Rat37 - Very Random AWE

got it...

are we going to conquer the world with galleys? This will be slow going I assume. Question is whether we want to conquer more land or settle more unoccupied land first?
 
Well we could try, what else are we going to do?

As I said earlier, the Hittites are close, have some nice resources and we are 'strong' against them.
 
Most of the empty lands seem to be tundra with very few resources, so aren't worth settling. Besides, they would be difficult to defend. I think with such a food-poor map, Domination could be very difficult. In this case, Conquest might be the better option.
 
Hittites seem a reasonable possibility. We may get kicked off, but if we can generate a leader, that would give us an Army over there and I think we could succeed.

Our chances of getting the leader seem better if we are trying to attack someone on home soil.

I think it worth a try at least, especially when we have swords to send over.
 
Pre-Turn
we don't have a harbor on our own island, how are we going to connect iron that way???

IT Korea starts Sun Tzu

1. 460AD
strike down a Greek Acav and a Hittite archer

2. 470AD
we are a monarchy now
unit support is pretty bad and bogging us down\

IT we get philo and are broke

3. 480AD
at 20% science we can only break even, this is no good at all
go for currency as we need some cash

4. 490AAD
defeat anotehr archer but no MGL :(

5. 500AD
zzz

6. 510AD
we are now on 10% science, pretty pathetic

7. 520AD
nothing much happening

8. 530AD
strating to irrigate our north for some science farms

IT Greeks start Leo's :eek:

9. 540AD
defeat another Acav with our elite archer, no leader

10. 550AD
due to the temple in our capital, am able to reduce lux to 0%

currency is due in 9 turns and we need markets for more money
there is a settler heading north




This game is seriously slow :lol:
We need more swords and some galleys and then attack the Hittites
 
I might disband some units to get the Harbor connection sooner.

One of the main reasons our finance is so poor is the total lack of rivers. If I had been thinking along those lines, I would have suggested more strongly we go for the Great Library. I knew we would be behind without it, but no rivers makes it worse.

Anyone got Lit yet?
 
I got us a harbor already and we do have a sword...

we might want to swap the FP to the Glib..should be possible
 
I think now that we are a Monarchy, we might want to get a so-so settler factory in gear and begin ICS-ing the useless tundra on our island for support farms. Set them to wealth immediately and make the one citizen a specialist. Our main financal problem is unit support, and a dozen or more empty one-horse towns would be a big help. As far as the GL, this game is a fine candidate for it, we can make another city for the FP.
 
I'm not so sure that the GLib won't get taken in a Hanging Garden cascade. If the Koreans built it, they're only a couple turns away by galley, and we could capture it
 
550 AD: Looks good

IBT: 3 Ancient Cav and 1 Archer are landed near Utica

560 AD: We have sufficient units to clear the landing with some bombardment first. We get lucky that both horses kill the (3hp) injured ACav.

IBT: Hittites complete the GLib. We definitely have a target. Landing near Umtata of 1 Horseman.

570 AD: Kill Landing
580 AD:
590 AD:
IBT: Landing on other Island.
600 AD: Lose a Horseman killing landed Warrior.
Finally build another city.
IBT: Two ACav are landed on new Island. We will defend.
610 AD: Ziguin Founded.
IBT: We lose one Impi and Kill one ACav.
620 AD:
IBT: Injured ACav retreats.
630 AD: Kill injured ACav with Horseman.
640 AD: Isles End founded.
650 AD:

Notes:
I felt my play was not optimal. A bit tired and unable to really deal with our financial woes.
We have 3 Galleys, 3 Sword and 3 Cats, plus other units that won't fit on the Galleys. They are near Badepi. I am hoping the next player can do something.
We have a settler in the way south to build another city. Need more settlers, but also want temples for border expansion.
I would put at least one town on a Market at all times until finance is better.
I also disbanded 2 Warrior.

 
lurker's comment: Strange to see a team of great players researching Currency in 650 AD! Of course the terrain is absolutely horrible, but how do you rate the Zulus anyway?
 
Zulus have pretty weak traits, and AW makes one of them nearly useless. This map has magnified the uselessness of expansioist, we got maybe 1 goody hut, and being Archipelago means nowhere to explore even if we wanted to. Add in dry and cold and you get a miserable combo.
 
well, this slow speed has little to do with our team, more due to the issues TheOverseer already talked about...

The Roster
ThERat - away on holidays from 12 - 27 June
Greebley
AndrewN - up
TheOverseer
M60A3TTS
 
Got it. I will have a go this evening.

In the mean time, is it worth having a go with an invasion during my turn set? There seems to be a forest tile near an *ttusha that could be used for the landings. With a journey time of 2½ turns I could drop the forces there and go back for reinforcements. Alternatively I could go for the southern most city, in which case the forces should be moved to Intombe for the follow up landing.
 
lurker's comment: Please don't take what I said about research capability as negative critique. I'm just curious whether this is a consequence of the poor land you're dealing with or, more important, the Zulu being pathetic. Or a combination as TheOverseer said.
 
Inherited turn; Our economy sucks, big time. Currency due next turn, swap a couple of scientists to taxmen, things are so bad we need the extra 4 gold :cry: The main problem seems to be the lack of rivers, no rivers mean no extra commerce and no size 6+ cities, hence we are paying 26gpt for our units.

Interestingly we still haven't met the Egyptians.

Looking at the invasion of the Hittites, we are still reckoned strong against them, but our culture also sucks, I estimate we have about 1/5th their culture making keeping any cities a dodgy proposition. As there was no answer to my question I decide to press on with the invasion, we can only lose: not the end of the world :lol:

Load 3 swords and 3 cats into the galleys and send them on their way.

IBT:
Koreans want to talk. No
Lots of galley movement, no landings
Currency in, start Code of Laws, due in 6 at -3gpt with 13g in the bank.

Zimbabwe Sword -> settler
Ulundi Temple -> sword
Isipezi Barracks -> sword

1) 660AD
Some thoughts on the tech path, we need construction to get our cities above size 6 but we have only 1 luxury and Lit is an optional tech so I went for courthouses.

Land forces next to Hattusha.

The Hittites have a town in the tundra on our main island. I didn't notice that last turn and a quick peal at Greebleys picture reveals it was founded this turn.

IBT:
Greece lands 2 AC near Isipezi

Bapedi Galley -> sword
Swazi Temple -> settler

2) 670AD
Bombardment of Hat reveals 2 defending spears, both now 2/3hp, third cat misses.
1st sword attack also reveals a LB :(, but wins with 1hp left
2nd sword attack wins with 1hp
3rd sword wins clean, we take Hattusha, capture 2 salves and 'liberate' ... (wait for it)... 0g :(



I decide to keep it, we get a free harbour and 5 resistors (in a size 5 city). Start an Impi and evacuate the slaves in the fleet.

Cat at Ispize misses.
Vet horse wins, Elite horse loses, Vet horse wins, invasion squashed.

Found New Zimbabwe. Start a cat and convert the 1 citizen to a scientist.

Combat results for turn 5-1, total 5-1.

It is only now I remember our cities can't trade until Astronomy

IBT:
Korean galley attacks our fleet and kills a galley clean
Greeks land another AC, aren't these only supposed to turn up every 5 turns?
Greeks also start Knights Templar, I think the game is lost.

3) 680AD
Cat misses the AC (again).
2/4 horse loses and 2/4 horse wins against AC, we are short of units on the other island.

IBT:
Korean galley shows up again, but this time it loses and promotes one of our galleys.

4) 690AD
Nothing.

IBT:
Zimbabwe settler -> sword
Ulundi sword -> marketplace
Isandhlawa galley -> sword
Amatikulu walls -> cat
Zunguin walls -> barracks

5) 700AD
Advance forces towards Hubishna.

IBT:
Another Greek landing near Isipezi, an AC and archer, where are they getting these AC from?
Hittites land warrior and archer near Hattusha, defended my 2 fortified swords on a hill.
Code of laws in, start construction, due in 7 @-4gpt, 26 in bank.

6) 710AD
2 of 3 cats hit near Isipezi
Elite horse kills AC

IBT:
Archer attacks Hat and loses, warrior pillages the mined hill he is sitting on, Hittites land another archer.
Archer attacks Isipezi and loses.

Intombe temple -> sword

Hittites start Knights Templar.

7) 720AD
Should have done this last turn, sorry. Attack units outside Hat killing a warrior and archer.

Bombardment reveals 2 defenders in Hubishna.
Vet sword wins and promotes, Vet sword wins and we take Hub, the Hittites are still broke :(



And we get nothing :(

Elite archer kills LB

Found new Ulundi, start cat and set citizen to scientist

IBT:
Bapedi sword -> cat

8) 730AD
Nothing

IBT:
Hitties land LB and archer near Hubishna

Tuhela Harbour -> cat
Isles End walls -> harbour

Koreans start Knights Templar

9) 740AD
All 3 cats hit near Hubishna
Vet sword kills LB, 4/5 sword kills archer and nothing happens :(. I now realise I have left the sword exposed, that was stupid.

IBT:
Greeks land an AC and MDI near Umfolozi, great, they have moved their point of attack

Zimbabwe sword -> sword
Mpondo walls -> cat

10) 750AD
All 3 cats hit near Umfolozi
Vet horse kills AC (just)

2 cats hit Hitties LB, no need for 3rd attack
Elite sword kills LB

Resistance in Hat is finished


Thats all folks :)


Thoughts

There is an injured MDI near Umfolozi, I think I have covered everything so I suspect it may pillage next turn. We have no attackers in the area except a 1/4 horse in Isipezi. The sword produced this turn in Zimbabwe is making its way over there via the boat in Tugela. The Greeks landed 5AC, an archer and a MDI during my turns.

The Hitties don't seem to have any iron or horses, all I have seen from them are are LB, archers and spears. We should take advantage of this situation :). The two cities I captured are being starved, but I am not sure how safe they are. The forces on the Hittite island is now getting serious, I think we should press the attack with all possible speed.

I am building lots of cats at 1 shield per turn, for want of something else to build in the 1 shiled towns. I have also left a number of units with movement. I wasn't sure what to do with them so I will leave it up to the next player to have some fun.

Our economy still sucks, just not quite as bad as before. We are 3 turns from construction and the next era. We are horribly backwards, all the civs we know have Chivalry and (I assume) Invention at the least. Our best hope is the Great Library.
 

Attachments

  • Rat37_AD750.SAV
    163.5 KB · Views: 55
A question (this is in a separate post so it is obvious).

If we build a city near the Hittite city of Atica Huyna so the borders touch with those of Hubishna will we be able to trade across the sea squares, or do we have to wait until astronomy? This is another of those rules that have changed for CivIV and I can't remember the situation in CivIII
 
great effort taking on the Hittites :goodjob:

Things are starting to look better, of course the fact that we need to wait for astro, doesn't really help. But we didn't want an easy game, did we?

The Roster
ThERat - away on holidays from 12 - 27 June
Greebley
AndrewN
TheOverseer - up
M60A3TTS
 
Unfortunately, we will have to wait for Astronomy, unless we capture or build the GLighthouse(I think). The entry for Astronomy has the ability to trade across sea tiles as oe ability it unlocks.
BTW, got the save, hope to play tomorrow evening.
 
Top Bottom