First off, Atlas, you seem to have only played 13 turns, rather than 15, which explains why they ended on a strange number. I'll play 12 to even it off rather than leave them on an odd number, but if you later want to steal those two turns back from me, feel free to do so.
To the game, there's one major reason why building Barracks rather than axes right this minute is a good idea: We don't have the Copper connected yet, and won't for another 5 turns. On the other hand, no barbarians are visible incoming, so it's fine. I can get a couple more warriors for BarbWatch out before they become obsolete, too.
While scanning through cities checking them over, though, I note that coastal villages aren't going to be as attractive as they should be: It'll be millennia yet before we can build a lighthouse!
Tech-wise, our path after Machinery (due in 26, so not finished to be finished on my round) is Masonry -> Writing -> Maths. Personally, I think that gets us Masonry early enough that we have should be able to get the Pyramids, which will be
invaluable for offering us Civics we'll never otherwise get. By the time Masonry comes in, I want us to have a forge built in Washington, the Stone connected, and ideally a couple of workers ready to chop forests, since most of them are probably going in the long run in favour of cottages. Connecting the Stone will probably be the tricky bit, we don't have a cultural building for Philadelphia yet remember.
Turn 1 (1040): Consequently, I start a Forge in Washington.
Turn 3 (975): Washington grows to 6, becoming unhappy. I intend for us to switch to Slavery in time to whip the end of the Forge. Painful as it may be, we'll have to use the whip in a few instances, and Washington at least has one food bonus. Whipping unhappy citizens won't cost anything, thankfully.
Turn 4 (950): Copper is connected, yay! Since the barbarians are giving me no trouble at all as things stand, I decide that the axemen can indeed afford to wait on the Barracks, both due in 6.
Turn 5 (925): Oracle BIDL. I wonder who, and what they took.
Turn 11 (775): Three Barracks finish simultaneously. I whipped that rather than the Forge in Washington since I timed a forest chop badly. Boston and Philly both start axes, though remember not to bother building too many before the Forge, and Washington returns to the Forge.
Stonehenge BIDL.
End: Washington will finish the Forge next turn. It also should build an axe or two. Boston has *good* production at the moment, and should build its Forge sooner rather than later, probably after just this one axe.
Note I've got the entire western side of the continent under BarbWatch, though there's one warrior just come down from the frozen north that will attack one of ours next turn. Make sure to build enough axes that we can watch the East as well.
I built no more settlers or workers on my round. We'll need some more of both before too much longer, though we're short on good sites, unsurprisingly.
I didn't make too much progress on Machinery on my round. It only dropped from 26 to 11 turns due across 12 turns played. Hopefully it'll come in on the end of the next round, which means by the end of the one after *that* we should have at least a good start on the Pyramids. Masonry and for that matter Writing to get a Library up in Philly won't take long.
Jabah is Up.
--Garath
PS screenshots and the save will exist when the computer they're on is capable of logging into Civfanatics. Sorry for the delay.