I think the same. In my eyes the best is to delete your complete CCM installation and to do a new download of that mod.
Please read carefully the installation instruction at page 1 of the CCM thread before installing this mod again.
I wrote you several lines in my last post, warning you to do any changes there with the Firaxis editor. I don´t repeat them here. May be I would have done the same, just to gain experience
. Now you have that experience - and may be unfortunately a spoiled biq when doing this with the Firaxis editor. When using the Quintillus editor you should save the changed biq with a different name in a different folder and later rename that saved biq to its original name.
This is normal. CCM 2.5 is - different to other mods and scenarios - a mod of the C3C main files and works like a third expansion of Civ 3. The biq is intended to be placed into the C3C mainfolder (after having done a copy of the original conquests main biq). This allows while playing a CCM game, having access to the city view, the palace and - for me the most important - to the map seed for replaying the randomly created map of the last game. Even if you set the CCM 2.5 biq into the C3C content folder like a scenario or a normal mod, here no scenario name is needed, as all needed files for CCM are directly in the boosted C3C mainfiles -
if installed properly (but you don´t have any longer access to the city view, the palace and the map seed, as it is the same for all normal C3C scenarios and mods, too).
This setting is crucial for the supply shipments to work and in the biq that comes with the download of CCM 2.5 of course this setting is enabled.
The attached screenshot shows the Vuldacon terrain, that is normally used for CCM. In the first posts of the CCM thread it is explained how to enable other terrain sets, that are coming with CCM 2.5. One of these other terrain sets is the Snoopy terrain.
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Soon the new upcoming CCM 3 will be released. CCM 3 (different to CCM 2.5) will be installed like a normal C3C mod or scenario. The reason for this change is, that CCM 3 will be released in combination with the Flintlock mod and I don´t want to press the players of other C3C mods and scenarios into the special settings of the Flintlock mod that are used for CCM 3 when being placed into the C3C main files (so it is a pitty, that then the City view, Palace and especially the map seed are no longer available when playing CCM).