 on landing force. First archer loses clean to the AC promoting it
, second archer goes red without hitting the AC before winning the fight and promoting, third archer kills archer clean [3-1]
Found Umtata, start on harbour. Move forces Greebley recommended across the sea and send the spare Impi exploring, lets see if we get lucky and get a 2nd luxary
IBT:
Carthage worker -> worker
2) 90AD
General movement, nothing interesting to report.
IBT:
HBR in, start mysticism, due in 4 @50%, +1gpt
Bapedi Impi -> worker
Ngome worker -> worker
3) 110AD
Not much, although a Hittite galley has appeared.
IBT:
Zimbabwe archer -> settler
4) 130AD
Zzzz...
IBT:
Hittites land 2 warriors near Mpondo
Ulundi Impi -> settler
Koreans start The Temple or Artemis
5) 150AD
eArcher kills warrior [4-1]
vArcher loese to warrior [4-2]
vArcher kills warrior and promotes [5-2]
We have full sight of the Iron island, there are no other resources there, all the hidden land is either jungle or swamp.
IBT:
Mpondo settler -> worker
Hittites start ToA
6) 170AD
Zzzz
IBT:
Korea drops a horse and spear near Utica
We learn Mysticism, start poly due in 7 @-4gpt
Bapedi worker -> archer
Isandhlwana galley -> settler
7) 190AD
vArcher loses to spear [5-3]
IBT:
Korean horse barely loses to fortified Impi [6-3]
wft, Korea lands 2 archers next to Carthage. Oh the joys of a 2 move defensive UU, which allows me to cover.
Korean galley that landed the forces last turn attacks out galley and loses [7-3]
8) 210AD
eArcher kills spear [8-3]
cover Carthage and move forces to kill landing.
Korea is in anarchy
IBT:
Korean archers attack, 1 win, 1 loss [9-4]
Zimbabwe settler -> horseman
9) 230AD
eArcher kills archer [10-4]
Found Umfolozi, start walls
IBT:
Greece lands an AC near Bapedi
Utica settler -> cat
10) 250AD
cats go 2 for 3 on AC
eArcher (just) kills AC [11-4]
Korea is now a Republic
That's all folks.
Thoughts
There is a settler on the iron island. My idea was to build where the Impi is fortified and then another city on the hills south of the iron. This will allow 2 or 3 cities on the other coast.
There is a Korean galley near Carthage. I moved the Impi from Carthage to Swazi this turn. If there is a landing in the forest next to Carthage then you can move the Impi back, but if the landing was near Swazi the city couldn't be defended.