RB15: Taking The Long View

Garath said:
The demographics currently suggest that we're doing a bit better than Louis in real terms, despite the score differential
Garath

I suspect his score is higher than ours solely based on his cultural trait and the fact that it makes him appear to control more land than he really does (as in land he actually works)

Yes, it is too bad we can't cross the water yet.... since muskets would be useful. The wacky order of tech acquisition is just well......:crazyeye:, and :cringe:, and one of these :ack:, some of this :aargh:, and 2 of these :wallbash: :wallbash:

@Garath I see (in your city placement) you went for the extra health and a bit of overlap, in the long run that will be the better move, but it was not clear to me which spot I liked better I am glad that the choice was left to the next player :p . Of course it is not like founding the 1st or 2nd city, but placement matters.
 
T0 - 1150AD
I change slightly the working tiles of city that are at max happiness to avoid growth and get mor ecommerce/production.

T3 - 1180AD
Decide for 2 settlers in washington and boston for the last 2 good spot (West).

T10 - 1250AD
Found Portland, which should become cottage city. (floodplain+grass)
The other settler should found next turn on the hill by the northern lake and wine. This city should be the last until we get back some cash.

We are still paying for our troops, so unless it helps happiness, we should build anything else (like walls/cattle/obeliks)

Research is now to 50%, but should improve with the new cottages coming.
Build library before granary is also probably better.


Jabah

Spoiler :

----------------------------New entries----------------------------
Turn 175 (1150 AD)
Washington finishes: Worker
Philadelphia finishes: Aqueduct

Turn 176 (1160 AD)
Washington begins: Warrior
Philadelphia begins: Walls
Washington grows: 8
Boston's borders expand
Philadelphia grows: 7

Turn 177 (1170 AD)
Catapult promoted: Medic I
Washington finishes: Warrior
Boston grows: 8
Chicago's borders expand
Los Angeles grows: 2

Turn 178 (1180 AD)
Washington begins: Settler
Boston begins: Settler
Seattle begins: Granary
Atlanta's borders expand
Seattle finishes: Work Boat

Turn 179 (1190 AD)
Washington's borders expand
New York grows: 7
San Francisco's borders expand
San Francisco finishes: Work Boat

Turn 180 (1200 AD)
San Francisco begins: Granary
San Francisco begins: Library
Philadelphia finishes: Walls
Seattle grows: 3
San Francisco grows: 2

Turn 181 (1210 AD)
Philadelphia begins: Castle

Turn 182 (1220 AD)
Philadelphia grows: 8

Turn 183 (1230 AD)
Washington finishes: Settler
Boston finishes: Settler

Turn 184 (1240 AD)
Washington begins: Warrior
New York grows: 8
Atlanta finishes: Colosseum
Houston grows: 2

Turn 185 (1250 AD)
Atlanta begins: Walls
Portland founded
Portland begins: Library
 
Looks Good Guys!! I have the save and will probably post tonight.


-Atlas
 
T0-Things look Good in the cities, there just is not much to do. So we are 2nd in Gold (good) 2nd in food (good), but now for the bad news we are 5th in production, 4th in land area (people have more land than we do???), 6th in population (not good, but partially due to our lack of certain worker actions ie. health and happiness also partially due to our less than ideal land, but still we want to be higher than 6th). I am concerned about our production (5th), since we will have to conquer to win we will need to improve this. How long before we get factories? I am also concerned about our pop. (6th) since this directly affects production and gold, how we can improve this short of biology and lighthouse I don't know (those two techs will come when they come). I think I am going to start chopping for Hagia Sophia. We could use the Great person, golden age or superspecialist I am not sure which yet, but there just isn't anything else to build and well if we are going to try lets try for it and not go half-a__ed about it (I think Jabah was already chopping anyway so I will just continue his work).

T1- New York finishs colusseum, It is at max happiness, I hire two scientists, I think we need academies everywhere to make up for lack of other stuff. It will grow in 17 turns again and starts working on a barracks. St. Louis founded.

T2- Granary finishes in Seattle-library. Philly finishs a castle another exploring work boat is started.

T3- Atlanta finishes walls and starts on a Musketman. Gunpowder finishes this turn, Chemistry due in 25. Science is dropped to 40%.

T4-zzzz

T5-Move workers around

T6-Adjust science rate for 40%+13gpt to 50% -6gpt. This decreases the time for Chemistry to come in by 5 turns. The next player will want to keep oscillating this back and forth for something like 45% research (increments of 5% would be a nice patch feature).

T7-zzzz

T8-I am trying to hire scientists where possible for some acadamies.

T9- Hagia Sophia still has 13 turns, due to that peak to the northeast I can't get up there to chop any more to speed it up.

T10-Well I am torn between mining some of the hills in our low food areas or putting windmills on them, I am sort of hoping to pop a gold, silver, or gems on some hill... I have tried to stop building units except for musketmen, we need some MP happiness in some places, but I am trying to avoid warriors since there is no money to upgrade them and I want units that serve more of a purpose than just MP duty. I have a workboat going to the west to explore those islands and one headed for the north of the Chinese city Guangzhou.
 
Here is the save!!!
 

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I've got the save, but I'm not sure how wise it is for me to play right now, I'm feeling rather ill. I'll see how I am later, or play tomorrow.

Garath
 
Open it up Garath (by the way why did you choose that name?) I think you will find that your ten turns does not involve much more than cottaging and exploring with a few work boats, maybe monitoring happiness with MP builds.

-Atlas

disclaimer: Atlas is not responsible for random declarations of war, barbarian activity or any other catastrophe that may strike. CIV is a game avoid direct exposure to the eyes as this may cause Civ addiction. In case of ingestion immediatly consult a physician. ;)
 
Atlas: The name Garath is from the series of books by David Eddings, starting with the Belgariad. Most people know the character as Belgarath, though. I recommend the series to any fans of fantasy writing :)

So. Keep cottaging. No more cities, our science rate is way down. Jabah's next turn should see Currency and Banking, though, which will help. We're paying for military, so build units only as needed for MP, and they might as well all be Muskets since we have spare production.

This report will be a No-Picture-Production, since I'm still rather ill, I just don't want to hold the game up even further.

Turn 2 (1370): Louis offers a spare deer for our third Wine! I'll take that any day of the week, we're way short on Health resources. :goodjob:

Whilst scanning around the new areas we've explored since I last saw the game, I notice that Paris has FOUR seafood and (at least) one deer! What a GPP factory that will make, once we can finally get out there and take it from him!

Turn 3: Islam FIDL. They're probably a little ahead of us.

Western exploring Work Boat killed by barbarian Galley. Ah well, nothing to be done about that, and no point in replacing it.

Turn 4: Mansa appears! However... I can't find his unit, and in fact in the military advisor the only ones showing up as his appear to be the barbarian ones (the galley, and the warrior above the peak continent splitter. :confused: Next player take a check on that again, in case we have to report this as a bug.

Nevertheless, we have contact with Mansa. He's got about a third again out points, and founded at least Confucianism. He has quite a lot of cities, etc. etc.

ADDENDUM: While that may indeed be a bug, Mansa does have an actual unit as well. It's next to where I was *about to* move a scouting work boat to, and it's a Caravel. So *he* could see *us* since he has Optics and +1 sight on water, but we couldn't see him.

He definitely seems to be a financial AI going mad. We could be going to have some problems here, folks!

Turns 5-7: Nada. Really.

Turn 8: Great Scientist born in New York. Washington and New York are currently both top with a mere 21 science, but I think Washington will end up with more later, so I build an Academy there.

Mao's gone Confucian. If we're lucky, we might even get some religion spread to us too, soon.

Turn 9-10: Nada again.

I boost science back to 50% for the handover in order to make it look like I've made 10 turns of progress on Chemistry in 10 turns. :rolleyes:
(for reference, it's currently precisely stable at 45%)

Garath
 
Not sure if it's a bug, but with multi-move units, surely they can move out of the fog, say "hello" and move back into the fog on the same turn. Given that here the unit in question is a Caravel with 3 movement that might well be the case.

Gotag
 
Sirian said:
:satan: 532 :devil: The temperature at which cities burn. :satan:

(sigh) Sirian, Sirian, Sirian, :rolleyes:

Playing with matches, again, are we? :nono:

Tsk, tsk, tsk.
 
T0 - 1450AD
disband 2 warriors that were not needed for happiness.
Reorganised all city to have no growth for the cities which are at the happy limit, work more coast squares and manage to make us gain +3gpt (instead of -10gpt) still at 50%.

T2 - 1470AD
We get Hafgia Sophia in Boston.

Disband the work boat traped behind china.
The other one finds a iceberg on the northern point, so disband as well.
Cancel Open border with France as I don't want them to go on the other side.

T3 - 1480AD
chemistry-> Currency (4t)

T6 - 1505Ad
Currency->Banking (6t)
We are back to 60% research with slight deficit.

T10 - 1525AD
Chicago has 1 un happy, but a warrior will arrive next turn.


Comments.
We can build Market and Grocer, but that will be mainly for the +25% gold (and bank later).
The working tiles are now mostly on cottage to get them to hamlet at least (we are financial so hamlet is a big bonus).
We can build grenadier, but we don't need much more military (except for the happy).

Jabah

Spoiler :

----------------------------New entries----------------------------
Turn 205 (1450 AD)
Atlanta finishes: Castle
San Francisco finishes: Granary
Los Angeles finishes: Library

Turn 206 (1460 AD)
Atlanta begins: Musketman
San Francisco begins: Forge
Los Angeles begins: Forge
Boston finishes: The Hagia Sophia

Turn 207 (1470 AD)
Boston begins: Musketman
Tech learned: Chemistry
Chicago finishes: Barracks
Seattle finishes: Forge
San Francisco grows: 4

Turn 208 (1480 AD)
Chicago begins: Aqueduct
Seattle begins: Colosseum
Washington grows: 11
Los Angeles grows: 3
Portland grows: 4
St. Louis grows: 3
St. Louis's borders expand

Turn 209 (1490 AD)
Portland begins: Granary
Houston grows: 4
Portland finishes: Library

Turn 210 (1500 AD)
Tech learned: Currency
Washington finishes: Musketman
Boston finishes: Musketman
Philadelphia finishes: Musketman
Los Angeles's borders expand

Turn 211 (1505 AD)
Washington begins: Grocer
Boston begins: Grocer
Boston grows: 10

Turn 212 (1510 AD)
Philadelphia finishes: Obelisk
Chicago grows: 9

Turn 213 (1515 AD)
Philadelphia begins: Grocer
Washington grows: 12
St. Louis finishes: Granary

Turn 214 (1520 AD)
St. Louis begins: Forge
Atlanta finishes: Musketman
Portland's borders expand

Turn 215 (1525 AD)
Atlanta begins: Grenadier
 
Got the Save. Will post soon.
 
T0-If we are gonna win this thing we need more research, that means more commerce. I switch a couple of builds around to get grocers and markets in various cities (New York has neither a market or a grocer and was building wall??). Banking is due next turn, at that point it does not matter what cities are building (unless they lack border expansion) they will be building banks, those are cheap for us.

T1-Polytheism due in one turn. Banks cost 100 hammers, grocers and markets 150, we need banks so some stuff gets shifted around, some stuff whipped (Musketman in Atlanta, happiness limit, and a library in Atlanta).

T2-Polytheism comes in, Monothesim due in one. Have to drop science to 50% at +12gpt.

T3-Meet Alexander, he also has 12 cities. He likes our civics. Monotheism comes in, Theology due in 3. He has like 200 more points than us, but no religon.

T4-Louis declares war on Mao, now if we had some ships, any ships this would be a great opportunity *sigh*.

T5-New York goes unhealty, so for the bargain basement price of 3 pop. I whip the bank.

T6-The Banks at New york and Philly add enough (like 14 gpt) so that we can run 60% research at -1gpt.

T7-Theology comes in. Paper due in 4. I think we will researching deep into the tree next-after paper will be printing press (this will be good), then replaceable parts, steam power, Iron working (finally), Steel, railroad (this will take forever), combustion. Then it will will be catchup time. After combustion will be sailing , calendar, compass, optics, astronomy.

T8-Boston finishs grocer, starts bank. I up research to 70% -21gpt to get paper a turn quicker.

T9-Printing Press due in 10. Whip grocer in Philly, due to unhappiness. when Washington finishs it's infra have it build nothing but soldiers until our happiness requirements are met, I would have done this, but I felt a super strong push for banks, grocers, and markets was the better move than working one extra tile in a few cities. Feel free to call :smoke: on that one though, it may well be.

T10-Right now we are at 60% research and +10gpt. Keep pushing though. I wanted to leave map trading to Garath so consider it. Also see if we can cause some chaos amongst the AI, Alex likes us (a rare thing to be sure) see if we can use that. It will be tough though with no tech to give for it, it could also be really bad, In a private game I paid Napoleon a outdated tech to two to attack Mansa, and he just steamrolled him creating a more dangerous opponent than the two of them seperately.

ps. Sorry for the lack of pics, the only thing that happend was we scored a bunch of outdated tech.
 
Atlas said:
I think we will researching deep into the tree next-after paper will be printing press (this will be good), then replaceable parts, steam power, Iron working (finally), Steel, railroad (this will take forever), combustion. Then it will will be catchup time. After combustion will be sailing , calendar, compass, optics, astronomy.

At last, the light at the end of the tunnel is visible!

It's going to be late by the time we get there. We won't have much time to fight in, and we're going to have to fight at least the majority of the AIs once we do. Note that we won't have any military better than we currently do on land once we can attack, so every Grenadier we build now is one we can use on our first attack. We'll get Machine Gunners shortly before the end, but possibly without much time to build them, and they're of extremely limited use anyway. Nevertheless, a few to serve as stack defenders will be wise. Our main military thrust is going to be Grenadiers, though.

We need to already have enough of those to send out a dozen Galleys, at *least*, as soon as we get Sailing. (Galleys? Sure, we'll have Combustion at that point... but neither Oil nor Uranium :crazyeye: Yes, this does mean the first target *must* be Mao.) We'll have time to set up Drydocks with Steel, as well. We *may* have been able to build Ironclads to support the Galleys by that time, but that's dependent on whether or not we have Iron.

Anyway. I shifted a few tile assignments back around, in several cases noting that the current arrangement was the same as having the governor on Emphasise Commerce, which is superior since it tracks new citizen growth better than Governor Off.

Map trading-wise, only Louis will pay full price, but I think I have to take it, since with his map info as well I might have enough to trade for Mansa's which I don't have, currently.

...

No dice, I'm afraid.



That's what we get. Nobody else is offering.

Turn 1 (1580): Mao circumnavigates. The Bank at Washington lets us push back up to 70% @ -8gpt.

Subsequent turns: Lots of nada.

Turn 6 (1605): Further Banks bring us to break-even at 70%. Thusly, I push us up to Eighty percent, in order to get Printing Press next turn.

Turn 7: Printing Press gives us *another* half-dozen gpt, so we're now at 70% @ +13gpt. 8 turns to Replaceable Parts (73 listed until Sailing. We still need to bring that down, there are only 228 left in the game!)

Turn 8: The AIs make peace.

Turn 9: Mansa offers Open Borders, which I see no reason not to accept since he can go wherever he likes anyway, and I want to keep the runaway happy, at least for the moment.

End: We're up at -19 at 80% for a few turns. There are enough Banks, Markets and Grocers still to come in that most likely by the time we run out of money from that we won't be losing it anymore. Replaceable Parts due in 4. When it comes in, think carefully about which forests to chop, and which actually deserve the lumbermills.

Keep it up, guys! I know we weren't expecting this big long stretch of nothingness when we started this game, but it's almost over! A few more turnsets, and we'll need to pay every bit of attention to push our military might out onto the globe before we run out of time!

Let's not miss the opportunity to start with a bang, shall we? Mao is GOING DOWN. :hammer:

Garath

PS: I've just noticed some resource trades have reappeared on the table. Set them up for us, Jabah.

PPS: This gives us a good track on where Mansa is on the tech tree. He's just got Astronomy.
 
WOW!!!! The French and Chinese lands look just terrible!!!!! Too bad we have to take those first :( . I mean look at Paris (you can only see part of it, but it is in the tundra with a deer and maybe some seafood I just :vomit: when I think of the units we will lose to take that capital. Oh well stop whining Atlas, we need their land to get domination/conquest, Does anybody know how long we will be between grenadiers and tanks (we do get tanks right?)?

Lets try and find Mansa, there maybe 228 turns left, but figure he launches around 2000, that is really only 178 turns left, we need to be pillaging him into the stone age at least 30-40 turns before he launches. Does anyone have an idea of how long (typically) after the AI builds Apollo that they launch? I normally launch before them so don't know ;) . Anyway, looks good guys.
 
Atlas, sorry for chopping that screenshot at Paris, if that's the impression you got! Paris has, as I *think* I posted a couple of turnsets ago, FOUR seafood in addition to the Deer you can see. It'll make one hell of a GP factory.

I agree that on average the rest of their lands suck, though.

We *do* get Tanks, and Modern Armour, though not Mechs or, of course, any planes. Land-based Artillery for all OUR collateral-damage needs, thankyou!

As I recall, Infantry *would* be about 10 (short) techs down the line from Sailing, if only we'd have Rifling at that point. That's a few more in, and we'll have to wait for it for all our modern units. I don't have the game in front of me, though.

I think the best plan will be to try to take out both Mao and Louis fully within our first window of conquest, before we get Rifling, since we can be fairly sure they won't be at, for example, Infantry. Anything less than that, we can fight without *too* much difficulty. Need to start building up units soon, though. Grenadiers first, Cannon backup once we can.

I dread to think what Mansa will look like once we can finally get to him. :borg: And just think, we're almost certain to have to attack him to keep him away from his spaceship! Won't that be fun! :crazyeye:

Garath
 
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