That's not game start, it's 3500 BC. Spices are already hooked, so I'd guess Holan has built the Supply Center Spices in Kyoto, spawned the first Shipment, moved it out and now can't cash it, because the Supply Shipments weren't turned on during setup.Curious, that looks like the normal capture the princess spawn. You're not supposed to start with a supply shipment when you start a game of CCM2. I'm not sure what could be causing it, apart from maybe an installation gone wrong. Maybe @Civinator would know more.
Ok sounds a bit complicated, but I'm sure that I can figure it out.Aye, you'd have to modify the "TerrainBuildings.pcx" in the \Art\Terrain-folder with a program that can open and modify .pcx files, like IrfanView, for example, or you could take a look at some of the other terrain packs that come with CCM2. They all begin with "Terrain" in their name in the Art-folder and some of them have different mine graphics. You could even just switch the "TerrainBuildings.pcx" from one of those packs for the one you have right now, if you don't feel like modifying the files themselves in an editor, though even that is a fairly simple cut-and-paste job in the end.
Holan95, welcome at CFCThanks, I've read the Civilopedia page about it, but I still can't figure it out. Please see the two screenshots attached, where there is no "escort" option, at least not any that I see. Maybe I'm missing something.
Heh, it's always the most simple things that are missed, isn't it...The point, that is missing is, that in the Game Preferences of C3C the Advanced Unit Action Buttons must be activated.
Yeah, I spawned with it. Note that I am also not able to disband the supply shipment either.3500 BC is ten turns into the game, they could have built the supply centre, sure, but it takes at least 15 turns for the first supply shipment to appear from the supply centre, leading me to believe they spawned with the supply shipment.
Thanks, but even with the advanced settings enabled I am still running into the same issue as before. Neither of the "advanced" options include the ability to escort. Please see the attached screenshots.Holan95, welcome at CFCand thank you very much for your interest in CCM.
Another thank you very much to Arexander and tjs282 for explaining the settings of the supply shipments.
The point, that is missing is, that in the Game Preferences of C3C the Advanced Unit Action Buttons must be activated.
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This is no big problem as the game preferences can be changed during the game.
This is the civilopedia entry of CCM 3 for the supply shipments. It contains even an own chapter about the escort convoy button and an illustration of that button in the civilopedia entry:
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So Holan95, it should be no problem to fix this, if you have the supply shipment option enabled at the start of the game. Simply go to the C3C game preferences and enable the advanced buttons. Now the escort convoy button (and some other options as per example naming your units) should appear in the game.
The supply shipment that is eventually appearing too early in the game, could be triggered by a start with a flag unit, that is excluded in the normal CCM settings (but can be enabled by a player accidentally). This should not be a big problem (if no other settings were changed, too) as it means that you only have an additional supply shipment more in the game by this.
The "mine graphics" in CCM are no mines but worker camps, as that option in CCM can also be performed in forest tiles.If you dont like those CCM graphics, simply search the TerrainBuildings file in the Art/Terrain folder and set an additional letter behind it (per example TerrainBuildings-a or something like it) and that file will be replaced by the original Civ 3 TerrainBuildings file. If you later think that the CCM graphics of that file were still the better ones, you could simply delete the suffix (here -a in the example) and the CCM graphics file is in the game again.
Yeah, I spawned with it. Note that I am also not able to disband the supply shipment either.
Thanks, but even with the advanced settings enabled I am still running into the same issue as before. Neither of the "advanced" options include the ability to escort. Please see the attached screenshots.
In CCM the supply shipments can move on their own and need an escorting land combat unit only for the last move into the capital. The AI handles the "moving-out" of supply shipments from cities somewhat well with one exception: The AI is not able to move out supply shipments that are autoproduced in the capital.How does the AI manage to do this? - Specifically, the moving-the-Unit-out-of-the-City bit?
This is a problem of AIs that are broke. In those cases the AI has not enough gold to upgrade the autoproduced camels to higher level camel units. One remedy agaist this, is to give even higher level camel units in CCM 3 no upgrading costs.The AI in CIV3 can be stupid "aaaaarrrggh" or stupid funy. One point I found is that, for some reason, the AI sometimes doesn't upgrade camels. I've had multiple games where I assault a city and there's a stack of 20+ unupgraded camels inside...
Thanks for the very detailed reponse. I am still having issues, but I set the "supply shipment value" and the "gold for supply shipment" to 0, so I guess I just won't play with them, which is fine. I don't get that advantage, but neither does any other civ. I'll also remember to "preserve random seed" from now on.Holan95, may be you have changed some other settings from the CCM settings in your game. As it seems, that you receive your first supply shipment very early in the game and not autoproduced by a small wonder, it could be that you have accidentaly enabled the box "Auto Place Capture Units". All options of the CCM 2.5 biq in the red box must be disabled. There should also be no changes of the CCM 2.5 biq in the Default Victory Conditions and the Default Game Rules of the CCM 2.5 biq (=replaced conquests biq).
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Another way "to kill" the supply shipment settings of CCM 2.5 could be to set the Game Limits in the Player Setup screen to zero instead of 25 gold.
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A third way of causing such a problem could be an old conquests biq in the virtual store of your pc that overwrites your current biq when starting a game.
Edit: BtW.: The "Preserve random seed" option should be enabled in the Player Setup screen to avoid cheating by repeating the same combat after restarting the game until you receive a satisfying result of that combat.
Yes, this is really strange.This is strange because my settings are the same as yours.