We sink the only two potential Roman houseboats we can see (galleons), along with an escorting galleass, so the moment of truth as regards a clean elimination will come when we capture Modena (359-60).
We easily take Modena, defended by two musketmen
and the Romans are still in the game.
We re-load.
That means that about 125 Roman ground units, all slow, wont come off the map and will have to be defeated individually. We dont have that many fast-unit attacks still available this turn, but fortunately 110 or so of the Roman units are wandering around forests and tundra in what used to be Carthage, and can easily be contained. At least theyll give Rat something to do besides moving ships and workers.
Apart from the three enclaves of Roman Modena, Portuguese Faro, and Viking Cirta, then, the continent is ours.
That leaves us to deal with the Ottoman and Roman units still on the recent battlefield. Of Turkish units we expunge twenty Janissaries, fifteen inf, ten riflemen, one marine inf, one Sipahi, one cannon, one arquebusier, one late pikeman, and one sabre fighter. We lose five ET, capture a supply shipment, and generate a Great Leader, who part-rushes a dreadnought (400-65).
Against the Romans we extirpate nineteen musketeers, seventeen musketmen, fifteen longbowmen, nine arqs, five Praetorians, three spearmen, and a bombarde. We lose three ET, an inf, and a cav, gain a partisan, capture a worker, and take a slave (469-70).
The Turks are left with no ground units on our continent at all. The Romans still have fifty-five in five stacks, but they threaten nothing and should present no problem next turn.
We sink an Arabian war galleon off the west coast of our continent (470-70).
We build another thirty-two airfields in the northwestern tundra, for a total of seventy-six there.
We found another eight towns, approximately replacing razed enemy cities: