Inherited turn: As recommended, I changed Medina back to working the fish rather than the plains forest, leaving the time to the Oracle still at 5 turns. I did note that both the cows there and more unusually the plains hill were improved without having been roaded, I hope the worker turns were important, since not roading a hill costs a couple.
IT: Bizzy's borders in Toast City pop, much good may it do him. A scouting chariot the next turn determined that this was indeed because the city is Hindu, his state religion. He also offered Open Borders, I saw no harm and a scouting gain and took the offer.
Turn 1, 975BC: Writing came in, so I switched to Bronze Working as needed. Due in 9, so that's pretty much research for my set.
950: Nothing.
Turn 3, 925BC: Mecca finished the settler and I set it for a few chariots before going back to the Pyramids, we're still scarily short on military. The settler got straight to Red Dot in one turn due to a well pre-built road, good work. I also finished scouting the southeast corner of the continent, finding whales but no real resources to justify settling there.
Turn 4, 900BC: Damascus founded on the spot, set to Library for now in order to help out in its culture war, especially if for some reason Confucianism is founded in a different city.
Turn 5, 875BC:
And Confucianism is indeed founded in Damascus. I love it when a plan comes together
I sent the free missionary back to Mecca, since it's the most likely city to need happiness help and if we do go to a religion no way should it be anything other than Confucianism, Damascus is the place where the 5cpt is vital, at least for the moment.
So here's the situation, noting that JC has cities both behind Toast City and up above Purple Dot, though not so close to Purple that we can't found there anyway if we're ever intending to get any culture in the city.
IT: Julius demands our spare horses. I think about it for a moment but see no reason to give in, so I don't.
850: Nuthin' happenin', guv.
Turn 7, 825BC: Our first Great Person of the game, a Prophet (unsurprisingly) is born in Mecca from the Stonehenge GPP. Unfortunately, since we currently have neither Meditation or Monotheism despite their evident use to us (sadly, everything else has had higher priority. Correctly so, but sad) he cannot discover Theology and Christianity for us yet. Our tech is somewhere between 70 and 80%, but only 2gpt are available from either the Kong Miao or the Kashi Vishwanath as far as I know, so that's highly unlikely to be worth it. Since our next GP will only have about 60% odds to be a Prophet since the Pyramids will have finished by that time, and won't be for another 30-35 turns, I think this one just needs saving for attempting to found another religion.
Medina finished the Work Boat and picked up on the partial settler, 6 turns to go, and Mecca finished the third and final chariot of my round and started one, also due in 6. That leaves 3 chariots hanging around our lands and watching for barbs and new AI cities getting in our way, and two scouting one each northish and south through Bizzy's lands.
Turn 8, 800BC: The nets built by the Work Boat drop the due date of Medina's settler by a turn, once I turn the citizen automation back on in the city.
Turn 9, 775BC: Bronze Working in, I switch us to Slavery since there's no chance of Caste System being useful for a little while yet since we can't afford specialists in Medina while still expanding/building wonders there.
I think a little about the next tech choice, since given that we want a whole bunch of low-level techs next it would be really nice to just research Alphabet, trade for them (Alphabet and even CoL if necessary would provide more than enough to get them all) and get a head start towards the Great Library and the Artist at Music into the bargain, but sadly since Alphabet is 21 turns I think Sailing for the lighthouse and Lighthouse can't wait that long, so I reluctantly pick Sailing (before Pottery as Medina will be ready for the whip by the time it's done anyway in 6, so no point waiting). However, if you think either we can afford Alphabet or Pottery is more important than Sailing, Sulla, only one turn will be invested and you can change as necessary for no great loss.
750: Pretty much nada again at the last.
Here we are, then. You have Settlers due in 2 and 3 for Blue and Purple dots, likely enough time for another Chariot to help defend them from Medina before Sailing comes in and it gets other priorities. Probably no more should be built from Mecca even at basically one turn each, since the Pyramids do still require another 8-9 turns and have been delayed enough already. Damascus is still building a Library for lack of anything obviously better to do, and hopefully it will steal the cows soon.
As mentioned, there are two scouting chariots, one trying to slip through before JC's borders close up, and one taking advantage of the Open Borders to scout Bizzy's territory, finding pretty much nothing of interest.
As for religions, both of ours are pathetic and both the other two have 4 times or more their following. No way can we afford missionaries any time soon to compete, though, so it's a good thing we don't need a world-spanning religion this time.
Current Progress:
Mecca: 775c + 17cpt
Medina: 97c + 11cpt
Damascus: 31c + 6cpt
A long way to go yet! Sulla, you're up.
Garath